MysterD
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ba265e9738
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Started adding networking
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2020-08-01 20:22:24 -07:00 |
MysterD
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2719726ec0
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Made collision particles Luigi-aware
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2020-08-01 20:21:44 -07:00 |
MysterD
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9ea83a59fe
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Made one-ups Luigi-aware
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2020-08-01 19:08:08 -07:00 |
MysterD
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694a593659
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Saved player index in held objects
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2020-08-01 19:03:26 -07:00 |
MysterD
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dca02ae79b
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Prevent situation where both players hold same object
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2020-08-01 18:56:42 -07:00 |
MysterD
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e2f70596cf
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Made fish Luigi-aware
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2020-07-31 22:35:14 -07:00 |
MysterD
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8eee1d68a9
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Made Goomba Luigi-aware, fixed Mario's hurtboxes
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2020-07-31 22:13:05 -07:00 |
MysterD
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afc4331d9e
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Separated held objects, made Bobombs Luigi-aware
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2020-07-31 18:03:57 -07:00 |
MysterD
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01192d364e
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Made bird Luigi-aware
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2020-07-30 23:17:18 -07:00 |
MysterD
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984593cdcf
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Butterflies are now Luigi-aware
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2020-07-30 21:58:33 -07:00 |
MysterD
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af55875ed5
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Fixed Mario going invisible when both are sliding
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2020-07-30 21:43:50 -07:00 |
MysterD
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7cc01ab03d
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Added IMMEDIATELOAD debug flag to skip all intro stuff
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2020-07-30 20:42:39 -07:00 |
MysterD
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6a96a045c1
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Add Luigi's geo file to MSVC
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2020-07-30 18:44:31 -07:00 |
MysterD
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f55716c46a
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Began fixing up Luigi collisions
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2020-07-30 18:44:09 -07:00 |
MysterD
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1a43d3705d
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Created scripts to make building/debugging easier
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2020-07-30 18:12:28 -07:00 |
MysterD
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e759aa603e
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Added Visual Studio project (code-editing only, no build/debug)
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2020-07-30 18:12:05 -07:00 |
MysterD
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70fa41fd65
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Separated animations between players
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2020-07-30 18:09:47 -07:00 |
MysterD
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f84e9c92af
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Started adding player 2 / Luigi
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2020-07-29 21:08:38 -07:00 |
MysterD
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e902cd51da
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
fgsfds
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2439b0d04d
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fix GL_LEGACY
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2020-07-27 17:28:32 +03:00 |
fgsfds
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a8c43c7644
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fix GL_LEGACY
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2020-07-27 17:28:32 +03:00 |
fgsfds
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c0c6d3b8a4
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Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
|
2020-07-14 20:12:15 +03:00 |
fgsfds
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1565eda03a
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Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
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2020-07-14 20:12:15 +03:00 |
fgsfds
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6f65c837f5
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Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
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2020-07-14 20:11:44 +03:00 |
fgsfds
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cad1ecbca8
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Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
|
2020-07-14 20:11:44 +03:00 |
CrispyBuns
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246fa31aea
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Add files via upload
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2020-07-14 10:54:07 -06:00 |
CrispyBuns
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f00669402a
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Add files via upload
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2020-07-14 10:54:07 -06:00 |
fgsfds
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a55e4dabe5
|
don't assume first frame happens at 0 ticks
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2020-07-10 15:44:58 +03:00 |
fgsfds
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702b9d41e0
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don't assume first frame happens at 0 ticks
|
2020-07-10 15:44:58 +03:00 |
fgsfds
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6b7af0b648
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update 60fps patch
|
2020-07-09 17:33:04 +03:00 |
fgsfds
|
5a399494ee
|
update 60fps patch
|
2020-07-09 17:33:04 +03:00 |
fgsfds
|
0066dc4175
|
add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
|
2020-07-09 17:24:15 +03:00 |
fgsfds
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23db57517b
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add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
|
2020-07-09 17:24:15 +03:00 |
fgsfds
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ff5c3c1705
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do vsync exactly like sm64-port does it
maybe this will finally work better
|
2020-07-09 17:02:43 +03:00 |
fgsfds
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9fda0e4d3c
|
do vsync exactly like sm64-port does it
maybe this will finally work better
|
2020-07-09 17:02:43 +03:00 |
fgsfds
|
389af1adb8
|
update 60fps patch
|
2020-07-08 13:31:34 +03:00 |
fgsfds
|
a895214574
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update 60fps patch
|
2020-07-08 13:31:34 +03:00 |
fgsfds
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4d9a19c7c9
|
time video frames instead of game frames
|
2020-07-08 13:07:05 +03:00 |
fgsfds
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6df229e5ac
|
time video frames instead of game frames
|
2020-07-08 13:07:05 +03:00 |
fgsfds
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06438685e0
|
roll back to using SDL_Delay/SDL_GetTicks
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2020-07-08 12:51:15 +03:00 |
fgsfds
|
a56321dbeb
|
roll back to using SDL_Delay/SDL_GetTicks
|
2020-07-08 12:51:15 +03:00 |
fgsfds
|
4575e6b30e
|
add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
|
2020-07-07 20:57:18 +03:00 |
fgsfds
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8bb726d389
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add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
|
2020-07-07 20:57:18 +03:00 |
fgsfds
|
998e5a3586
|
add new 60FPS patch by Emil; nuke old patches
|
2020-07-07 20:52:51 +03:00 |
fgsfds
|
17000ea22b
|
add new 60FPS patch by Emil; nuke old patches
|
2020-07-07 20:52:51 +03:00 |
fgsfds
|
5a82bcdfa5
|
remove garbage from game_loop_one_iteration
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2020-07-07 20:43:46 +03:00 |
fgsfds
|
83de8a79b5
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remove garbage from game_loop_one_iteration
|
2020-07-07 20:43:46 +03:00 |
fgsfds
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c73e1bd03f
|
bump gfx pool size
|
2020-07-07 15:21:14 +03:00 |
fgsfds
|
287b043bdf
|
bump gfx pool size
|
2020-07-07 15:21:14 +03:00 |
fgsfds
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c6a3b98790
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replace 'double' vsync option with 'auto' from sm64-port
|
2020-07-07 15:21:14 +03:00 |