Commit Graph

298 Commits (007a77ff403c8a91d76150f3a42486d0f9d7f211)

Author SHA1 Message Date
Isaac0-dev 95b6cde35e add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems (#400)
* add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems

* give lua mods access to stepArg and nextPos from hanging and air step; fix a crash when m.floor is null
2023-05-31 21:10:06 -07:00
Emerald Lockdown 80d59c2be1 `djui_popup_create_global` (#402)
* Add djui_popup_create_global
2023-05-31 21:05:07 -07:00
MysterD 13b865e1ed Allow other mods to add levels to arena 2023-05-31 16:56:57 -07:00
MysterD 4ba86a27f7 Fixed bounds checks in save_file_is_cannon_unlocked() 2023-05-20 20:07:17 -07:00
Dominicentek c294de9092 Expose save_file_is_cannon_unlocked to smlua (#395)
* Update convert_functions.py

* Update save_file.c

* Update save_file.h

* Update cannon_door.inc.c
2023-05-20 20:06:15 -07:00
MysterD abf3807f72 Fix some bugs found in testing 2023-05-18 17:54:29 -07:00
MysterD a0c1f7eee9 Prevent rending of corrupted graphnodes, only run lua GC once per frame 2023-05-16 21:49:13 -07:00
MysterD 3a93423fcc Make certain GraphNodeObject fields mutable again 2023-05-16 00:05:26 -07:00
MysterD 83540a2d01 Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
MysterD 4e2ade1bd7 Make GraphNode flags mutable from lua again 2023-05-15 01:19:10 -07:00
MysterD 67b7aab091 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
MysterD defaf170a3 Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-05-14 12:12:30 -07:00
MysterD fc84a2a56d Prevent crashes and hangs 2023-05-13 03:07:20 -07:00
MysterD ada4421ce5 Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
Isaac0-dev 2d6c3b6cb1 add djui_open_pause_menu() (#391) 2023-05-11 06:10:25 -04:00
MysterD afedaa312d Prevent even more possible crashes from the mod api 2023-05-11 01:46:27 -07:00
MysterD a070b024a5 Fix more possible crashes 2023-05-11 00:19:01 -07:00
MysterD f38adda7ed Fix autogen for AnimationTable 2023-05-10 22:29:39 -07:00
MysterD 3489186355 Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
MysterD 2332077649 Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-05-10 15:21:00 -07:00
Prince Frizzy 9a4598bb3e Name more audio code and variables, Document some others. (#386) 2023-05-10 14:31:58 -07:00
MysterD 8ef52f3acc Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
PeachyPeach 4a8f1dbb5d better kick/punch/trip, gp and flying detection (#388) 2023-05-09 15:38:29 -04:00
MysterD 62e5563168 Fix crash in network_receive_lua_sync_table 2023-05-07 22:46:00 -07:00
MysterD 8311eb23ec Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
MysterD a723ea8b03 Re-ran autogen 2023-05-03 01:01:36 -07:00
MysterD e1356acf43 Merge branch 'coop' into dev 2023-05-03 01:01:18 -07:00
Agent X 38cef3b77e Expose some painting functions to Lua (#357)
* Expose some painting functions to Lua

get_painting_warp_node
initiate_painting_warp

* Change initiate_painting_warp u8 to s16

In initiate_painting_warp, pass in -1 to not override the painting index.

* Add sanity checks to get_painting_warp_node

* Add requested changes
2023-05-03 00:54:57 -07:00
Prince Frizzy 65887572e2 Adds support for compiling other regions (#378)
* Initial support for compiling with EU.

* Fix EU text.

* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.

* audio: Prevent crash in EU.

* audio: Sync EU audio to 60 Hz instead of 50 Hz

* Add logging and remove sanity check to hopefully track EU crash.

* Various improvements for EU

Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.

* Fix credits music playing in EU, Document some EU audio code.

* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.

* Fix some potentional shifting issues due to version differences.

* Decrease the sleep times in some spots, We do not need them to be so long. (#373)

* Add the region to the version string.

---------

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
Marioiscool246 408b2848df Add fov adjustment to djui_hud_world_pos_to_screen_pos (#374)
* Add fov adjustment to djui_hud_world_pos_to_screen_pos
sFOVState is now a global (gFOVState)
djui_hud_world_pos_to_screen_pos now returns false if the position is behind the camera

* Fix aspect ratio parentheses

* Rerun autogen

---------

Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>
2023-04-30 22:54:55 -04:00
PeachyPeach 7d70778a64 custom animations no dynos (#371)
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
Isaac0-dev 2ff8cf006c give mods more control over animations (#369)
* give mods more control over animations

- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable

* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach 717dfde419 Bug fix: level_script_parse (#366)
* Bug fix: level_script_parse

* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
SMS Alfredo 16c468c5dd Expose o->collidedObjs to Lua via obj_get_collided_object function (#362)
* The function

* Autogen

* Add index parameter
2023-04-25 21:43:07 -04:00
MysterD 8e54677c39 Made nametags mod interpolate names and health 2023-04-24 16:45:25 -07:00
PeachyPeach 53cfe50052 djui_hud_set_rotation (#356)
* djui_hud_set_rotation

* some goddard textures
2023-04-24 06:34:21 -04:00
PeachyPeach 8eabb41a2d Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355) 2023-04-23 12:11:56 -04:00
PeachyPeach a66293b56a obj_init_animation_with_accel_and_sound + fix collision_find_surface_on_ray parameter names (#352) 2023-04-20 19:43:37 -04:00
Agent X da5a8875a2 Remove Share Lives (#351)
it's a leftover from the very early betas, it isn't needed and isn't even fully functional anyway.
Also potentially fixed mario_get_floor_class crash
2023-04-20 07:02:00 -04:00
MysterD dfbbddf66b Re-ran autogen 2023-04-20 01:28:42 -07:00
Isaac0-dev 3defbf5943 allow interact type to be 0 in hook_mario_action (#350)
* allow interact type to be 0 in hook_mario_action
2023-04-20 01:28:23 -07:00
MysterD 256b4ad16f Restore old version code 2023-04-20 00:51:34 -07:00
MysterD cc17ff7347 Merge branch 'coopnet' into coop 2023-04-19 00:23:37 -07:00
PeachyPeach e7e59d6f60 Expose globally custom behaviors defined with hook_behavior (#345)
* Expose globally custom behaviors defined with hook_behavior; macros for mod strings max length

* fixes

* made customBehaviorIndex a mod field to be more relevant
2023-04-17 21:54:55 -07:00
MysterD e43ef39206 Add lobby descriptions 2023-04-17 16:34:56 -07:00
MysterD f2591bd5b4 Ripped out discord network system, started re-adding invites 2023-04-15 19:53:34 -07:00
MysterD 71b616c76c Ran autogen 2023-04-13 22:39:42 -07:00
PeachyPeach 1d9cabd613 level_script_parse description (#340)
enhanced level_script_parse description
2023-04-10 12:25:26 +02:00
Isaac0-dev fe42d422f2 add a way for Lua mods to detect what OS coop is running on (#338)
* patch for beta 32

* bump version

* fix lakitu cam duplication hopefully

* add a way for Lua mods to see what OS its running on
2023-04-08 19:52:16 -04:00
MysterD 9f9dfa53a3 Removed lag compensation functions that shouldn't be added to the Lua API 2023-04-03 21:56:52 -07:00