* simple fps display in top left corner
* added other languages
thank you to everyone in #translation-station, and to Google translate (some languages may need revisiting later)
* render from left not center, grey fps text
Completely redid the console ui to look more like the rest of coop
Added log_to_console and djui_console_toggle to lua
Made the keybind to activate it the tilda key (~) instead of ctrl+f1
* xLuigiGamerxsDevFork
* xLuigiGamerxsDevFork
* Fixed Accidentally used older character.c file
* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes
* Changed the Makefile back
* Just Fixing up the makefile which for some reason changed
* Fr this time I hopefully fixed the Makefile
* Bruh why did this even change it's fucking annoying
* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace lol)
* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace V2 lol)
* Used MAX_PLAYER_STRING instead of a number
* Apparently math.h wasn't needed
* Me when I use google translate only for it to fuck up french:
* Used MAX_PLAYER_STRING and removed ceils and removed multiplicaion by sPlayerListSize
* Added comment for p variable
* Removed 16
* Update djui_panel_playerlist.c
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Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
Turn on forced 4:3 in Options -> Display
Forced 4:3 activates in-game and doesn't affect the pause menu but does apply to the game's viewport and mods using DJUI
I've made complete sure this is mod compatible with both RESOLUTION_N64 as well as RESOLUTION_DJUI
Also fixed a small discrepancy with how object count text was rendered on the crash screen.