Commit Graph

177 Commits (74afddef7b7a8b997cbbbea1006db89ee3355588)

Author SHA1 Message Date
PeachyPeach 92f4b22015 DynOS Bin Compression (#131) 2022-06-25 00:52:53 -07:00
Isaac0-dev 40cdfc28f5 Raspberry Pi Support (#117) 2022-06-05 19:40:21 -07:00
EmeraldLoc 1d89f4353e Add .app support and fixed warning (#126) 2022-06-05 19:11:58 -07:00
Filipianosol b9229aea5f Fix icon when `CC` has more than one word (#123)
Takes the first word as an argument instead of the entire `CC` string.
Ensures it's always one word.
2022-05-30 03:08:30 -07:00
MysterD b9353c9dfc Fix icon for coop-compiler 2022-05-29 04:00:09 -07:00
MysterD 46767dff4f Fix indentation 2022-05-21 21:11:17 -07:00
mjcox244 730af8c267 Fix for Icon In dumb msys DIR (#111) 2022-05-21 21:08:54 -07:00
MysterD 5fc6bb0491 Fix clang/mac compile 2022-05-19 19:42:07 -07:00
Isaac 2d3a3c419d Headless compile flag (#107) 2022-05-19 17:12:39 -07:00
PeachyPeach f433dbfcf6 Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
Fixed the following audio bugs:
    Bug: Rom-hacks sequences don't seem to be affected by volume scaling and
         muting
    Fix: Force the BGM sequences to follow the vanilla behavior:
        Volume can't go higher than default volume
        Volume is reduced to 31% when the game is paused
        Audio is stopped when the game is paused outside the Castle levels
    Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the
         player's character's in the following instances: fall to death
         barrier, "here we go" in the ending cutscene, "let's a go"
         after selecting a star, "okey dokey" after starting the game.
    Fix: The first two ones now call
         play_character_sound(m, CHAR_SOUND_...) instead of
         play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be
         fixed the same way for two reasons: First, the corresponding sounds
         were not referenced in the sound table, second, the sound played is
         always cut-off after a few frames (due to how sm64 resets the sound
         banks after loading a level).

Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable
    character as Bass samples.
    Character Bass sounds work the same way as vanilla sounds (i.e. can be
    played with play_character_sound), but they cannot be prematurely stopped
    by sm64 sound banks shenanigans.
    This fixes the cut-off for both the star select and the castle grounds
    entry, plays the sound corresponding to the player's character, and doesn't
    need to extend or edit the sound table.

DynOS can detect texture duplicates when generating a bin or lvl file.
    When a duplicate is detected, the name of the original texture node is
    written instead of the whole PNG data, decreasing significantly the
    resulting file size.
2022-05-19 16:40:45 -07:00
mjcox244 451cc7eb92 Add Icon to windows build (#96) 2022-05-19 16:33:17 -07:00
MysterD c864b462e4 Fix DISCORD_SDK=0 on Linux 2022-05-08 17:01:19 -07:00
Beyley Thomas 20167088d6 Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
MysterD a41c9f3f7b Make coop-compiler use O2 2022-04-23 20:01:52 -07:00
PeachyPeach ee9dbc6e80 Added lua profiler; Added useful object functions; Bug fixes (#65)
Added a basic lua profiler
        If the game is compiled with LUA_PROFILER=1, displays on screen the average execution time per frame of each active lua mod, in microseconds.

    Added object functions
        For some reasons, accessing the object fields obj.o* via lua is rather slow, and can drastically increase execution time of custom behaviors. For basic stuff like setting an object's velocity or moving it, some functions, missing from the original code, have been added:
        s32 obj_is_valid_for_interaction(struct Object *o): returns 1 if an object is valid for interaction, i.e. active, tangible and not interacted.
        s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2): returns 1 if two objects hitboxes overlap. Doesn't check tangibility, only hitbox values.
        void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz): sets an object's velocity.
        void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz): moves an object position by (dx, dy, dz).

    Bug fixes:
        Disable collisions with walls and ceilings after Mario exits a warp pipe to prevent softlocks in narrow places.
        Make the koopa shell exclamation box respawn after some time.
        Quicksand no longer downwarps and instant-kills Mario if he's shocked while being above it.
2022-04-20 11:20:45 -07:00
Prince Frizzy 654d3ddbf8 Some bug fixes. (#67)
* Some bug fixes.

