Fix crash in spawn_default_star()
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@ -142,6 +142,7 @@ static u8 spawn_star_deduplication(u32* array, u8* count, u32 behParams) {
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struct Object* spawn_default_star(f32 x, f32 y, f32 z) {
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if (sCurrPlayMode != PLAY_MODE_NORMAL && sCurrPlayMode != PLAY_MODE_PAUSED) { return NULL; }
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if (o == NULL) { return NULL; }
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u32 behParams = o->oBehParams;
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// de-duplication checking
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