MysterD
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7cc01ab03d
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Added IMMEDIATELOAD debug flag to skip all intro stuff
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2020-07-30 20:42:39 -07:00 |
MysterD
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6a96a045c1
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Add Luigi's geo file to MSVC
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2020-07-30 18:44:31 -07:00 |
MysterD
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f55716c46a
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Began fixing up Luigi collisions
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2020-07-30 18:44:09 -07:00 |
MysterD
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1a43d3705d
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Created scripts to make building/debugging easier
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2020-07-30 18:12:28 -07:00 |
MysterD
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e759aa603e
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Added Visual Studio project (code-editing only, no build/debug)
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2020-07-30 18:12:05 -07:00 |
MysterD
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70fa41fd65
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Separated animations between players
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2020-07-30 18:09:47 -07:00 |
MysterD
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f84e9c92af
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Started adding player 2 / Luigi
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2020-07-29 21:08:38 -07:00 |
MysterD
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e902cd51da
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
fgsfds
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2439b0d04d
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fix GL_LEGACY
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2020-07-27 17:28:32 +03:00 |
fgsfds
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a8c43c7644
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fix GL_LEGACY
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2020-07-27 17:28:32 +03:00 |
fgsfds
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c0c6d3b8a4
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Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
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2020-07-14 20:12:15 +03:00 |
fgsfds
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1565eda03a
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Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
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2020-07-14 20:12:15 +03:00 |
fgsfds
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6f65c837f5
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Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
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2020-07-14 20:11:44 +03:00 |
fgsfds
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cad1ecbca8
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Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
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2020-07-14 20:11:44 +03:00 |
CrispyBuns
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246fa31aea
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Add files via upload
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2020-07-14 10:54:07 -06:00 |
CrispyBuns
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f00669402a
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Add files via upload
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2020-07-14 10:54:07 -06:00 |
fgsfds
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a55e4dabe5
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don't assume first frame happens at 0 ticks
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2020-07-10 15:44:58 +03:00 |
fgsfds
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702b9d41e0
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don't assume first frame happens at 0 ticks
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2020-07-10 15:44:58 +03:00 |
fgsfds
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6b7af0b648
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update 60fps patch
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2020-07-09 17:33:04 +03:00 |
fgsfds
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5a399494ee
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update 60fps patch
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2020-07-09 17:33:04 +03:00 |
fgsfds
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0066dc4175
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add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
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2020-07-09 17:24:15 +03:00 |
fgsfds
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23db57517b
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add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
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2020-07-09 17:24:15 +03:00 |
fgsfds
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ff5c3c1705
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do vsync exactly like sm64-port does it
maybe this will finally work better
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2020-07-09 17:02:43 +03:00 |
fgsfds
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9fda0e4d3c
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do vsync exactly like sm64-port does it
maybe this will finally work better
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2020-07-09 17:02:43 +03:00 |
fgsfds
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389af1adb8
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update 60fps patch
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2020-07-08 13:31:34 +03:00 |
fgsfds
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a895214574
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update 60fps patch
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2020-07-08 13:31:34 +03:00 |
fgsfds
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4d9a19c7c9
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time video frames instead of game frames
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2020-07-08 13:07:05 +03:00 |
fgsfds
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6df229e5ac
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time video frames instead of game frames
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2020-07-08 13:07:05 +03:00 |
fgsfds
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06438685e0
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roll back to using SDL_Delay/SDL_GetTicks
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2020-07-08 12:51:15 +03:00 |
fgsfds
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a56321dbeb
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roll back to using SDL_Delay/SDL_GetTicks
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2020-07-08 12:51:15 +03:00 |
fgsfds
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4575e6b30e
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add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
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2020-07-07 20:57:18 +03:00 |
fgsfds
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8bb726d389
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add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
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2020-07-07 20:57:18 +03:00 |
fgsfds
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998e5a3586
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add new 60FPS patch by Emil; nuke old patches
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2020-07-07 20:52:51 +03:00 |
fgsfds
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17000ea22b
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add new 60FPS patch by Emil; nuke old patches
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2020-07-07 20:52:51 +03:00 |
fgsfds
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5a82bcdfa5
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remove garbage from game_loop_one_iteration
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2020-07-07 20:43:46 +03:00 |
fgsfds
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83de8a79b5
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remove garbage from game_loop_one_iteration
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2020-07-07 20:43:46 +03:00 |
fgsfds
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c73e1bd03f
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bump gfx pool size
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2020-07-07 15:21:14 +03:00 |
fgsfds
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287b043bdf
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bump gfx pool size
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2020-07-07 15:21:14 +03:00 |
fgsfds
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c6a3b98790
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replace 'double' vsync option with 'auto' from sm64-port
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2020-07-07 15:21:14 +03:00 |
fgsfds
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b9e16a143e
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replace 'double' vsync option with 'auto' from sm64-port
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2020-07-07 15:21:14 +03:00 |
fgsfds
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f2d64cc43d
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
Jose Cerrejon
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d30a923e28
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Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex
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2020-07-06 19:29:52 +02:00 |
Jose Cerrejon
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83c044da72
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Raspberry 4 suppot. Refactor code.
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2020-07-06 19:05:19 +02:00 |
fgsfds
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61efa9ae84
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Merge pull request #363 from jmcerrejon/feature/fix-if-pisetup
Fix issue line 270: conditional binary operator expected on pisetup.sh
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2020-07-06 18:54:45 +03:00 |
Jose Cerrejon
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387ba9649b
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Fix issue line 270: conditional binary operator expected
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2020-07-06 13:30:13 +02:00 |
fgsfds
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4b328ad2b8
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nuke TARGET_N64 remnants
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2020-07-05 14:42:26 +03:00 |
n64
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969a43031d
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Enhance Z-fighting issues for shadows
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2020-07-05 14:39:34 +03:00 |
n64
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e8e794d8f8
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Don't render low-polygon variants on pc-port
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2020-07-05 14:37:11 +03:00 |
n64
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4ffd77cbb9
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Make sure the first star is initially selected, if all stars are obtained
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2020-07-05 14:37:03 +03:00 |
fgsfds
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01aba9a70b
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'Better skybox position precision' from sm64-port
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2020-07-05 14:33:57 +03:00 |