Commit Graph

19 Commits (66a4fc8962ab9660d920c2e2ae54f3ce9520e7cb)

Author SHA1 Message Date
MysterD 3a321fd8dc Fixed visual bug when both players are sliding 2020-08-12 19:14:35 -07:00
MysterD a1522c9eaf L is real 2020
Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.

Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD f77ed51258 Synchronized King Bobomb
Tried to synchronize dialog stuff, it's way too much of a mess to do
2020-08-08 17:13:11 -07:00
MysterD a76dbaeb5c Synchronized coin collection
Reimplemented how randomness is synchronized
2020-08-07 18:01:58 -07:00
MysterD 1a838e3ac6 Synchronized seesaw, started moving toward a MAX_PLAYERS define 2020-08-06 22:52:32 -07:00
MysterD 6e38a80888 Force synchronizing of level changes 2020-08-02 23:02:29 -07:00
MysterD 694a593659 Saved player index in held objects 2020-08-01 19:03:26 -07:00
MysterD e902cd51da 60 fps patch 2020-07-28 18:28:12 -07:00
n64 6cf747b7d0 Refresh 11 2020-07-05 14:15:43 +03:00
fgsfds 9e4f881c9e update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
n64 5bee83faa8 merge refresh 10 2020-06-20 02:49:59 +03:00
Zerocker 17de13cc33 Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
yksoft1 bfa697974b Fix types.h include guard to avoid any conflict with <sys/types.h>. 2020-05-19 20:39:01 +08:00
n64 4d54e2f91a Refresh 8 2020-04-03 14:57:26 -04:00
n64 88b91e7c75 refresh 6 2020-02-03 00:51:26 -05:00
n64 ced3a63505 refresh 5 2020-01-03 10:38:57 -05:00
n64 8bc51a5025 Refresh 3 2019-11-03 14:36:27 -05:00
n64 5effc886be Refresh 2 2019-10-05 15:08:05 -04:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00