Commit Graph

14 Commits (71b616c76c94ae7cc427da8a53489911a307dc34)

Author SHA1 Message Date
eros71 4d1376c292 Add Extended Soundbank (#254)
* Add Extended Soundbank

This PR adds a soundbank to the game with every instrument in the game, so there's no need to only use one set of instruments for m64 sequences.

Use the soundbank ID "42" when replacing sequences with lua to use it.

* Remove hardcoded.h include duplicate

There's a duplicated line that shouldn't be there since hardcoded.h is already included.

* Reinclude duplicate include

I'm still learning the commits system and I've noticed I should push this into a different PR instead by making a fork, sorry about that
2023-03-22 19:04:16 -04:00
Prince Frizzy 43ae67c337 Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
n64 c95d6037c8 Refresh 10.1 2020-06-20 02:53:56 +03:00
n64 5bee83faa8 merge refresh 10 2020-06-20 02:49:59 +03:00
fgsfds a03c565feb revert asset version increase 2020-06-14 13:30:39 +03:00
fgsfds 848f39ff1f increment asset file version 2020-06-14 02:40:04 +03:00
yksoft1 0a2212978e Better way to detect mingw-w64; fix bettercamera for mingw.org; close
.assets-local.txt before deleting it.
2020-05-15 00:26:56 +08:00
Jan200101 9267bdd8a8 merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64 4d54e2f91a Refresh 8 2020-04-03 14:57:26 -04:00
n64 88e2433da5 Refresh 7 2020-03-01 22:42:52 -05:00
n64 88b91e7c75 refresh 6 2020-02-03 00:51:26 -05:00
n64 ced3a63505 refresh 5 2020-01-03 10:38:57 -05:00
n64 8bc51a5025 Refresh 3 2019-11-03 14:36:27 -05:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00