MysterD
f77ed51258
Synchronized King Bobomb
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Tried to synchronize dialog stuff, it's way too much of a mess to do
2020-08-08 17:13:11 -07:00
MysterD
a76dbaeb5c
Synchronized coin collection
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Reimplemented how randomness is synchronized
2020-08-07 18:01:58 -07:00
MysterD
1a838e3ac6
Synchronized seesaw, started moving toward a MAX_PLAYERS define
2020-08-06 22:52:32 -07:00
MysterD
5f5d2966ac
Synchronized breakable boxes
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Added maximum sync distance, special cases for infinite distance and
only synchronizing entity deaths.
Started mocking out reliable packets for entity deaths.
2020-08-04 22:42:28 -07:00
MysterD
6e38a80888
Force synchronizing of level changes
2020-08-02 23:02:29 -07:00
MysterD
0fad9840a3
Synchronized goombas, synced randomness, added extra fields to object packets
2020-08-02 18:29:46 -07:00
MysterD
ae1f5bf892
Started synchronizing objects, refactored networking
2020-08-02 01:43:12 -07:00
MysterD
694a593659
Saved player index in held objects
2020-08-01 19:03:26 -07:00
MysterD
70fa41fd65
Separated animations between players
2020-07-30 18:09:47 -07:00
MysterD
f84e9c92af
Started adding player 2 / Luigi
2020-07-29 21:08:38 -07:00
MysterD
e902cd51da
60 fps patch
2020-07-28 18:28:12 -07:00
fgsfds
b9e16a143e
replace 'double' vsync option with 'auto' from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
f2d64cc43d
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
n64
6cf747b7d0
Refresh 11
2020-07-05 14:15:43 +03:00
fgsfds
8fa922c5e0
throw out unused libultra sources
2020-06-21 02:21:46 +03:00
fgsfds
9e4f881c9e
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
n64
5bee83faa8
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
e1b3ad9070
fix JP build
2020-06-17 05:18:05 +03:00
NoHomoBoi
183151618c
Added sfx and env volume settings
2020-06-13 02:16:00 -05:00
NoHomoBoi
d59c5bc61f
Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly
2020-06-11 22:40:55 -05:00
NoHomoBoi
e5f80a8d62
Added music volume config
2020-06-11 22:39:13 -05:00
fgsfds
9fd2477ea0
add apply button to display settings
2020-06-11 22:24:46 +03:00
fgsfds
1559d03293
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
0493d12839
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
...
along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
5c4d895fec
add virtual filesystem thing w/ ZIP support
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similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
71de5a7d00
Revert "Secret Cheat was added"
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This reverts commit 4d7bbe7f42
.
2020-05-31 14:18:17 +09:00
Zerocker
8c802f03c4
Added rumble strength option
2020-05-30 20:50:12 +09:00
Zerocker
66e69a219f
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-29 23:19:09 +09:00
GateGuy
7cc1539df3
Added deadzone option
2020-05-28 18:40:36 -04:00
fgsfds
f4252e311e
add option to load textures from external files
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this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
Zerocker
17de13cc33
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
Zerocker
4d7bbe7f42
Secret Cheat was added
2020-05-24 23:50:55 +09:00
fgsfds
d7331f176b
separate options menu strings and add JP strings
2020-05-22 01:36:49 +03:00
fgsfds
ad47b7e7f1
unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio
2020-05-22 01:36:49 +03:00
fgsfds
3d86e957a5
fix text rendering on JP and (maybe) EU
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also cache converted IA1 characters so it wouldn't reconvert them every goddamn time they're rendered
2020-05-22 01:36:49 +03:00
fgsfds
602409bc60
avoid redefining CLOCK_MONOTONIC and shit
2020-05-20 17:56:35 +03:00
Mario Reder
2ba8891448
fix non mingw builds
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resolves #230
2020-05-20 16:50:05 +02:00
fgsfds
4fdaa3475f
clean up some toolchain compatibility fixes
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also rename the abs() macro to not cause any fucking conflicts ever again
2020-05-19 22:22:52 +03:00
zerocloude
fc4b8d303a
Merge pull request #205 from porcino/nightly
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Option to hide the hud
2020-05-19 23:46:19 +09:00
zerocloude
6d449d21a5
Merge pull request #93 from yksoft1/mingw.org-compatible
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Making code MinGW.org and MSYS1 compatible
2020-05-19 23:45:44 +09:00
zerocloude
ea8d990389
Merge pull request #209 from coltongit/mxe-build-fix
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Yet another MXE build fix
2020-05-19 23:25:15 +09:00
Colton Rushton
2170a4cee9
Refactor PR #156
2020-05-19 10:32:01 -03:00
Colton Rushton
736c7a2fff
Refactor PR #151
2020-05-19 10:14:44 -03:00
yksoft1
bfa697974b
Fix types.h include guard to avoid any conflict with <sys/types.h>.
