fgsfds
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c83f44e0bb
|
add fullscreen and filtering settings to options
filtering only applies to newly loaded textures
|
2020-05-16 16:15:27 +03:00 |
Vinícius R. Miguel
|
b7c209cb84
|
Add in-game control binding menu
Originally on the testing branch
|
2020-05-15 15:38:35 -03:00 |
yksoft1
|
0a2212978e
|
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
.assets-local.txt before deleting it.
|
2020-05-15 00:26:56 +08:00 |
yksoft1
|
29888bfd35
|
Make the code buildable on MinGW.org (not mingw-w64) and MSYS1.
|
2020-05-14 23:47:00 +08:00 |
Hyenadae
|
352f0c8b9b
|
Fixed more border-related code and fixes to N64 build removal
|
2020-05-14 05:18:12 -04:00 |
Vinícius R. Miguel
|
ec810d4222
|
Fix black edge caused by UB
Seems to affect certain targets such as `aarch64`. This fix originally by @Emill.
|
2020-05-13 21:18:22 -03:00 |
Hyenadae
|
3c38191956
|
Removed majority of TARGET_N64 logic from code
|
2020-05-13 07:57:25 -04:00 |
Hyenadae
|
708e3fd684
|
WIP In-Game Exit via pause+save menus w/ Localizations
|
2020-05-11 06:58:33 -04:00 |
IvanDSM
|
85dbb70e38
|
Mouse Look ported to camera_rebase
With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.
We always send regards to Fastblitters.
|
2020-05-09 02:10:56 -03:00 |
Jan200101
|
d0eac210c3
|
port analog camera code to the master codebase
|
2020-05-08 13:41:35 +02:00 |
Jan200101
|
9267bdd8a8
|
merge PC port onto the decompile
|
2020-05-07 20:21:22 +02:00 |
n64
|
4d54e2f91a
|
Refresh 8
|
2020-04-03 14:57:26 -04:00 |
n64
|
88e2433da5
|
Refresh 7
|
2020-03-01 22:42:52 -05:00 |
n64
|
88b91e7c75
|
refresh 6
|
2020-02-03 00:51:26 -05:00 |
n64
|
ced3a63505
|
refresh 5
|
2020-01-03 10:38:57 -05:00 |
n64
|
99e662fa5d
|
refresh 4
|
2019-12-01 21:52:53 -05:00 |
n64
|
8bc51a5025
|
Refresh 3
|
2019-11-03 14:36:27 -05:00 |
n64
|
5effc886be
|
Refresh 2
|
2019-10-05 15:08:05 -04:00 |
n64
|
33b27a1ceb
|
Refresh 1
|
2019-09-01 15:50:50 -04:00 |
n64
|
89e8690857
|
init2
|
2019-08-25 00:46:40 -04:00 |