Added support for structs: Surface, GraphNodeObject_sub, Animation Generated lua wrapper functions for more functions in mario_actions_submerged.c Fixed play_sound() wrapper to use a vec3f Extended Moveset: ported wall slide and water ground pound
Reorganized autogenerated lua functions into their own file Grouped up COBJECT LVTs Partially implemented: struct MarioBodyState, Object, ObjectNode, GraphNodeObject Reimplemented lua function wrappers for: camera.h, mario.h, mario_actions_*.c, mario_step.h