Prevented remote players from spawning tons of stars when unlocking door
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9928662f2c
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@ -882,6 +882,7 @@ s32 act_unlocking_key_door(struct MarioState *m) {
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}
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s32 act_unlocking_star_door(struct MarioState *m) {
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static u8 allowRemoteStarSpawn = TRUE;
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switch (m->actionState) {
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case 0:
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if (m->usedObj != NULL) {
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@ -893,11 +894,17 @@ s32 act_unlocking_star_door(struct MarioState *m) {
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m->marioObj->oMarioReadingSignDPosX = m->pos[0];
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m->marioObj->oMarioReadingSignDPosZ = m->pos[2];
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set_mario_animation(m, MARIO_ANIM_SUMMON_STAR);
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if (m->playerIndex != 0) { allowRemoteStarSpawn = TRUE; }
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m->actionState++;
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break;
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case 1:
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if (is_anim_at_end(m)) {
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spawn_object(m->marioObj, MODEL_STAR, bhvUnlockDoorStar);
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if (m->playerIndex == 0 || allowRemoteStarSpawn) {
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if (m->playerIndex != 0) {
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allowRemoteStarSpawn = FALSE;
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spawn_object(m->marioObj, MODEL_STAR, bhvUnlockDoorStar);
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}
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}
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m->actionState++;
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}
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break;
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@ -908,6 +915,7 @@ s32 act_unlocking_star_door(struct MarioState *m) {
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}
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break;
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case 3:
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if (m->playerIndex != 0) { allowRemoteStarSpawn = TRUE; }
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if (is_anim_at_end(m)) {
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save_file_set_flags(get_door_save_file_flag(m->usedObj));
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set_mario_action(m, ACT_READING_AUTOMATIC_DIALOG, DIALOG_038);
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