* Changes and extensions to Wario and Luigi's moveset
* Indentations fix
* More indentation fixes and a slight bug fix
- More indentation fixes.
- Fixed Wario's downwarpin' when he finishes air-bashin'.
* Fixed naming from ceil to cell
* Added HOOK_ON_QUICKSAND
* Modified hook and removed weird newlines
* Renamed hook and increased usage
HOOK_ALLOW_QUICKSAND -> HOOK_ALLOW_HAZARD_SURFACE
Now also works on lavaboost.
Suggestion by Agent X. May add this hook to the death barrier check.
* Autogen
* Fixed downwarping to quicksand upon popping
As a side effect though, Mario will no longer snap to the floor upon being popped.
Add get_dialog_box_state
Prevent some attacks from registering as pvp attacks.
Clean up all cases of camera.lua
Put gLastCollectedStarOrKey in a better spot.
Clean up my moderator code a bit, changing gIsModerator to boolean.
Brang back kicked, banned and full party messages.
Fixed a warning on older compilers like raspberry pi's and use configAmountofPlayers instead of MAX_PLAYERS
Fixed compiling with the flag DISCORD_SDK off.
Added "Fixed Collisions" to the debug menu.
Added HMC, CCM, RR, BITDW, PSS and TTC to the main menu options.
Fix my own oversight; Prevent the port from being duplicated in the join menu. (temporary fix)
Hopefully bring back the crash handler on windows by not checking for termination signals on windows
* Mod storage & network_discord_id_from_local_index
Introducing mod storage, a key/value system for saving things like high scores or settings or anything like that to AppData\Roaming\sm64ex-coop\sav\mod-name.sav (Windows example)
You can currently save only strings meaning if you want to save a number you'd need to do
mod_storage_save("score", tostring(score))
and then
score = tonumber(mod_storage_load("score"))
To handle types like that.
network_discord_id_from_local_index() returns the discord ID of a player by local index.
Some misc changes I made were removing the unsed ini.h include in save_file.c and making the autogen converters output LF line endings instead of CRLF on windows.
* Prevent getting id if using direct connect
* Update djui_panel_player.c
Why does this bother me?
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
* Readded headstart and cleaned up code
* Added pu prevention, credit to sunk, and cleaned up some comments
* Cleaned up code and added fancy pause exit stuff
* Update network_utils.c
* Revert commit
* Unhardcoded ceiling and floor limits
* Revert "Unhardcoded ceiling and floor limits"
* Revert "Revert "Unhardcoded ceiling and floor limits""
This reverts commit 71b2da4c4b898cda73f211620d138b346370d2ce.
* Let's try that again