Commit Graph

2453 Commits (b3ebc13c3569854087c200cde915f234b55fe2a8)

Author SHA1 Message Date
MysterD 6910b3a320 Refactored entity death sync + reliable packets
Embedded an immediate packet send whenever a synced entity is unloaded
from the game.

Added reliable packet sending.
2020-08-05 01:01:50 -07:00
MysterD 5f5d2966ac Synchronized breakable boxes
Added maximum sync distance, special cases for infinite distance and
only synchronizing entity deaths.

Started mocking out reliable packets for entity deaths.
2020-08-04 22:42:28 -07:00
MysterD 4e37eba8dd Synchronized inside-painting state 2020-08-04 20:49:53 -07:00
MysterD 6878b47833 Added Luigi to courtyard and BoB, fixed some crashing issues 2020-08-03 17:59:44 -07:00
MysterD 7d0c8ec11d Dialog to toad/signs/doors no longer soft-locks or stops time 2020-08-03 23:23:09 -07:00
MysterD 6e38a80888 Force synchronizing of level changes 2020-08-02 23:02:29 -07:00
MysterD 0fad9840a3 Synchronized goombas, synced randomness, added extra fields to object packets 2020-08-02 18:29:46 -07:00
MysterD 5f34335fbb Added update rates for objects based on distance 2020-08-02 16:38:02 -07:00
MysterD fe1f27c218 Added ability to sync multiple objects 2020-08-02 16:09:32 -07:00
MysterD d56d5256f0 Synchronized held objects, made respawners keep their sync ID 2020-08-02 14:18:34 -07:00
MysterD ae1f5bf892 Started synchronizing objects, refactored networking 2020-08-02 01:43:12 -07:00
MysterD 1fe7689bef Fixed synced crawling/climbing animation speed 2020-08-01 21:35:38 -07:00
MysterD ba265e9738 Started adding networking 2020-08-01 20:22:24 -07:00
MysterD 2719726ec0 Made collision particles Luigi-aware 2020-08-01 20:21:44 -07:00
MysterD 9ea83a59fe Made one-ups Luigi-aware 2020-08-01 19:08:08 -07:00
MysterD 694a593659 Saved player index in held objects 2020-08-01 19:03:26 -07:00
MysterD dca02ae79b Prevent situation where both players hold same object 2020-08-01 18:56:42 -07:00
MysterD e2f70596cf Made fish Luigi-aware 2020-07-31 22:35:14 -07:00
MysterD 8eee1d68a9 Made Goomba Luigi-aware, fixed Mario's hurtboxes 2020-07-31 22:13:05 -07:00
MysterD afc4331d9e Separated held objects, made Bobombs Luigi-aware 2020-07-31 18:03:57 -07:00
MysterD 01192d364e Made bird Luigi-aware 2020-07-30 23:17:18 -07:00
MysterD 984593cdcf Butterflies are now Luigi-aware 2020-07-30 21:58:33 -07:00
MysterD af55875ed5 Fixed Mario going invisible when both are sliding 2020-07-30 21:43:50 -07:00
MysterD 7cc01ab03d Added IMMEDIATELOAD debug flag to skip all intro stuff 2020-07-30 20:42:39 -07:00
MysterD 6a96a045c1 Add Luigi's geo file to MSVC 2020-07-30 18:44:31 -07:00
MysterD f55716c46a Began fixing up Luigi collisions 2020-07-30 18:44:09 -07:00
MysterD 1a43d3705d Created scripts to make building/debugging easier 2020-07-30 18:12:28 -07:00
MysterD e759aa603e Added Visual Studio project (code-editing only, no build/debug) 2020-07-30 18:12:05 -07:00
MysterD 70fa41fd65 Separated animations between players 2020-07-30 18:09:47 -07:00
MysterD f84e9c92af Started adding player 2 / Luigi 2020-07-29 21:08:38 -07:00
MysterD e902cd51da 60 fps patch 2020-07-28 18:28:12 -07:00
fgsfds 2439b0d04d fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds a8c43c7644 fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds c0c6d3b8a4 Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds 1565eda03a Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds 6f65c837f5 Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
fgsfds cad1ecbca8 Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
CrispyBuns 246fa31aea Add files via upload 2020-07-14 10:54:07 -06:00
CrispyBuns f00669402a Add files via upload 2020-07-14 10:54:07 -06:00
fgsfds a55e4dabe5 don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds 702b9d41e0 don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds 6b7af0b648 update 60fps patch 2020-07-09 17:33:04 +03:00
fgsfds 5a399494ee update 60fps patch 2020-07-09 17:33:04 +03:00
fgsfds 0066dc4175 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds 23db57517b add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds ff5c3c1705 do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds 9fda0e4d3c do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds 389af1adb8 update 60fps patch 2020-07-08 13:31:34 +03:00
fgsfds a895214574 update 60fps patch 2020-07-08 13:31:34 +03:00
fgsfds 4d9a19c7c9 time video frames instead of game frames 2020-07-08 13:07:05 +03:00