Commit Graph

20 Commits (326dc43326a38e5859d32915526758c7999f132e)

Author SHA1 Message Date
MysterD 54fb22ac96 Text rendering optimizations + resolution increase on normal font
Increased resolution of normal font 2x
Combined all normal font characters into a sprite sheet
Adjusted kerning on normal font
Removed 'rotatedUV' setting for DJUI fonts
2023-04-02 13:18:10 -07:00
MysterD 3a8fa721ac Added 15 more characters 2023-03-28 16:15:42 -07:00
MysterD ccbe0a186b Make adding extra characters even easier, add more umlaut and grave characters 2023-03-28 13:23:00 -07:00
MysterD 96943d7edc Make the extended character names and order make more sense 2023-03-28 12:33:13 -07:00
MysterD 93f5f9b1db Added portuguese letters to chat font 2023-03-28 00:57:05 -07:00
MysterD 4fcb226db6 Added most of the spanish characters 2023-03-28 00:34:52 -07:00
MysterD 8a24a2dd84 Added ñ and Ñ to coop 2023-03-27 18:35:39 -07:00
Agent X d54b9515af Add BlazingMiracle's updated head glyphs (#219)
* Add BlazingMiracle's updated head glyphs

* Revert toad
2022-11-01 21:23:09 -04:00
PeachyPeach adc56ff6c5 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82)
Modified number_geo to allow it to display orange numbers from 0 to 999.
    Edited red coins/secrets code:
        Added two fields in the Area struct: numRedCoins and numSecrets
        The number of red coins/secrets in every area is computed during level script processing
        Removed the useless global gRedCoinsCollected
    These changes fix the following bugs:
        Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets
        Desynced red coins/secrets counter when going from an area to another
        Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets
    Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area.
2022-05-07 19:09:37 -07:00
MysterD 75a46622f3 Added actor textures to dynos builtin list; added shadow_spike_ext 2022-04-13 19:13:25 -07:00
MysterD a3efdebec4 Added FluffaLuigi's Wario model 2022-02-13 21:52:35 -08:00
MysterD d224e85ed5 Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
MysterD 75be1545bf Remove unused title image 2021-08-18 23:48:00 -07:00
MysterD 993e988bd4 Added toad player character 2021-08-18 22:55:31 -07:00
MysterD 25f556ce38 DJUI: Adjusted normal font, added missing characters 2021-06-28 18:08:24 -07:00
MysterD a2439cbacc DJUI: Added selectionbox 2021-06-26 14:20:39 -07:00
MysterD 326bc52d08 DJUI: Created main menu panel
Added ability to make a DjuiBase keep its aspect ration
Added on_render_pre callback
Added ability to display 32b images
Added DjuiFlowLayout
Added logo
2021-06-20 23:34:14 -07:00
MysterD 3bab7a7fdb Complete rewrite of custom main menu
The vanilla main menu is an awful pile of code that is extremely painful
to make additions to. So I've side-stepped the problem by writing an
entiely new menu system without all of vanilla's quirks. I've separated
the custom menu system from the menus I want to make, which allows for
easy additions and a clear separation of responsibilities.

Along with this rewrite comes a host menu, adding the missing
configuration options in-game.

Fixes #29
2020-09-13 23:57:14 -07:00
MysterD 4b03c93e65 Added custom luigi head sprite by air 2020-09-08 12:17:24 -07:00
MysterD c232cf01fd Created Luigi's life icon 2020-09-05 19:44:58 -07:00