Make new timers immutable

This commit is contained in:
MysterD 2022-03-25 21:39:03 -07:00
parent 0b48fb139a
commit f38741ba4a
4 changed files with 10 additions and 2 deletions

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@ -76,6 +76,8 @@ override_field_immutable = {
"Object": ["oSyncID", "coopFlags"],
"GlobalObjectAnimations": [ "*"],
"SpawnParticlesInfo": [ "model" ],
"MarioBodyState": [ "updateTorsoTime" ],
"Area": [ "localAreaTimer" ],
}
sLuaManuallyDefinedStructs = [

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@ -29,6 +29,7 @@
--- @field public flags integer
--- @field public index integer
--- @field public instantWarps InstantWarp
--- @field public localAreaTimer integer
--- @field public macroObjects Pointer_integer
--- @field public musicParam integer
--- @field public musicParam2 integer
@ -461,6 +462,7 @@
--- @field public punchState integer
--- @field public torsoAngle Vec3s
--- @field public torsoPos Vec3f
--- @field public updateTorsoTime integer
--- @field public wingFlutter integer
--- @class MarioState

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@ -110,6 +110,7 @@
| flags | `integer` | |
| index | `integer` | |
| instantWarps | [InstantWarp](structs.md#InstantWarp) | |
| localAreaTimer | `integer` | read-only |
| macroObjects | `Pointer` <`integer`> | read-only |
| musicParam | `integer` | |
| musicParam2 | `integer` | |
@ -710,6 +711,7 @@
| punchState | `integer` | |
| torsoAngle | [Vec3s](structs.md#Vec3s) | read-only |
| torsoPos | [Vec3f](structs.md#Vec3f) | read-only |
| updateTorsoTime | `integer` | read-only |
| wingFlutter | `integer` | |
[:arrow_up_small:](#)

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@ -45,7 +45,7 @@ static struct LuaObjectField sAnimationFields[LUA_ANIMATION_FIELD_COUNT] = {
{ "values", LVT_S16_P, offsetof(struct Animation, values), true, LOT_POINTER },
};
#define LUA_AREA_FIELD_COUNT 13
#define LUA_AREA_FIELD_COUNT 14
static struct LuaObjectField sAreaFields[LUA_AREA_FIELD_COUNT] = {
// { "cachedBehaviors", LOT_???, offsetof(struct Area, cachedBehaviors), false, LOT_??? }, <--- UNIMPLEMENTED
// { "cachedPositions", LOT_???, offsetof(struct Area, cachedPositions), false, LOT_??? }, <--- UNIMPLEMENTED
@ -54,6 +54,7 @@ static struct LuaObjectField sAreaFields[LUA_AREA_FIELD_COUNT] = {
{ "flags", LVT_S8, offsetof(struct Area, flags), false, LOT_NONE },
{ "index", LVT_S8, offsetof(struct Area, index), false, LOT_NONE },
{ "instantWarps", LVT_COBJECT_P, offsetof(struct Area, instantWarps), false, LOT_INSTANTWARP },
{ "localAreaTimer", LVT_U32, offsetof(struct Area, localAreaTimer), true, LOT_NONE },
{ "macroObjects", LVT_S16_P, offsetof(struct Area, macroObjects), true, LOT_POINTER },
{ "musicParam", LVT_U16, offsetof(struct Area, musicParam), false, LOT_NONE },
{ "musicParam2", LVT_U16, offsetof(struct Area, musicParam2), false, LOT_NONE },
@ -543,7 +544,7 @@ static struct LuaObjectField sMarioAnimationFields[LUA_MARIO_ANIMATION_FIELD_COU
{ "targetAnim", LVT_COBJECT_P, offsetof(struct MarioAnimation, targetAnim), false, LOT_ANIMATION },
};
#define LUA_MARIO_BODY_STATE_FIELD_COUNT 12
#define LUA_MARIO_BODY_STATE_FIELD_COUNT 13
static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_COUNT] = {
{ "action", LVT_U32, offsetof(struct MarioBodyState, action), false, LOT_NONE },
{ "capState", LVT_S8, offsetof(struct MarioBodyState, capState), false, LOT_NONE },
@ -557,6 +558,7 @@ static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_CO
{ "punchState", LVT_U8, offsetof(struct MarioBodyState, punchState), false, LOT_NONE },
{ "torsoAngle", LVT_COBJECT, offsetof(struct MarioBodyState, torsoAngle), true, LOT_VEC3S },
{ "torsoPos", LVT_COBJECT, offsetof(struct MarioBodyState, torsoPos), true, LOT_VEC3F },
{ "updateTorsoTime", LVT_U32, offsetof(struct MarioBodyState, updateTorsoTime), true, LOT_NONE },
{ "wingFlutter", LVT_S8, offsetof(struct MarioBodyState, wingFlutter), false, LOT_NONE },
};