MysterD
3a321fd8dc
Fixed visual bug when both players are sliding
2020-08-12 19:14:35 -07:00
MysterD
a1522c9eaf
L is real 2020
...
Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.
Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD
f77ed51258
Synchronized King Bobomb
...
Tried to synchronize dialog stuff, it's way too much of a mess to do
2020-08-08 17:13:11 -07:00
MysterD
a76dbaeb5c
Synchronized coin collection
...
Reimplemented how randomness is synchronized
2020-08-07 18:01:58 -07:00
MysterD
1a838e3ac6
Synchronized seesaw, started moving toward a MAX_PLAYERS define
2020-08-06 22:52:32 -07:00
MysterD
6e38a80888
Force synchronizing of level changes
2020-08-02 23:02:29 -07:00
MysterD
694a593659
Saved player index in held objects
2020-08-01 19:03:26 -07:00
MysterD
e902cd51da
60 fps patch
2020-07-28 18:28:12 -07:00
n64
6cf747b7d0
Refresh 11
2020-07-05 14:15:43 +03:00
fgsfds
9e4f881c9e
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
n64
5bee83faa8
merge refresh 10
2020-06-20 02:49:59 +03:00
Zerocker
17de13cc33
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
yksoft1
bfa697974b
Fix types.h include guard to avoid any conflict with <sys/types.h>.
2020-05-19 20:39:01 +08:00
n64
4d54e2f91a
Refresh 8
2020-04-03 14:57:26 -04:00
n64
88b91e7c75
refresh 6
2020-02-03 00:51:26 -05:00
n64
ced3a63505
refresh 5
2020-01-03 10:38:57 -05:00
n64
8bc51a5025
Refresh 3
2019-11-03 14:36:27 -05:00
n64
5effc886be
Refresh 2
2019-10-05 15:08:05 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00