Commit Graph

33 Commits (a5b355e54ca644ae869b6965af2be7752fb18ae9)

Author SHA1 Message Date
V. R. Miguel 7565ece46c Merge branch 'nightly' into master 2020-05-18 23:00:42 -03:00
fgsfds 6929147d01 Revert "Merge branch 'nightly' into master"
This reverts commit 4bade2f06a, reversing
changes made to ee37d7cb5e.
2020-05-19 02:38:59 +03:00
fgsfds 7aae20c293 Revert "(hopefully) fix the timing crap; add vsync option"
This reverts commit 541de0e3d3.
2020-05-18 18:44:35 -03:00
fgsfds 541de0e3d3 (hopefully) fix the timing crap; add vsync option 2020-05-18 23:03:04 +03:00
Daniel 31308723e2 Added "Exit course at any time", "Huge Mario" and "Tiny Mario" cheats
The exit course at any time cheat clears up one of the TODO items while keeping purists happy since it's optional :)
2020-05-18 17:51:53 +01:00
Heaven Volkoff aeb4d4e204 Implement save/restore window dimensions/position
- Add an entry in options menu to reset window
2020-05-17 23:31:31 -03:00
Daniel e5402b80fe Added a "super responsive controls" cheat
Added a "super responsive controls" cheat. When enabled, Mario will look straight into the direction the user inputs when changing directions, with no interpolation at all. (you can still slide / side jump / etc )

The change is especially noticeable when playing with keyboard.
2020-05-18 00:05:26 +01:00
Daniel 67d1d0cc53 Enabled a Cheat menu
Enabled a cheat menu. It includes 4 cheats, and all of them rely on the global "Enable cheats" option so the user can quickly turn all the selected cheats off and back on.
2020-05-17 22:56:06 +01:00
fgsfds e949d0595c Merge pull request #132 from coltongit/patch-12
Further fixes to MXE compilation
2020-05-17 01:24:14 +03:00
Colton G. Rushton 36c2e7e946 fixed MXE once and for all
thanks to @fgsfdsfgs, this is the final thing needed for MXE support
2020-05-16 19:18:50 -03:00
Colton G. Rushton 61fc6410df fix the MXE fix for os_libc.h 2020-05-16 17:21:59 -03:00
Colton G. Rushton f05f04271b MXE fix for os_libc.h 2020-05-16 17:14:10 -03:00
fgsfds 23055c2a44 Merge branch 'master' into master 2020-05-16 22:47:39 +03:00
fgsfds 0a639cdaec bettercam: add adjustable camera deceleration 2020-05-16 20:30:06 +03:00
fgsfds 06dc422c44 add dumb master volume control 2020-05-16 16:15:40 +03:00
fgsfds c83f44e0bb add fullscreen and filtering settings to options
filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Vinícius R. Miguel b7c209cb84 Add in-game control binding menu
Originally on the testing branch
2020-05-15 15:38:35 -03:00
Hyenadae 352f0c8b9b Fixed more border-related code and fixes to N64 build removal 2020-05-14 05:18:12 -04:00
Vinícius R. Miguel ec810d4222 Fix black edge caused by UB
Seems to affect certain targets such as `aarch64`. This fix originally by @Emill.
2020-05-13 21:18:22 -03:00
Hyenadae 3c38191956 Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
Hyenadae 708e3fd684 WIP In-Game Exit via pause+save menus w/ Localizations 2020-05-11 06:58:33 -04:00
IvanDSM 85dbb70e38 Mouse Look ported to camera_rebase
With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.

We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Jan200101 d0eac210c3 port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
Jan200101 9267bdd8a8 merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64 4d54e2f91a Refresh 8 2020-04-03 14:57:26 -04:00
n64 88e2433da5 Refresh 7 2020-03-01 22:42:52 -05:00
n64 88b91e7c75 refresh 6 2020-02-03 00:51:26 -05:00
n64 ced3a63505 refresh 5 2020-01-03 10:38:57 -05:00
n64 99e662fa5d refresh 4 2019-12-01 21:52:53 -05:00
n64 8bc51a5025 Refresh 3 2019-11-03 14:36:27 -05:00
n64 5effc886be Refresh 2 2019-10-05 15:08:05 -04:00
n64 33b27a1ceb Refresh 1 2019-09-01 15:50:50 -04:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00