Fix Bully Star Spawning Cutscene to be player dependent.
Add missing line to Makefile.
Fix compile error with Clang in save_file.c

* Fix DDD Chests Star spawining in the wrong location.
2022-04-20 11:18:17 -07:00
MysterD 31b092adac Whoops, missed some profile flags 2022-04-19 21:20:08 -07:00
MysterD 5e84c07e01 Add profiling compile option 2022-04-19 18:18:15 -07:00
MysterD d8479f3681 cleanup old mod dir every compile 2022-04-16 15:54:20 -07:00
MysterD 8d2f77a7b5 Restore debugging optimization level to -O0, add more warning ignores 2022-04-14 20:37:33 -07:00
Prince Frizzy 30daed0e35 Restore some of our older Makefile stuff, etc. (#62)
* Restore our old OPT_FLAGs and debug info system, And add a new debug info level check.

* Reduce this optimization level by 1.
2022-04-13 22:55:15 -07:00
MysterD a7e1ec03d3 Revert "Add an icon on windows (#48)"
This reverts commit f84f0d3682.
2022-04-04 01:08:16 -07:00
MysterD 9dd4d1c8fc Fix spelling mistake 2022-03-31 00:13:48 -07:00
mjcox244 f84f0d3682 Add an icon on windows (#48) 2022-03-31 00:12:59 -07:00
Prince Frizzy d9fab6d184 Bomb-Omb Buddy sanity improvement (#51) 2022-03-30 19:25:21 -07:00
MysterD f196afd9db Add clang to Makefile 2022-03-27 17:26:39 -07:00
MysterD 3f4c3f162b Even more makefile fixes for coop-compiler 2022-03-21 17:21:23 -07:00
MysterD b16e498793 More makefile fixes for coop-compiler 2022-03-21 17:02:24 -07:00
MysterD 155f566eb9 Fix up Makefile for coop-compiler 2022-03-21 16:46:31 -07:00
MysterD 72c629300a Prevent tools from building during coop-compiler 2022-03-21 22:42:25 -07:00
MysterD 7d74fc21c5 Fixed Mac compile 2022-03-21 14:02:23 -07:00
Prince Frizzy be8ecb275d Some small cleanup, And re-add generating the coop.map to the Makefile. (#36) 2022-03-18 21:31:04 -07:00
MysterD 290cc8f531 Started rewriting the mod table 2022-03-14 18:18:14 -07:00
MysterD f8025309d8 Fix warnings/compile errors on Linux 2022-03-13 18:45:42 -07:00
Prince Frizzy 43ae67c337 Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD 484962ff2c Fix Mac compile 2022-03-12 22:38:13 -08:00
MysterD 851b2c5352 Merge branch 'dynos' into unstable 2022-03-10 18:17:59 -08:00
MysterD 316bf8afa0 Moved smlua_XXX_utils.[ch] to src/pc/lua/utils/ 2022-03-09 23:09:33 -08:00
MysterD 4ddb6bbf5f Added DynOS v1.1 without the dynamic options
- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
MysterD f9954c732d Delete custom sounds on 32-bit, they are currently breaking the build 2022-02-28 22:59:58 -08:00
MysterD 141190f807 Add cpp stuff for coop-compiler 2022-02-28 21:34:30 -08:00
MysterD 2940c18b3c Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
MysterD eeb57cca62 Reduce optimization level until undefined behavior can be found 2022-02-20 14:53:35 -08:00
MysterD d01cddb651 Merge branch 'unst17' into unstable 2022-02-19 22:06:06 -08:00
MysterD 1f61f2f632 Fix graphical issues that stem from text drawing 2022-02-19 22:03:25 -08:00
Prince Frizzy 48c6c9074b Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
MysterD 29dcaf3b1d Added wario sounds
Have yet to pitch correct them.

Huge thanks to theclashingfritz and anzz1
2022-02-14 23:36:53 -08:00
MysterD e9409f9c11 Added a custom version of PeachyPeach's crash screen for Windows 2022-02-12 13:30:53 -08:00
MysterD 3f6282a5c4 Updated makefile for coop-compiler 2022-02-11 18:38:25 -08:00
MysterD a5b6a43cec Fix OSX's include path for sdl-config 2022-02-10 18:06:59 -08:00