MysterD
7a00461333
Added allocate_mario_action()
2022-03-17 01:17:34 -07:00
Prince Frizzy
43ae67c337
Update to Refresh 13 ( #19 )
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* Refresh 13
Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
3de0900bbc
Initial custom behavior commit
2022-03-03 01:04:15 -08:00
MysterD
26f1945bdd
Fixed more possible bugs pointed out by cppcheck
2022-03-01 21:13:00 -08:00
PeachyPeach
a30bc12aed
Added support for X and Y buttons; Re-mapped B button to the actual B button for controllers; Moved particleFlags code so lua scripts can spawn Mario particles with 'before Mario update' and 'after Mario update' hooks ( #5 )
2022-02-27 14:31:59 -08:00
Prince Frizzy
48c6c9074b
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
MysterD
2771c1be7c
Allow exiting from course at any time
2020-09-08 09:52:48 -07:00
MysterD
21759a2a34
Pausing the game no longer pauses, just brings up the menu
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Fixes #19
2020-09-06 22:27:09 -07:00
MysterD
5857b71209
Players turn into bubbles when they die
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Player life counters are separate.
When one player dies they lose a life and are turned into a bubble.
If the other player pops it, they are alive again.
If all players are bubbled, they get kicked out of the level.
If the bubbled player ran out of lives, they can not come back to life
until the level is over.
Whenever a level change happens, everyone's life count is set to a
minimum of two.
No game overs.
Took heavy inspiration from Kaze Emanuar
2020-09-05 18:10:55 -07:00
n64
5bee83faa8
merge refresh 10
2020-06-20 02:49:59 +03:00
n64
4d54e2f91a
Refresh 8
2020-04-03 14:57:26 -04:00
n64
88e2433da5
Refresh 7
2020-03-01 22:42:52 -05:00
n64
88b91e7c75
refresh 6
2020-02-03 00:51:26 -05:00
n64
99e662fa5d
refresh 4
2019-12-01 21:52:53 -05:00
n64
5effc886be
Refresh 2
2019-10-05 15:08:05 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00