Martin Pham
1ff56de9f4
Update exoquant.c
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fix mac build
2020-08-05 23:12:02 +02:00
MysterD
6910b3a320
Refactored entity death sync + reliable packets
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Embedded an immediate packet send whenever a synced entity is unloaded
from the game.
Added reliable packet sending.
2020-08-05 01:01:50 -07:00
MysterD
5f5d2966ac
Synchronized breakable boxes
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Added maximum sync distance, special cases for infinite distance and
only synchronizing entity deaths.
Started mocking out reliable packets for entity deaths.
2020-08-04 22:42:28 -07:00
MysterD
4e37eba8dd
Synchronized inside-painting state
2020-08-04 20:49:53 -07:00
MysterD
6878b47833
Added Luigi to courtyard and BoB, fixed some crashing issues
2020-08-03 17:59:44 -07:00
MysterD
7d0c8ec11d
Dialog to toad/signs/doors no longer soft-locks or stops time
2020-08-03 23:23:09 -07:00
MysterD
6e38a80888
Force synchronizing of level changes
2020-08-02 23:02:29 -07:00
MysterD
0fad9840a3
Synchronized goombas, synced randomness, added extra fields to object packets
2020-08-02 18:29:46 -07:00
MysterD
5f34335fbb
Added update rates for objects based on distance
2020-08-02 16:38:02 -07:00
MysterD
fe1f27c218
Added ability to sync multiple objects
2020-08-02 16:09:32 -07:00
MysterD
d56d5256f0
Synchronized held objects, made respawners keep their sync ID
2020-08-02 14:18:34 -07:00
MysterD
ae1f5bf892
Started synchronizing objects, refactored networking
2020-08-02 01:43:12 -07:00
MysterD
1fe7689bef
Fixed synced crawling/climbing animation speed
2020-08-01 21:35:38 -07:00
MysterD
ba265e9738
Started adding networking
2020-08-01 20:22:24 -07:00
MysterD
2719726ec0
Made collision particles Luigi-aware
2020-08-01 20:21:44 -07:00
MysterD
9ea83a59fe
Made one-ups Luigi-aware
2020-08-01 19:08:08 -07:00
MysterD
694a593659
Saved player index in held objects
2020-08-01 19:03:26 -07:00
MysterD
dca02ae79b
Prevent situation where both players hold same object
2020-08-01 18:56:42 -07:00
MysterD
e2f70596cf
Made fish Luigi-aware
2020-07-31 22:35:14 -07:00
MysterD
8eee1d68a9
Made Goomba Luigi-aware, fixed Mario's hurtboxes
2020-07-31 22:13:05 -07:00
MysterD
afc4331d9e
Separated held objects, made Bobombs Luigi-aware
2020-07-31 18:03:57 -07:00
MysterD
01192d364e
Made bird Luigi-aware
2020-07-30 23:17:18 -07:00
MysterD
984593cdcf
Butterflies are now Luigi-aware
2020-07-30 21:58:33 -07:00
MysterD
af55875ed5
Fixed Mario going invisible when both are sliding
2020-07-30 21:43:50 -07:00
MysterD
7cc01ab03d
Added IMMEDIATELOAD debug flag to skip all intro stuff
2020-07-30 20:42:39 -07:00
MysterD
6a96a045c1
Add Luigi's geo file to MSVC
2020-07-30 18:44:31 -07:00
MysterD
f55716c46a
Began fixing up Luigi collisions
2020-07-30 18:44:09 -07:00
MysterD
1a43d3705d
Created scripts to make building/debugging easier
2020-07-30 18:12:28 -07:00
MysterD
e759aa603e
Added Visual Studio project (code-editing only, no build/debug)
2020-07-30 18:12:05 -07:00
MysterD
70fa41fd65
Separated animations between players
2020-07-30 18:09:47 -07:00
MysterD
f84e9c92af
Started adding player 2 / Luigi
2020-07-29 21:08:38 -07:00
MysterD
e902cd51da
60 fps patch
2020-07-28 18:28:12 -07:00
fgsfds
2439b0d04d
fix GL_LEGACY
2020-07-27 17:28:32 +03:00
fgsfds
a8c43c7644
fix GL_LEGACY
2020-07-27 17:28:32 +03:00
fgsfds
c0c6d3b8a4
Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
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Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds
1565eda03a
Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
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Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds
6f65c837f5
Merge pull request #376 from CrispyBuns/nightly
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Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
fgsfds
cad1ecbca8
Merge pull request #376 from CrispyBuns/nightly
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Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
CrispyBuns
246fa31aea
Add files via upload
2020-07-14 10:54:07 -06:00
CrispyBuns
f00669402a
Add files via upload
2020-07-14 10:54:07 -06:00
fgsfds
a55e4dabe5
don't assume first frame happens at 0 ticks
2020-07-10 15:44:58 +03:00
fgsfds
702b9d41e0
don't assume first frame happens at 0 ticks
2020-07-10 15:44:58 +03:00
fgsfds
6b7af0b648
update 60fps patch
2020-07-09 17:33:04 +03:00
fgsfds
5a399494ee
update 60fps patch
2020-07-09 17:33:04 +03:00
fgsfds
0066dc4175
add a catch for 240hz refresh rates
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hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
23db57517b
add a catch for 240hz refresh rates
...
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
ff5c3c1705
do vsync exactly like sm64-port does it
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maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
9fda0e4d3c
do vsync exactly like sm64-port does it
...
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
389af1adb8
update 60fps patch
2020-07-08 13:31:34 +03:00
fgsfds
a895214574
update 60fps patch
2020-07-08 13:31:34 +03:00