Commit Graph

10 Commits (4d8d6ae4f9ef0f775c64358b9a38e070df8fe199)

Author SHA1 Message Date
MysterD ae854328f9 Fixed home radius on many enemies, fixed draw distance bug 2022-01-14 16:33:22 -08:00
MysterD 4f1104aa2a Removed player offset when changing areas 2021-09-05 14:34:17 -07:00
MysterD d224e85ed5 Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
MysterD a05eb495b3 Informed players of ent deletions in a different area (but same level)
Added packet_level_respawn_info to inform the players of entity
deletions in a different area of the same level. Currently it's
massively noisy due to sending out a new packet for each entity
destroyed. This can cause chaos when collecting a series of coins.

Ideally this information would be batched and sent in one big blob every
so often.
2021-06-11 16:19:24 -07:00
MysterD cabdab421b Improvements to late-join synchronization
Removed (slightly) old coin and static ent removal system
Resynchronized respawners
Added packet for macro deletions
    better than previous system since the entities don't need a sync id and we can synchronize deletion station across areas
    allows the synchronization of odd entities like lines of coins
Added packet for spawn info deletions
Split packet_location_request into multiple files
2021-06-09 22:35:34 -07:00
MysterD 27b4b368e4 Ripped out level synchronization/warp code
Began writing new system that synchronizes course/act/level/area per
player and 'ownership' of that location.
2021-06-07 12:19:59 -07:00
fgsfds 5eba0cb0f6 djoslin0's new warp code 2021-04-05 03:21:37 +03:00
MysterD 7702b129fb Add bash shebang to developer scripts 2020-10-18 16:33:03 -07:00
MysterD 20cf7b1840 Fixed command-line launch segfault
custom_menu_destroy() was causing a segfault when launching the game via
command-line parameters
2020-10-17 23:04:59 -07:00
MysterD 17a140a5e2 Moved developer scripts to developer folder 2020-10-15 18:10:49 -07:00