fgsfds
8a85616d3f
Update README.md
2020-06-19 23:43:40 +03:00
fgsfds
a9cdc45ede
Update README.md
2020-06-19 23:42:57 +03:00
Pouar
6ff25e2b70
Bugfix
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The bullets snufit shoots immediately got deleted shortly after
shooting when NODRAWDISTANCE was enabled. This fixes it
2020-06-18 19:34:57 -05:00
fgsfds
e347c10b8f
premultiply volume scales by master volume
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instead of scaling the output
2020-06-18 02:20:32 +03:00
fgsfds
05ffc179c5
fix segfaults in libaudiofile.cpp
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casted the wrong thing?
2020-06-18 01:33:45 +03:00
fgsfds
e1b3ad9070
fix JP build
2020-06-17 05:18:05 +03:00
fgsfds
6b6b2e9082
'filter' is a reserved keyword in GLSL
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but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
fgsfds
a00c516f02
controller_sdl: init haptics separately in case it's not available
2020-06-17 03:11:50 +03:00
fgsfds
75d5975dd9
use GLES shaders in web build
2020-06-17 00:15:27 +03:00
fgsfds
52c149b796
fix web build
2020-06-16 22:24:54 +03:00
fgsfds
fb704b8bf3
properly scale sound volumes instead of abusing fadeVolume
2020-06-15 00:20:23 +03:00
fgsfds
9e3b6cedfe
remove stray spaces
2020-06-14 23:29:34 +03:00
fgsfds
e24ead4036
Merge pull request #329 from KiritoDv/nightly
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Music Volume Config
2020-06-14 23:27:06 +03:00
fgsfds
f352c2d8cd
update the exclamation box texture names in crcmaps
2020-06-14 13:40:53 +03:00
fgsfds
1515c94ee5
give the correct textures a different name instead
2020-06-14 13:37:57 +03:00
fgsfds
a03c565feb
revert asset version increase
2020-06-14 13:30:39 +03:00
fgsfds
848f39ff1f
increment asset file version
2020-06-14 02:40:04 +03:00
fgsfds
36e7b884d7
tools: make some stuff endianness-aware
2020-06-14 02:28:59 +03:00
fgsfds
93cac92d8b
swap width and height for wing cap and vanish cap sides
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this fixes the doubled up texture with EXTERNAL_DATA enabled
2020-06-14 02:28:16 +03:00
fgsfds
83e9f92a71
don't use small resource alignment for large textures
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thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
NoHomoBoi
183151618c
Added sfx and env volume settings
2020-06-13 02:16:00 -05:00
fgsfds
927d770823
move all the discordrpc stuff to pc_main.c
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that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds
ae13e0006b
tabledesign should build on linux now
2020-06-13 03:27:56 +03:00
fgsfds
2fd045651c
thank you case sensitive file systems very cool
2020-06-13 00:53:01 +03:00
fgsfds
82b2b0e561
sdl2: fix window position saving and alt-enter
2020-06-13 00:51:37 +03:00
fgsfds
70b3a13aa1
fix that damn ERROR() warning in tools
2020-06-13 00:21:02 +03:00
fgsfds
26fef6e320
replace full audiofile source with a stripped down single-file version
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same idea as n64decomp/sm64's armips.cpp
you can generate the file by applying tools/util/audiofile_strip.patch and running tools/util/generate_audiofile_cpp.py on a full audiofile source package
2020-06-12 23:43:45 +03:00
NoHomoBoi
5d0760dd6e
Code cleanup & changed max volume to 127
2020-06-12 03:22:08 -05:00
NoHomoBoi
d51c281873
Fixed config indentation
2020-06-12 00:56:51 -05:00
NoHomoBoi
7b4560f256
Changed configfile variable value
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*Changed from configMasterVolume to configMusicVolume
2020-06-12 00:55:21 -05:00
NoHomoBoi
f69369df76
Changed configfile variable name
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*Changed from music_enabled to music_volume
2020-06-12 00:53:40 -05:00
NoHomoBoi
d59c5bc61f
Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly
2020-06-11 22:40:55 -05:00
NoHomoBoi
e5f80a8d62
Added music volume config
2020-06-11 22:39:13 -05:00
fgsfds
9be9ab621f
'properly' disable noise effect scaling
2020-06-12 00:23:47 +03:00
fgsfds
eef5f499ef
remove precision specifiers from the three-point shader
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gives better compatibility on desktop GL
probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds
6bb331eee2
d3d11 renderer now uses the configWindow values
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d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds
9fd2477ea0
add apply button to display settings
2020-06-11 22:24:46 +03:00
fgsfds
1559d03293
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
1cf90a7cec
form window title in pc_main; show correct RAPI in it
2020-06-11 22:24:46 +03:00
fgsfds
0493d12839
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
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along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
V. R. Miguel
a042b567bd
Update README.md
2020-06-10 22:41:29 -03:00
V. R. Miguel
281ccb9312
oops
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This reverts commit 4c022a5c9d
.
2020-06-10 22:40:31 -03:00
V. R. Miguel
4c022a5c9d
Mention pt-BR README
2020-06-10 22:37:48 -03:00
V. R. Miguel
4ee674c1aa
Create README_pt_BR.md
2020-06-10 22:36:41 -03:00
fgsfds
46c3727423
use full texture sizes for the eyes of big bomb lad and chuckya
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this fixes the incorrect rendering of their eyes when EXTERNAL_DATA is enabled
2020-06-10 19:11:09 +03:00
fgsfds
0ed809dda1
correct star texture size
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should fix incorrect star envmap with EXTERNAL_DATA
2020-06-10 18:44:30 +03:00
fgsfds
549fac1415
fix GLEW include on OSX
2020-06-10 04:16:46 +03:00
fgsfds
2d9f31bfb8
use SDL_opengles2.h only when USE_GLES is defined
2020-06-10 01:01:34 +03:00
fgsfds
61709d94bd
don't scale the noise to 240 height
2020-06-10 01:00:20 +03:00
fgsfds
c551ba9fdd
don't use the noise shader on GLES
2020-06-10 00:58:44 +03:00