Make all player models reset texture2

This commit is contained in:
MysterD 2023-11-26 17:30:32 -08:00
parent e0e4541db6
commit ffcef729e7
6 changed files with 74 additions and 19 deletions

View File

@ -1386,6 +1386,19 @@ Gfx toad_material_revert_render_settings[] = {
gsSPTexture(65535, 65535, 0, 0, 0), gsSPTexture(65535, 65535, 0, 0, 0),
gsDPSetEnvColor(255, 255, 255, 255), gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetAlphaCompare(G_AC_NONE), gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPEndDisplayList(), gsSPEndDisplayList(),
}; };

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@ -6258,6 +6258,18 @@ Gfx waluigi_material_revert_render_settings[] = {
gsSPTexture(65535, 65535, 0, 0, 0), gsSPTexture(65535, 65535, 0, 0, 0),
gsDPSetEnvColor(255, 255, 255, 255), gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetAlphaCompare(G_AC_NONE), gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPEndDisplayList(), gsSPEndDisplayList(),
}; };

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@ -684,6 +684,9 @@ const GeoLayout wario_geo[] = {
GEO_CLOSE_NODE(), GEO_CLOSE_NODE(),
GEO_ASM(1, geo_mirror_mario_backface_culling), GEO_ASM(1, geo_mirror_mario_backface_culling),
GEO_CLOSE_NODE(), GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, wario_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_material_revert_render_settings),
GEO_CLOSE_NODE(), GEO_CLOSE_NODE(),
GEO_END(), GEO_END(),
}; };

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@ -117,3 +117,4 @@ extern const Gfx wario_cap_wings[];
extern const Gfx wario_cap_wings_transparent[]; extern const Gfx wario_cap_wings_transparent[];
extern const Gfx wario_metal_cap_wings[]; extern const Gfx wario_metal_cap_wings[];
extern const Gfx wario_metal_cap_wings_transparent[]; extern const Gfx wario_metal_cap_wings_transparent[];
extern const Gfx wario_material_revert_render_settings[];

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@ -4350,3 +4350,27 @@ const Gfx wario_metal_cap_wings_transparent[] = {
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList(), gsSPEndDisplayList(),
}; };
const Gfx wario_material_revert_render_settings[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 0),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPEndDisplayList(),
};

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@ -710,8 +710,10 @@ static void import_texture(int tile) {
if (!rdp.loaded_texture[tile].addr) { if (!rdp.loaded_texture[tile].addr) {
#ifdef DEVELOPMENT #ifdef DEVELOPMENT
/*
fprintf(stderr, "NULL texture: tile %d, format %d/%d, size %d\n", fprintf(stderr, "NULL texture: tile %d, format %d/%d, size %d\n",
tile, (int)fmt, (int)siz, (int)rdp.loaded_texture[tile].size_bytes); tile, (int)fmt, (int)siz, (int)rdp.loaded_texture[tile].size_bytes);
*/
#endif #endif
return; return;
} }