Updated makefile for coop-compiler
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parent
557f7e469d
commit
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74
Makefile
74
Makefile
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@ -82,6 +82,37 @@ BASEPACK ?= base.zip
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WINDOWS_BUILD ?= 0
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WINDOWS_AUTO_BUILDER ?= 0
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################### coop-compiler settings ###################
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PYTHON := python3
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TOOLS_DIR := tools
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ifeq ($(WINDOWS_AUTO_BUILDER),1)
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export SHELL=sh.exe
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RM ?= rm.exe
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EXTRA_INCLUDES := -I ../include/1 -I ../include/2 -I ../include/3 -I ../include/4 -fno-use-linker-plugin
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EXTRA_CFLAGS := -Wno-expansion-to-defined
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EXTRACT_ASSETS := ./extract_assets.exe
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OUTPUT_LEVEL_HEADERS := $(TOOLS_DIR)/output_level_headers.exe
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ZEROTERM := $(TOOLS_DIR)/zeroterm.exe
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MKZIP := $(TOOLS_DIR)/mkzip.exe
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ASSEMBLE_SOUND := $(TOOLS_DIR)/assemble_sound.exe
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MARIO_ANIMS_CONVERTER := $(TOOLS_DIR)/mario_anims_converter.exe
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DEMO_DATA_CONVERTER := $(TOOLS_DIR)/demo_data_converter.exe
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else
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EXTRA_INCLUDES :=
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EXTRA_CFLAGS :=
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EXTRACT_ASSETS := ./extract_assets.py
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OUTPUT_LEVEL_HEADERS := $(PYTHON) $(TOOLS_DIR)/output_level_headers.py
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ZEROTERM := $(PYTHON) $(TOOLS_DIR)/zeroterm.py
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MKZIP := $(PYTHON) $(TOOLS_DIR)/mkzip.py
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ASSEMBLE_SOUND := $(PYTHON) $(TOOLS_DIR)/assemble_sound.py
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MARIO_ANIMS_CONVERTER := $(PYTHON) $(TOOLS_DIR)/mario_anims_converter.py
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DEMO_DATA_CONVERTER := $(PYTHON) $(TOOLS_DIR)/demo_data_converter.py
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endif
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# Attempt to detect OS
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ifeq ($(OS),Windows_NT)
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@ -267,10 +298,10 @@ ifneq ($(MAKECMDGOALS),distclean)
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# Make sure assets exist
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NOEXTRACT ?= 0
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ifeq ($(NOEXTRACT),0)
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DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets)
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endif
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DUMMY != $(EXTRACT_ASSETS) $(VERSION) >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets)
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endif
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endif
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# Copy missing luigi sounds from mario sound banks
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@ -279,9 +310,11 @@ $(shell cp -n sound/samples/sfx_mario/*.aiff sound/samples/sfx_custom_luigi/ )
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$(shell cp -n sound/samples/sfx_mario_peach/*.aiff sound/samples/sfx_custom_luigi_peach/ )
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# Make tools if out of date
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DUMMY != make -C tools >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to build tools)
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ifneq ($(WINDOWS_AUTO_BUILDER),1)
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DUMMY != make -C tools >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to build tools)
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endif
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endif
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endif
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@ -494,10 +527,9 @@ DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(
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SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
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##################### Compiler Options #######################
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INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
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INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I . $(EXTRA_INCLUDES)
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ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
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# coop-specific includes
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INCLUDE_CFLAGS += -I lib/lua/include
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@ -544,7 +576,6 @@ else # Linux & other builds
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OBJDUMP := $(CROSS)objdump
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endif
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PYTHON := python3
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SDLCONFIG := $(CROSS)sdl2-config
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# configure backend flags
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@ -559,6 +590,7 @@ SDL2_USED := 0
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# suppress warnings
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BACKEND_CFLAGS += -Wno-format-truncation
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BACKEND_CFLAGS += $(EXTRA_CFLAGS)
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# for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI
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ifeq ($(WINDOW_API),DXGI)
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@ -778,7 +810,7 @@ endif
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ifeq ($(WINDOWS_BUILD),1)
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LDFLAGS += -L"ws2_32" -lwsock32
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ifeq ($(DISCORD_SDK),1)
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LDFLAGS += -Wl,-Bdynamic -ldiscord_game_sdk -Wl,-Bstatic
