Commit Graph

18 Commits (f9f4c619210cc6426e1480b6a541501b658a2b0a)

Author SHA1 Message Date
Isaac0-dev 3fd9c8477b loading screen (#495)
* loading screen

* fix compile error

* Fix animation comparisons after character anim commit

* Cleaned up character sound/anim lookup code

* hopefully fix problems with queued mods

* use dj's changes

* fix compile errors due to upstream merge
2023-11-04 16:55:34 -07:00
EmeraldLockdown c2f1ed69a0 Console Overhaul (#490)
Completely redid the console ui to look more like the rest of coop
    Added log_to_console and djui_console_toggle to lua
    Made the keybind to activate it the tilda key (~) instead of ctrl+f1
2023-10-28 00:18:23 -07:00
xLuigiGamerx 5a1370fb14 Playerlist Improvements and Username Character Limit Increase (#476)
* xLuigiGamerxsDevFork

* xLuigiGamerxsDevFork

* Fixed Accidentally used older character.c file

* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes

* Changed the Makefile back

* Just Fixing up the makefile which for some reason changed

* Fr this time I hopefully fixed the Makefile

* Bruh why did this even change it's fucking annoying

* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace lol)

* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace V2 lol)

* Used MAX_PLAYER_STRING instead of a number

* Apparently math.h wasn't needed

* Me when I use google translate only for it to fuck up french:

* Used MAX_PLAYER_STRING and removed ceils and removed multiplicaion by sPlayerListSize

* Added comment for p variable

* Removed 16

* Update djui_panel_playerlist.c

---------

Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2023-10-20 18:16:49 +02:00
MysterD 00cf5348da Update lang files 2023-06-14 23:25:04 -07:00
MysterD e13a77dd91 Allow object sounds to fade out to 0 2023-06-12 02:20:58 -07:00
Skeltan 2dbaedf5a7 Added Toad default palette + other palette tweaks (#370) 2023-05-03 00:58:19 -07:00
MysterD c69c2c64dc Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
MysterD 83c903b750 Updated lang files (ty SonicDark and murilo) 2023-04-25 22:50:05 -07:00
MysterD 84f5d264eb Added MSAA to OpenGL (SDL2)
Fixed text rendering bug where UVs were rounded incorrectly
2023-04-25 20:27:05 -07:00
MysterD 8e5e7fb12a Update lang files 2023-04-20 21:07:32 -07:00
MysterD ccd508713e Update Portuguese (thanks murlio) 2023-04-20 11:18:46 -07:00
MysterD cc17ff7347 Merge branch 'coopnet' into coop 2023-04-19 00:23:37 -07:00
Agent X 3eb1e96219 Forced 4:3 (#346)
Turn on forced 4:3 in Options -> Display
Forced 4:3 activates in-game and doesn't affect the pause menu but does apply to the game's viewport and mods using DJUI
I've made complete sure this is mod compatible with both RESOLUTION_N64 as well as RESOLUTION_DJUI

Also fixed a small discrepancy with how object count text was rendered on the crash screen.
2023-04-16 23:10:09 -04:00
MysterD 0a142a25f8 Started adding CoopNet 2023-04-09 17:20:07 -07:00
MysterD 2c1f8451f4 Updated lang for French/Portuguese 2023-04-03 20:32:50 -07:00
MysterD 48caad4603 Allowed Drag & Drop importing of mods and DynOS packs 2023-04-03 19:22:22 -07:00
MysterD 02cb879b71 Updated lang files 2023-04-03 15:17:00 -07:00
MysterD 588d906bb0 Added Portuguese lang file (thanks toon, vector, and flipflop bell) 2023-04-03 15:11:36 -07:00