MysterD
f774f34863
Prevent generating extra geos for player models, allow referencing mario textures
2022-04-14 21:49:41 -07:00
Sonicxryan
f67c938f18
Color metal textures based on palette ( #26 )
2022-03-13 17:32:27 -07:00
Prince Frizzy
43ae67c337
Update to Refresh 13 ( #19 )
...
* Refresh 13
Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
Llennpie
c818dc7f71
Fix strange black outline that appears on custom cap textures
2021-08-09 00:45:14 -04:00
MysterD
67c6b34493
Colorize cap logo according to player's palette
2021-08-05 18:30:56 -07:00
fgsfds
3317154ec2
implement changeable model colors
...
in a very dumb way:
the custom colors are set for lights 3, 4, 5, 6 in a GEO_ASM callback, then copied to lights 1, 2 using gsSPCopyLightEXT
2021-04-06 00:22:42 +03:00
MysterD
62ecf2c58a
Geo2 removal wip
2020-09-06 13:54:01 -07:00
MysterD
a1522c9eaf
L is real 2020
...
Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.
Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD
afc4331d9e
Separated held objects, made Bobombs Luigi-aware
2020-07-31 18:03:57 -07:00
MysterD
f55716c46a
Began fixing up Luigi collisions
2020-07-30 18:44:09 -07:00
MysterD
70fa41fd65
Separated animations between players
2020-07-30 18:09:47 -07:00
n64
88e2433da5
Refresh 7
2020-03-01 22:42:52 -05:00
n64
88b91e7c75
refresh 6
2020-02-03 00:51:26 -05:00
n64
99e662fa5d
refresh 4
2019-12-01 21:52:53 -05:00
n64
8bc51a5025
Refresh 3
2019-11-03 14:36:27 -05:00
n64
33b27a1ceb
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00