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LDFLAGS += -Wl,-Bdynamic -L./lib/discordsdk/ -ldiscord_game_sdk -Wl,-Bstatic
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endif
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else
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ifeq ($(DISCORD_SDK),1)
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@ -794,7 +826,6 @@ export LANG := C
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####################### Other Tools #########################
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# N64 conversion tools
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TOOLS_DIR = tools
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MIO0TOOL = $(TOOLS_DIR)/mio0
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N64CKSUM = $(TOOLS_DIR)/n64cksum
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N64GRAPHICS = $(TOOLS_DIR)/n64graphics
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@ -809,7 +840,6 @@ EMU_FLAGS = --noosd
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LOADER = loader64
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LOADER_FLAGS = -vwf
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SHA1SUM = sha1sum
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ZEROTERM = $(PYTHON) $(TOOLS_DIR)/zeroterm.py
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###################### Dependency Check #####################
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@ -852,7 +882,7 @@ $(BASEPACK_LST): $(EXE)
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# prepares the resource ZIP with base data
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$(BASEPACK_PATH): $(BASEPACK_LST)
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@$(PYTHON) $(TOOLS_DIR)/mkzip.py $(BASEPACK_LST) $(BASEPACK_PATH)
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@$(MKZIP) $(BASEPACK_LST) $(BASEPACK_PATH)
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endif
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@ -864,7 +894,7 @@ cleantools:
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distclean:
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$(RM) -r $(BUILD_DIR_BASE)
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./extract_assets.py --clean
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$(EXTRACT_ASSETS) --clean
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test: $(ROM)
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$(EMULATOR) $(EMU_FLAGS) $<
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@ -1011,17 +1041,17 @@ $(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
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@rm $@.dummy2
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$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
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$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
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$(ASSEMBLE_SOUND) $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
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$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
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@true
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ifeq ($(VERSION),sh)
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$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
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$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
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$(ASSEMBLE_SOUND) --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
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else
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$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
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$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
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$(ASSEMBLE_SOUND) --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
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endif
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$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
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@ -1051,13 +1081,13 @@ $(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl.inc.c $(SOUND_BIN
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$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
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$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
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$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
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$(CPP) -I . levels/level_headers.h.in | $(OUTPUT_LEVEL_HEADERS) > $(BUILD_DIR)/include/level_headers.h
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$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
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$(PYTHON) tools/mario_anims_converter.py > $@
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$(MARIO_ANIMS_CONVERTER) > $@
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$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
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$(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@
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$(DEMO_DATA_CONVERTER) assets/demo_data.json $(VERSION_CFLAGS) > $@
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# Source code
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$(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
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@ -1132,7 +1162,7 @@ $(BUILD_DIR)/%.o: %.s
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$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS) $(BUILD_DIR)/$(DISCORD_SDK_LIBS) $(BUILD_DIR)/$(MOD_DIR)
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$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
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$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) $(EXTRA_INCLUDES)
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.PHONY: all clean distclean default diff test load libultra res
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.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
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@ -168,7 +168,7 @@ endef
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ifneq ($(MAKECMDGOALS),clean)
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ifneq ($(MAKECMDGOALS),distclean)
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$(BUILD_DIR)/level_rules.mk: levels/level_rules.mk levels/level_defines.h
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$(CPP) $(VERSION_CFLAGS) -I . -o $@ $<
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$(CPP) $(VERSION_CFLAGS) -I . $(EXTRA_INCLUDES) -o $@ $<
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include $(BUILD_DIR)/level_rules.mk
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endif
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endif
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