Commit Graph

2243 Commits (aea75678ebdc51424f7cc29737f83169389e53c6)

Author SHA1 Message Date
fgsfds 9e3b6cedfe remove stray spaces 2020-06-14 23:29:34 +03:00
fgsfds e24ead4036 Merge pull request #329 from KiritoDv/nightly
Music Volume Config
2020-06-14 23:27:06 +03:00
fgsfds f352c2d8cd update the exclamation box texture names in crcmaps 2020-06-14 13:40:53 +03:00
fgsfds 1515c94ee5 give the correct textures a different name instead 2020-06-14 13:37:57 +03:00
fgsfds a03c565feb revert asset version increase 2020-06-14 13:30:39 +03:00
fgsfds 848f39ff1f increment asset file version 2020-06-14 02:40:04 +03:00
fgsfds 36e7b884d7 tools: make some stuff endianness-aware 2020-06-14 02:28:59 +03:00
fgsfds 93cac92d8b swap width and height for wing cap and vanish cap sides
this fixes the doubled up texture with EXTERNAL_DATA enabled
2020-06-14 02:28:16 +03:00
fgsfds 83e9f92a71 don't use small resource alignment for large textures
thanks to Emil for this one

see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
NoHomoBoi 183151618c Added sfx and env volume settings 2020-06-13 02:16:00 -05:00
fgsfds 927d770823 move all the discordrpc stuff to pc_main.c
that means it will now work in D3D11 and D3D12

also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds ae13e0006b tabledesign should build on linux now 2020-06-13 03:27:56 +03:00
fgsfds 2fd045651c thank you case sensitive file systems very cool 2020-06-13 00:53:01 +03:00
fgsfds 82b2b0e561 sdl2: fix window position saving and alt-enter 2020-06-13 00:51:37 +03:00
fgsfds 70b3a13aa1 fix that damn ERROR() warning in tools 2020-06-13 00:21:02 +03:00
fgsfds 26fef6e320 replace full audiofile source with a stripped down single-file version
same idea as n64decomp/sm64's armips.cpp

you can generate the file by applying tools/util/audiofile_strip.patch and running tools/util/generate_audiofile_cpp.py on a full audiofile source package
2020-06-12 23:43:45 +03:00
NoHomoBoi 5d0760dd6e Code cleanup & changed max volume to 127 2020-06-12 03:22:08 -05:00
NoHomoBoi d51c281873 Fixed config indentation 2020-06-12 00:56:51 -05:00
NoHomoBoi 7b4560f256 Changed configfile variable value
*Changed from configMasterVolume to configMusicVolume
2020-06-12 00:55:21 -05:00
NoHomoBoi f69369df76 Changed configfile variable name
*Changed from music_enabled to music_volume
2020-06-12 00:53:40 -05:00
NoHomoBoi d59c5bc61f Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly 2020-06-11 22:40:55 -05:00
NoHomoBoi e5f80a8d62 Added music volume config 2020-06-11 22:39:13 -05:00
fgsfds 9be9ab621f 'properly' disable noise effect scaling 2020-06-12 00:23:47 +03:00
fgsfds eef5f499ef remove precision specifiers from the three-point shader
gives better compatibility on desktop GL

probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds 6bb331eee2 d3d11 renderer now uses the configWindow values
d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds 9fd2477ea0 add apply button to display settings 2020-06-11 22:24:46 +03:00
fgsfds 1559d03293 add D3D12 headers because they're missing in mingw 2020-06-11 22:24:46 +03:00
fgsfds 1cf90a7cec form window title in pc_main; show correct RAPI in it 2020-06-11 22:24:46 +03:00
fgsfds 0493d12839 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
V. R. Miguel a042b567bd Update README.md 2020-06-10 22:41:29 -03:00
V. R. Miguel 281ccb9312 oops
This reverts commit 4c022a5c9d.
2020-06-10 22:40:31 -03:00
V. R. Miguel 4c022a5c9d Mention pt-BR README 2020-06-10 22:37:48 -03:00
V. R. Miguel 4ee674c1aa Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
fgsfds 46c3727423 use full texture sizes for the eyes of big bomb lad and chuckya
this fixes the incorrect rendering of their eyes when EXTERNAL_DATA is enabled
2020-06-10 19:11:09 +03:00
fgsfds 0ed809dda1 correct star texture size
should fix incorrect star envmap with EXTERNAL_DATA
2020-06-10 18:44:30 +03:00
fgsfds 549fac1415 fix GLEW include on OSX 2020-06-10 04:16:46 +03:00
fgsfds 2d9f31bfb8 use SDL_opengles2.h only when USE_GLES is defined 2020-06-10 01:01:34 +03:00
fgsfds 61709d94bd don't scale the noise to 240 height 2020-06-10 01:00:20 +03:00
fgsfds c551ba9fdd don't use the noise shader on GLES 2020-06-10 00:58:44 +03:00
fgsfds 0f1e132d5c use #version 120 on desktop GL 2020-06-10 00:56:10 +03:00
MaikelChan 322b3d412f Implemented noise effects in OpenGL. (#6) 2020-06-10 00:30:59 +03:00
fgsfds 8dd6286a1b check GL version in the GL2.1 backend; check GLEW errors 2020-06-09 23:28:26 +03:00
fgsfds 3350b40393 forgot the actual libs 2020-06-09 20:49:35 +03:00
fgsfds d5f434dc1f clean up discord rpc a bit 2020-06-09 20:46:26 +03:00
fgsfds 86e1ed76cf use snprintf() instead of itoa() 2020-06-09 20:26:00 +03:00
fgsfds c778c39ad0 move the discord-rpc libs to lib/ 2020-06-09 20:19:22 +03:00
fgsfds 44767e5a6b Merge pull request #301 from Jan200101/feature/discordrpc
add discord rpc
2020-06-09 20:14:29 +03:00
Jan200101 ab23b71ed4 remove explicit dereference 2020-06-09 19:02:00 +02:00
Jan 26914435a9 Merge branch 'nightly' into feature/discordrpc 2020-06-09 17:16:42 +02:00
Jan200101 928835bfef replace static linking with dynamically loaded libraries 2020-06-09 17:15:49 +02:00