* Readded headstart and cleaned up code
* Added pu prevention, credit to sunk, and cleaned up some comments
* Cleaned up code and added fancy pause exit stuff
* Update network_utils.c
* Revert commit
* Unhardcoded ceiling and floor limits
* Revert "Unhardcoded ceiling and floor limits"
* Revert "Revert "Unhardcoded ceiling and floor limits""
This reverts commit 71b2da4c4b898cda73f211620d138b346370d2ce.
* Let's try that again
It now only appears when someone stops hosting and you are disconnected from their lobby, I also changed the text to "Disconnected: server closed" in case it wasn't obvious
Just a simple code cleanup opportunity I saw
"I won't be porting this to the web" - djoslin
Compiled and tested everything to see if it works, feel free to check yourself or look over the code
Also, I noticed TARGET_N64 was there too, might do a clean up on that since we all know this isn't getting ported to the N64 anytime soon.
More lives fixes, death loop fix, add a null check and add get_dialog_id()
add a way to disable rom hack cam collisions
expose more sound management functions
* CHanges
* Changes and extensions t' Wario and Luigi's movesets (mostly Wario's)
- Wario's shoulder bash now hits more stuff.
- You can now control Wario's bash angle.
- Introducin' Wario's Piledriver. Press Z while holdin' an object in the air to use it.
- Wario's ground pound now has a squish effect when you land on the ground.
- Changed up some Wario voice clips.
- Luigi can now also scuttle when he's holdin' an object.
* Made the dive hop more visually accurate
* Changes and extensions t' Wario and Luigi's movesets (mostly Wario's)
- Wario's shoulder bash now hits more stuff.
- You can now control Wario's bash angle.
- Introducin' Wario's Piledriver. Press Z while holdin' an object in the air to use it.
- Wario's ground pound now has a squish effect when you land on the ground.
- Changed up some Wario voice clips.
- Luigi can now also scuttle when he's holdin' an object.
* Add gsDPSetTextureFilter to DynOS symbols
* Refactor code and fix 2 year oversight
Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector
Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.
* add skipInViewCheck to GraphNodeObject
* Remove idle set
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>