2020-05-19 20:39:01 +08:00
U-ALTTP-PC\ALTTP
1aa8ef7692
option to hide the hud
2020-05-19 03:24:51 -03:00
V. R. Miguel
7565ece46c
Merge branch 'nightly' into master
2020-05-18 23:00:42 -03:00
fgsfds
6929147d01
Revert "Merge branch 'nightly' into master"
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This reverts commit 4bade2f06a
, reversing
changes made to ee37d7cb5e
.
2020-05-19 02:38:59 +03:00
fgsfds
7aae20c293
Revert "(hopefully) fix the timing crap; add vsync option"
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This reverts commit 541de0e3d3
.
2020-05-18 18:44:35 -03:00
fgsfds
541de0e3d3
(hopefully) fix the timing crap; add vsync option
2020-05-18 23:03:04 +03:00
Daniel
31308723e2
Added "Exit course at any time", "Huge Mario" and "Tiny Mario" cheats
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The exit course at any time cheat clears up one of the TODO items while keeping purists happy since it's optional :)
2020-05-18 17:51:53 +01:00
Heaven Volkoff
aeb4d4e204
Implement save/restore window dimensions/position
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- Add an entry in options menu to reset window
2020-05-17 23:31:31 -03:00
Daniel
e5402b80fe
Added a "super responsive controls" cheat
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Added a "super responsive controls" cheat. When enabled, Mario will look straight into the direction the user inputs when changing directions, with no interpolation at all. (you can still slide / side jump / etc )
The change is especially noticeable when playing with keyboard.
2020-05-18 00:05:26 +01:00
Daniel
67d1d0cc53
Enabled a Cheat menu
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Enabled a cheat menu. It includes 4 cheats, and all of them rely on the global "Enable cheats" option so the user can quickly turn all the selected cheats off and back on.
2020-05-17 22:56:06 +01:00
yksoft1
8d9f9f6ef5
Merge remote-tracking branch 'upstream/master' into mingw.org-compatible
2020-05-17 18:33:17 +08:00
fgsfds
e949d0595c
Merge pull request #132 from coltongit/patch-12
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Further fixes to MXE compilation
2020-05-17 01:24:14 +03:00
Colton G. Rushton
36c2e7e946
fixed MXE once and for all
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thanks to @fgsfdsfgs, this is the final thing needed for MXE support
2020-05-16 19:18:50 -03:00
Colton G. Rushton
61fc6410df
fix the MXE fix for os_libc.h
2020-05-16 17:21:59 -03:00
Colton G. Rushton
f05f04271b
MXE fix for os_libc.h
2020-05-16 17:14:10 -03:00
fgsfds
23055c2a44
Merge branch 'master' into master
2020-05-16 22:47:39 +03:00
fgsfds
0a639cdaec
bettercam: add adjustable camera deceleration
2020-05-16 20:30:06 +03:00
fgsfds
06dc422c44
add dumb master volume control
2020-05-16 16:15:40 +03:00
fgsfds
c83f44e0bb
add fullscreen and filtering settings to options
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filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Vinícius R. Miguel
b7c209cb84
Add in-game control binding menu
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Originally on the testing branch
2020-05-15 15:38:35 -03:00
yksoft1
0a2212978e
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
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.assets-local.txt before deleting it.
2020-05-15 00:26:56 +08:00
yksoft1
29888bfd35
Make the code buildable on MinGW.org (not mingw-w64) and MSYS1.
2020-05-14 23:47:00 +08:00
Hyenadae
352f0c8b9b
Fixed more border-related code and fixes to N64 build removal
2020-05-14 05:18:12 -04:00
Vinícius R. Miguel
ec810d4222
Fix black edge caused by UB
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Seems to affect certain targets such as `aarch64`. This fix originally by @Emill.
2020-05-13 21:18:22 -03:00
Hyenadae
3c38191956
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
Hyenadae
708e3fd684
WIP In-Game Exit via pause+save menus w/ Localizations
2020-05-11 06:58:33 -04:00
IvanDSM
85dbb70e38
Mouse Look ported to camera_rebase
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With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.
We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Jan200101
d0eac210c3
port analog camera code to the master codebase
2020-05-08 13:41:35 +02:00
Jan200101
9267bdd8a8
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
4d54e2f91a
Refresh 8
2020-04-03 14:57:26 -04:00
n64
88e2433da5
Refresh 7
2020-03-01 22:42:52 -05:00
n64
88b91e7c75
refresh 6
2020-02-03 00:51:26 -05:00
n64
ced3a63505
refresh 5
2020-01-03 10:38:57 -05:00
n64
99e662fa5d
refresh 4
2019-12-01 21:52:53 -05:00
n64
8bc51a5025
Refresh 3
2019-11-03 14:36:27 -05:00
n64
5effc886be
Refresh 2
2019-10-05 15:08:05 -04:00
n64
33b27a1ceb
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00