Commit Graph

16 Commits (a65136be937f88818fb8d023f7b34fd5e29836a0)

Author SHA1 Message Date
MysterD 7a00461333 Added allocate_mario_action() 2022-03-17 01:17:34 -07:00
Prince Frizzy 43ae67c337 Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD 3de0900bbc Initial custom behavior commit 2022-03-03 01:04:15 -08:00
MysterD 26f1945bdd Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
PeachyPeach a30bc12aed Added support for X and Y buttons; Re-mapped B button to the actual B button for controllers; Moved particleFlags code so lua scripts can spawn Mario particles with 'before Mario update' and 'after Mario update' hooks (#5) 2022-02-27 14:31:59 -08:00
Prince Frizzy 48c6c9074b Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
MysterD 2771c1be7c Allow exiting from course at any time 2020-09-08 09:52:48 -07:00
MysterD 21759a2a34 Pausing the game no longer pauses, just brings up the menu
Fixes #19
2020-09-06 22:27:09 -07:00
MysterD 5857b71209 Players turn into bubbles when they die
Player life counters are separate.
When one player dies they lose a life and are turned into a bubble.
If the other player pops it, they are alive again.
If all players are bubbled, they get kicked out of the level.
If the bubbled player ran out of lives, they can not come back to life
until the level is over.
Whenever a level change happens, everyone's life count is set to a
minimum of two.
No game overs.

Took heavy inspiration from Kaze Emanuar
2020-09-05 18:10:55 -07:00
n64 5bee83faa8 merge refresh 10 2020-06-20 02:49:59 +03:00
n64 4d54e2f91a Refresh 8 2020-04-03 14:57:26 -04:00
n64 88e2433da5 Refresh 7 2020-03-01 22:42:52 -05:00
n64 88b91e7c75 refresh 6 2020-02-03 00:51:26 -05:00
n64 99e662fa5d refresh 4 2019-12-01 21:52:53 -05:00
n64 5effc886be Refresh 2 2019-10-05 15:08:05 -04:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00