MysterD
8430c31a87
Fix Luigi sounds compilation issues (you must run make clean in the tools folder before you see the changes)
2023-04-01 16:10:45 -07:00
MysterD
e3d5b57dd8
Add in a failsafe when extracting custom sound files
2023-04-01 03:15:41 -07:00
eros71
4d1376c292
Add Extended Soundbank ( #254 )
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* Add Extended Soundbank
This PR adds a soundbank to the game with every instrument in the game, so there's no need to only use one set of instruments for m64 sequences.
Use the soundbank ID "42" when replacing sequences with lua to use it.
* Remove hardcoded.h include duplicate
There's a duplicated line that shouldn't be there since hardcoded.h is already included.
* Reinclude duplicate include
I'm still learning the commits system and I've noticed I should push this into a different PR instead by making a fork, sorry about that
2023-03-22 19:04:16 -04:00
MysterD
f8025309d8
Fix warnings/compile errors on Linux
2022-03-13 18:45:42 -07:00
Prince Frizzy
43ae67c337
Update to Refresh 13 ( #19 )
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* Refresh 13
Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
Prince Frizzy
48c6c9074b
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
MysterD
24a201d0db
Revert changes to tools/Makefile for linux
2022-02-10 23:13:09 -08:00
MysterD
79e21271e9
Sloppy fixes to adpcm
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Stopped ignoring warnings in the makefile. Made warnings an error.
Sanity checked nsequences to prevent allocating gigantic tables.
2022-02-06 15:18:20 -08:00
MysterD
855d9ca3e6
Fix Mac + DISCORD_SDK compilation errors
2021-08-02 02:59:45 -07:00
fgsfds
0bd44c1a64
Merge pull request #395 from MartinPham/patch-4
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fix mac build for exoquant
2020-08-16 02:01:02 +03:00
Martin Pham
1ff56de9f4
Update exoquant.c
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fix mac build
2020-08-05 23:12:02 +02:00
n64
6cf747b7d0
Refresh 11
2020-07-05 14:15:43 +03:00
n64
c95d6037c8
Refresh 10.1
2020-06-20 02:53:56 +03:00
n64
5bee83faa8
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
05ffc179c5
fix segfaults in libaudiofile.cpp
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casted the wrong thing?
2020-06-18 01:33:45 +03:00
fgsfds
f352c2d8cd
update the exclamation box texture names in crcmaps
2020-06-14 13:40:53 +03:00
fgsfds
36e7b884d7
tools: make some stuff endianness-aware
2020-06-14 02:28:59 +03:00
fgsfds
ae13e0006b
tabledesign should build on linux now
2020-06-13 03:27:56 +03:00
fgsfds
70b3a13aa1
fix that damn ERROR() warning in tools
2020-06-13 00:21:02 +03:00
fgsfds
26fef6e320
replace full audiofile source with a stripped down single-file version
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same idea as n64decomp/sm64's armips.cpp
you can generate the file by applying tools/util/audiofile_strip.patch and running tools/util/generate_audiofile_cpp.py on a full audiofile source package
2020-06-12 23:43:45 +03:00
fgsfds
c2b90049fe
add crcmap for RICE-formatted texture packs
2020-06-09 05:24:26 +03:00
fgsfds
a677993a04
texrename: put textures in gfx folder
2020-06-09 05:23:15 +03:00
fgsfds
5c4d895fec
add virtual filesystem thing w/ ZIP support
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similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
5e0846d90f
Merge pull request #302 from Zerocker/patch-debug
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Fix VERSION OPT_FLAGS for debugging
2020-06-07 22:33:37 +09:00
Zerocker
34714d8fd6
Add separate DEBUG flag for tools
2020-06-07 21:16:09 +09:00
fgsfds
0c05dd49b1
add script to unpack .pak-formatted texture packs
2020-06-05 20:27:54 +03:00
fgsfds
8216cbb5c4
update xxhash map
2020-06-05 20:21:59 +03:00
fgsfds
f95e010e04
texrename: handle multiple files with the same CRC too
2020-05-28 23:08:47 +03:00
fgsfds
d198ab7be9
add scripts to rename CRC-named HD textures
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as used by @originalgrego's fork
2020-05-27 02:56:12 +03:00
fgsfds
255174fc4d
use a script to output zero-terminated strings instead of bash printf
2020-05-26 02:59:38 +03:00
fgsfds
6f840b392c
fix tools Makefile
2020-05-26 00:47:08 +03:00
fgsfds
f4252e311e
add option to load textures from external files
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this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds
8337a8b049
fix skyconv --write-tiles --type sky
2020-05-25 02:25:13 +03:00
Zerocker
219ca905f9
Merge remote-tracking branch 'upstream/nightly' into nightly
2020-05-20 00:02:29 +09:00
zerocloude
6d449d21a5
Merge pull request #93 from yksoft1/mingw.org-compatible
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Making code MinGW.org and MSYS1 compatible
2020-05-19 23:45:44 +09:00
Colton G. Rushton
df15e58f05
Add MSYS2 build fix/simplification
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Adds the CFLAG normally added during building in MSYS2 to make MSYS2 builds easier to perform.
2020-05-19 11:04:46 -03:00
yksoft1
8d9f9f6ef5
Merge remote-tracking branch 'upstream/master' into mingw.org-compatible
2020-05-17 18:33:17 +08:00
Hyenadae
227c3cdb90
OSX_BUILD cleaned commit
2020-05-16 15:30:27 -04:00
yksoft1
29888bfd35
Make the code buildable on MinGW.org (not mingw-w64) and MSYS1.
2020-05-14 23:47:00 +08:00
Vinícius R. Miguel
f25b4dcbc6
Adds credit to Emil.
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For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
Jan200101
9267bdd8a8
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
4d54e2f91a
Refresh 8
2020-04-03 14:57:26 -04:00
n64
88e2433da5
Refresh 7
2020-03-01 22:42:52 -05:00
n64
88b91e7c75
refresh 6
2020-02-03 00:51:26 -05:00
n64
ced3a63505
refresh 5
2020-01-03 10:38:57 -05:00
n64
99e662fa5d
refresh 4
2019-12-01 21:52:53 -05:00
n64
8bc51a5025
Refresh 3
2019-11-03 14:36:27 -05:00
n64
5effc886be
Refresh 2
2019-10-05 15:08:05 -04:00
n64
33b27a1ceb
Refresh 1
2019-09-01 15:50:50 -04:00
n64
b333dd0a96
fix tabledesign
2019-08-25 00:58:46 -04:00