## [:rewind: Lua Reference](lua.md) # Supported Constants - [actions](#actions) - [animations](#animations) - [caps](#caps) - [co-op](#co-op) - [controls](#controls) - [layers](#layers) - [lua](#lua) - [particles](#particles) - [physics](#physics) - [shake](#shake) - [sounds](#sounds)
## [actions](actions) - ACT_ID_MASK - ACT_GROUP_MASK - ACT_GROUP_STATIONARY - ACT_GROUP_MOVING - ACT_GROUP_AIRBORNE - ACT_GROUP_SUBMERGED - ACT_GROUP_CUTSCENE - ACT_GROUP_AUTOMATIC - ACT_GROUP_OBJECT - ACT_FLAG_STATIONARY - ACT_FLAG_MOVING - ACT_FLAG_AIR - ACT_FLAG_INTANGIBLE - ACT_FLAG_SWIMMING - ACT_FLAG_METAL_WATER - ACT_FLAG_SHORT_HITBOX - ACT_FLAG_RIDING_SHELL - ACT_FLAG_INVULNERABLE - ACT_FLAG_BUTT_OR_STOMACH_SLIDE - ACT_FLAG_DIVING - ACT_FLAG_ON_POLE - ACT_FLAG_HANGING - ACT_FLAG_IDLE - ACT_FLAG_ATTACKING - ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION - ACT_FLAG_CONTROL_JUMP_HEIGHT - ACT_FLAG_ALLOW_FIRST_PERSON - ACT_FLAG_PAUSE_EXIT - ACT_FLAG_SWIMMING_OR_FLYING - ACT_FLAG_WATER_OR_TEXT - ACT_FLAG_THROWING - ACT_UNINITIALIZED - ACT_IDLE - ACT_START_SLEEPING - ACT_SLEEPING - ACT_WAKING_UP - ACT_PANTING - ACT_HOLD_PANTING_UNUSED - ACT_HOLD_IDLE - ACT_HOLD_HEAVY_IDLE - ACT_STANDING_AGAINST_WALL - ACT_COUGHING - ACT_SHIVERING - ACT_IN_QUICKSAND - ACT_CROUCHING - ACT_START_CROUCHING - ACT_STOP_CROUCHING - ACT_START_CRAWLING - ACT_STOP_CRAWLING - ACT_SLIDE_KICK_SLIDE_STOP - ACT_SHOCKWAVE_BOUNCE - ACT_FIRST_PERSON - ACT_BACKFLIP_LAND_STOP - ACT_JUMP_LAND_STOP - ACT_DOUBLE_JUMP_LAND_STOP - ACT_FREEFALL_LAND_STOP - ACT_SIDE_FLIP_LAND_STOP - ACT_HOLD_JUMP_LAND_STOP - ACT_HOLD_FREEFALL_LAND_STOP - ACT_AIR_THROW_LAND - ACT_TWIRL_LAND - ACT_LAVA_BOOST_LAND - ACT_TRIPLE_JUMP_LAND_STOP - ACT_LONG_JUMP_LAND_STOP - ACT_GROUND_POUND_LAND - ACT_BRAKING_STOP - ACT_BUTT_SLIDE_STOP - ACT_HOLD_BUTT_SLIDE_STOP - ACT_WALKING - ACT_HOLD_WALKING - ACT_TURNING_AROUND - ACT_FINISH_TURNING_AROUND - ACT_BRAKING - ACT_RIDING_SHELL_GROUND - ACT_HOLD_HEAVY_WALKING - ACT_CRAWLING - ACT_BURNING_GROUND - ACT_DECELERATING - ACT_HOLD_DECELERATING - ACT_BEGIN_SLIDING - ACT_HOLD_BEGIN_SLIDING - ACT_BUTT_SLIDE - ACT_STOMACH_SLIDE - ACT_HOLD_BUTT_SLIDE - ACT_HOLD_STOMACH_SLIDE - ACT_DIVE_SLIDE - ACT_MOVE_PUNCHING - ACT_CROUCH_SLIDE - ACT_SLIDE_KICK_SLIDE - ACT_HARD_BACKWARD_GROUND_KB - ACT_HARD_FORWARD_GROUND_KB - ACT_BACKWARD_GROUND_KB - ACT_FORWARD_GROUND_KB - ACT_SOFT_BACKWARD_GROUND_KB - ACT_SOFT_FORWARD_GROUND_KB - ACT_GROUND_BONK - ACT_DEATH_EXIT_LAND - ACT_JUMP_LAND - ACT_FREEFALL_LAND - ACT_DOUBLE_JUMP_LAND - ACT_SIDE_FLIP_LAND - ACT_HOLD_JUMP_LAND - ACT_HOLD_FREEFALL_LAND - ACT_QUICKSAND_JUMP_LAND - ACT_HOLD_QUICKSAND_JUMP_LAND - ACT_TRIPLE_JUMP_LAND - ACT_LONG_JUMP_LAND - ACT_BACKFLIP_LAND - ACT_JUMP - ACT_DOUBLE_JUMP - ACT_TRIPLE_JUMP - ACT_BACKFLIP - ACT_STEEP_JUMP - ACT_WALL_KICK_AIR - ACT_SIDE_FLIP - ACT_LONG_JUMP - ACT_WATER_JUMP - ACT_DIVE - ACT_FREEFALL - ACT_TOP_OF_POLE_JUMP - ACT_BUTT_SLIDE_AIR - ACT_FLYING_TRIPLE_JUMP - ACT_SHOT_FROM_CANNON - ACT_FLYING - ACT_RIDING_SHELL_JUMP - ACT_RIDING_SHELL_FALL - ACT_VERTICAL_WIND - ACT_HOLD_JUMP - ACT_HOLD_FREEFALL - ACT_HOLD_BUTT_SLIDE_AIR - ACT_HOLD_WATER_JUMP - ACT_TWIRLING - ACT_FORWARD_ROLLOUT - ACT_AIR_HIT_WALL - ACT_RIDING_HOOT - ACT_GROUND_POUND - ACT_SLIDE_KICK - ACT_AIR_THROW - ACT_JUMP_KICK - ACT_BACKWARD_ROLLOUT - ACT_CRAZY_BOX_BOUNCE - ACT_SPECIAL_TRIPLE_JUMP - ACT_BACKWARD_AIR_KB - ACT_FORWARD_AIR_KB - ACT_HARD_FORWARD_AIR_KB - ACT_HARD_BACKWARD_AIR_KB - ACT_BURNING_JUMP - ACT_BURNING_FALL - ACT_SOFT_BONK - ACT_LAVA_BOOST - ACT_GETTING_BLOWN - ACT_THROWN_FORWARD - ACT_THROWN_BACKWARD - ACT_WATER_IDLE - ACT_HOLD_WATER_IDLE - ACT_WATER_ACTION_END - ACT_HOLD_WATER_ACTION_END - ACT_DROWNING - ACT_BACKWARD_WATER_KB - ACT_FORWARD_WATER_KB - ACT_WATER_DEATH - ACT_WATER_SHOCKED - ACT_BREASTSTROKE - ACT_SWIMMING_END - ACT_FLUTTER_KICK - ACT_HOLD_BREASTSTROKE - ACT_HOLD_SWIMMING_END - ACT_HOLD_FLUTTER_KICK - ACT_WATER_SHELL_SWIMMING - ACT_WATER_THROW - ACT_WATER_PUNCH - ACT_WATER_PLUNGE - ACT_CAUGHT_IN_WHIRLPOOL - ACT_METAL_WATER_STANDING - ACT_HOLD_METAL_WATER_STANDING - ACT_METAL_WATER_WALKING - ACT_HOLD_METAL_WATER_WALKING - ACT_METAL_WATER_FALLING - ACT_HOLD_METAL_WATER_FALLING - ACT_METAL_WATER_FALL_LAND - ACT_HOLD_METAL_WATER_FALL_LAND - ACT_METAL_WATER_JUMP - ACT_HOLD_METAL_WATER_JUMP - ACT_METAL_WATER_JUMP_LAND - ACT_HOLD_METAL_WATER_JUMP_LAND - ACT_DISAPPEARED - ACT_INTRO_CUTSCENE - ACT_STAR_DANCE_EXIT - ACT_STAR_DANCE_WATER - ACT_FALL_AFTER_STAR_GRAB - ACT_READING_AUTOMATIC_DIALOG - ACT_READING_NPC_DIALOG - ACT_STAR_DANCE_NO_EXIT - ACT_READING_SIGN - ACT_JUMBO_STAR_CUTSCENE - ACT_WAITING_FOR_DIALOG - ACT_DEBUG_FREE_MOVE - ACT_STANDING_DEATH - ACT_QUICKSAND_DEATH - ACT_ELECTROCUTION - ACT_SUFFOCATION - ACT_DEATH_ON_STOMACH - ACT_DEATH_ON_BACK - ACT_EATEN_BY_BUBBA - ACT_END_PEACH_CUTSCENE - ACT_CREDITS_CUTSCENE - ACT_END_WAVING_CUTSCENE - ACT_PULLING_DOOR - ACT_PUSHING_DOOR - ACT_WARP_DOOR_SPAWN - ACT_EMERGE_FROM_PIPE - ACT_SPAWN_SPIN_AIRBORNE - ACT_SPAWN_SPIN_LANDING - ACT_EXIT_AIRBORNE - ACT_EXIT_LAND_SAVE_DIALOG - ACT_DEATH_EXIT - ACT_UNUSED_DEATH_EXIT - ACT_FALLING_DEATH_EXIT - ACT_SPECIAL_EXIT_AIRBORNE - ACT_SPECIAL_DEATH_EXIT - ACT_FALLING_EXIT_AIRBORNE - ACT_UNLOCKING_KEY_DOOR - ACT_UNLOCKING_STAR_DOOR - ACT_ENTERING_STAR_DOOR - ACT_SPAWN_NO_SPIN_AIRBORNE - ACT_SPAWN_NO_SPIN_LANDING - ACT_BBH_ENTER_JUMP - ACT_BBH_ENTER_SPIN - ACT_TELEPORT_FADE_OUT - ACT_TELEPORT_FADE_IN - ACT_SHOCKED - ACT_SQUISHED - ACT_HEAD_STUCK_IN_GROUND - ACT_BUTT_STUCK_IN_GROUND - ACT_FEET_STUCK_IN_GROUND - ACT_PUTTING_ON_CAP - ACT_HOLDING_POLE - ACT_GRAB_POLE_SLOW - ACT_GRAB_POLE_FAST - ACT_CLIMBING_POLE - ACT_TOP_OF_POLE_TRANSITION - ACT_TOP_OF_POLE - ACT_START_HANGING - ACT_HANGING - ACT_HANG_MOVING - ACT_LEDGE_GRAB - ACT_LEDGE_CLIMB_SLOW_1 - ACT_LEDGE_CLIMB_SLOW_2 - ACT_LEDGE_CLIMB_DOWN - ACT_LEDGE_CLIMB_FAST - ACT_GRABBED - ACT_IN_CANNON - ACT_TORNADO_TWIRLING - ACT_BUBBLED - ACT_PUNCHING - ACT_PICKING_UP - ACT_DIVE_PICKING_UP - ACT_STOMACH_SLIDE_STOP - ACT_PLACING_DOWN - ACT_THROWING - ACT_HEAVY_THROW - ACT_PICKING_UP_BOWSER - ACT_HOLDING_BOWSER - ACT_RELEASING_BOWSER [:arrow_up_small:](#)
## [animations](animations) - MARIO_ANIM_SLOW_LEDGE_GRAB - MARIO_ANIM_FALL_OVER_BACKWARDS - MARIO_ANIM_BACKWARD_AIR_KB - MARIO_ANIM_DYING_ON_BACK - MARIO_ANIM_BACKFLIP - MARIO_ANIM_CLIMB_UP_POLE - MARIO_ANIM_GRAB_POLE_SHORT - MARIO_ANIM_GRAB_POLE_SWING_PART1 - MARIO_ANIM_GRAB_POLE_SWING_PART2 - MARIO_ANIM_HANDSTAND_IDLE - MARIO_ANIM_HANDSTAND_JUMP - MARIO_ANIM_START_HANDSTAND - MARIO_ANIM_RETURN_FROM_HANDSTAND - MARIO_ANIM_IDLE_ON_POLE - MARIO_ANIM_A_POSE - MARIO_ANIM_SKID_ON_GROUND - MARIO_ANIM_STOP_SKID - MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP - MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP - MARIO_ANIM_FAST_LONGJUMP - MARIO_ANIM_SLOW_LONGJUMP - MARIO_ANIM_AIRBORNE_ON_STOMACH - MARIO_ANIM_WALK_WITH_LIGHT_OBJ - MARIO_ANIM_RUN_WITH_LIGHT_OBJ - MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ - MARIO_ANIM_SHIVERING_WARMING_HAND - MARIO_ANIM_SHIVERING_RETURN_TO_IDLE - MARIO_ANIM_SHIVERING - MARIO_ANIM_CLIMB_DOWN_LEDGE - MARIO_ANIM_CREDITS_WAVING - MARIO_ANIM_CREDITS_LOOK_UP - MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP - MARIO_ANIM_CREDITS_RAISE_HAND - MARIO_ANIM_CREDITS_LOWER_HAND - MARIO_ANIM_CREDITS_TAKE_OFF_CAP - MARIO_ANIM_CREDITS_START_WALK_LOOK_UP - MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN - MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN - MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF - MARIO_ANIM_CREDITS_PEACE_SIGN - MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST - MARIO_ANIM_FIRE_LAVA_BURN - MARIO_ANIM_WING_CAP_FLY - MARIO_ANIM_HANG_ON_OWL - MARIO_ANIM_LAND_ON_STOMACH - MARIO_ANIM_AIR_FORWARD_KB - MARIO_ANIM_DYING_ON_STOMACH - MARIO_ANIM_SUFFOCATING - MARIO_ANIM_COUGHING - MARIO_ANIM_THROW_CATCH_KEY - MARIO_ANIM_DYING_FALL_OVER - MARIO_ANIM_IDLE_ON_LEDGE - MARIO_ANIM_FAST_LEDGE_GRAB - MARIO_ANIM_HANG_ON_CEILING - MARIO_ANIM_PUT_CAP_ON - MARIO_ANIM_TAKE_CAP_OFF_THEN_ON - MARIO_ANIM_QUICKLY_PUT_CAP_ON - MARIO_ANIM_HEAD_STUCK_IN_GROUND - MARIO_ANIM_GROUND_POUND_LANDING - MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND - MARIO_ANIM_START_GROUND_POUND - MARIO_ANIM_GROUND_POUND - MARIO_ANIM_BOTTOM_STUCK_IN_GROUND - MARIO_ANIM_IDLE_WITH_LIGHT_OBJ - MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ - MARIO_ANIM_JUMP_WITH_LIGHT_OBJ - MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ - MARIO_ANIM_FALL_WITH_LIGHT_OBJ - MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ - MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ - MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ - MARIO_ANIM_RIDING_SHELL - MARIO_ANIM_WALKING - MARIO_ANIM_FORWARD_FLIP - MARIO_ANIM_JUMP_RIDING_SHELL - MARIO_ANIM_LAND_FROM_DOUBLE_JUMP - MARIO_ANIM_DOUBLE_JUMP_FALL - MARIO_ANIM_SINGLE_JUMP - MARIO_ANIM_LAND_FROM_SINGLE_JUMP - MARIO_ANIM_AIR_KICK - MARIO_ANIM_DOUBLE_JUMP_RISE - MARIO_ANIM_START_FORWARD_SPINNING - MARIO_ANIM_THROW_LIGHT_OBJECT - MARIO_ANIM_FALL_FROM_SLIDE_KICK - MARIO_ANIM_BEND_KNESS_RIDING_SHELL - MARIO_ANIM_LEGS_STUCK_IN_GROUND - MARIO_ANIM_GENERAL_FALL - MARIO_ANIM_GENERAL_LAND - MARIO_ANIM_BEING_GRABBED - MARIO_ANIM_GRAB_HEAVY_OBJECT - MARIO_ANIM_SLOW_LAND_FROM_DIVE - MARIO_ANIM_FLY_FROM_CANNON - MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT - MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT - MARIO_ANIM_MISSING_CAP - MARIO_ANIM_PULL_DOOR_WALK_IN - MARIO_ANIM_PUSH_DOOR_WALK_IN - MARIO_ANIM_UNLOCK_DOOR - MARIO_ANIM_START_REACH_POCKET - MARIO_ANIM_REACH_POCKET - MARIO_ANIM_STOP_REACH_POCKET - MARIO_ANIM_GROUND_THROW - MARIO_ANIM_GROUND_KICK - MARIO_ANIM_FIRST_PUNCH - MARIO_ANIM_SECOND_PUNCH - MARIO_ANIM_FIRST_PUNCH_FAST - MARIO_ANIM_SECOND_PUNCH_FAST - MARIO_ANIM_PICK_UP_LIGHT_OBJ - MARIO_ANIM_PUSHING - MARIO_ANIM_START_RIDING_SHELL - MARIO_ANIM_PLACE_LIGHT_OBJ - MARIO_ANIM_FORWARD_SPINNING - MARIO_ANIM_BACKWARD_SPINNING - MARIO_ANIM_BREAKDANCE - MARIO_ANIM_RUNNING - MARIO_ANIM_RUNNING_UNUSED - MARIO_ANIM_SOFT_BACK_KB - MARIO_ANIM_SOFT_FRONT_KB - MARIO_ANIM_DYING_IN_QUICKSAND - MARIO_ANIM_IDLE_IN_QUICKSAND - MARIO_ANIM_MOVE_IN_QUICKSAND - MARIO_ANIM_ELECTROCUTION - MARIO_ANIM_SHOCKED - MARIO_ANIM_BACKWARD_KB - MARIO_ANIM_FORWARD_KB - MARIO_ANIM_IDLE_HEAVY_OBJ - MARIO_ANIM_STAND_AGAINST_WALL - MARIO_ANIM_SIDESTEP_LEFT - MARIO_ANIM_SIDESTEP_RIGHT - MARIO_ANIM_START_SLEEP_IDLE - MARIO_ANIM_START_SLEEP_SCRATCH - MARIO_ANIM_START_SLEEP_YAWN - MARIO_ANIM_START_SLEEP_SITTING - MARIO_ANIM_SLEEP_IDLE - MARIO_ANIM_SLEEP_START_LYING - MARIO_ANIM_SLEEP_LYING - MARIO_ANIM_DIVE - MARIO_ANIM_SLIDE_DIVE - MARIO_ANIM_GROUND_BONK - MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ - MARIO_ANIM_SLIDE_KICK - MARIO_ANIM_CROUCH_FROM_SLIDE_KICK - MARIO_ANIM_SLIDE_MOTIONLESS - MARIO_ANIM_STOP_SLIDE - MARIO_ANIM_FALL_FROM_SLIDE - MARIO_ANIM_SLIDE - MARIO_ANIM_TIPTOE - MARIO_ANIM_TWIRL_LAND - MARIO_ANIM_TWIRL - MARIO_ANIM_START_TWIRL - MARIO_ANIM_STOP_CROUCHING - MARIO_ANIM_START_CROUCHING - MARIO_ANIM_CROUCHING - MARIO_ANIM_CRAWLING - MARIO_ANIM_STOP_CRAWLING - MARIO_ANIM_START_CRAWLING - MARIO_ANIM_SUMMON_STAR - MARIO_ANIM_RETURN_STAR_APPROACH_DOOR - MARIO_ANIM_BACKWARDS_WATER_KB - MARIO_ANIM_SWIM_WITH_OBJ_PART1 - MARIO_ANIM_SWIM_WITH_OBJ_PART2 - MARIO_ANIM_FLUTTERKICK_WITH_OBJ - MARIO_ANIM_WATER_ACTION_END_WITH_OBJ - MARIO_ANIM_STOP_GRAB_OBJ_WATER - MARIO_ANIM_WATER_IDLE_WITH_OBJ - MARIO_ANIM_DROWNING_PART1 - MARIO_ANIM_DROWNING_PART2 - MARIO_ANIM_WATER_DYING - MARIO_ANIM_WATER_FORWARD_KB - MARIO_ANIM_FALL_FROM_WATER - MARIO_ANIM_SWIM_PART1 - MARIO_ANIM_SWIM_PART2 - MARIO_ANIM_FLUTTERKICK - MARIO_ANIM_WATER_ACTION_END - MARIO_ANIM_WATER_PICK_UP_OBJ - MARIO_ANIM_WATER_GRAB_OBJ_PART2 - MARIO_ANIM_WATER_GRAB_OBJ_PART1 - MARIO_ANIM_WATER_THROW_OBJ - MARIO_ANIM_WATER_IDLE - MARIO_ANIM_WATER_STAR_DANCE - MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE - MARIO_ANIM_GRAB_BOWSER - MARIO_ANIM_SWINGING_BOWSER - MARIO_ANIM_RELEASE_BOWSER - MARIO_ANIM_HOLDING_BOWSER - MARIO_ANIM_HEAVY_THROW - MARIO_ANIM_WALK_PANTING - MARIO_ANIM_WALK_WITH_HEAVY_OBJ - MARIO_ANIM_TURNING_PART1 - MARIO_ANIM_TURNING_PART2 - MARIO_ANIM_SLIDEFLIP_LAND - MARIO_ANIM_SLIDEFLIP - MARIO_ANIM_TRIPLE_JUMP_LAND - MARIO_ANIM_TRIPLE_JUMP - MARIO_ANIM_FIRST_PERSON - MARIO_ANIM_IDLE_HEAD_LEFT - MARIO_ANIM_IDLE_HEAD_RIGHT - MARIO_ANIM_IDLE_HEAD_CENTER - MARIO_ANIM_HANDSTAND_LEFT - MARIO_ANIM_HANDSTAND_RIGHT - MARIO_ANIM_WAKE_FROM_SLEEP - MARIO_ANIM_WAKE_FROM_LYING - MARIO_ANIM_START_TIPTOE - MARIO_ANIM_SLIDEJUMP - MARIO_ANIM_START_WALLKICK - MARIO_ANIM_STAR_DANCE - MARIO_ANIM_RETURN_FROM_STAR_DANCE - MARIO_ANIM_FORWARD_SPINNING_FLIP - MARIO_ANIM_TRIPLE_JUMP_FLY [:arrow_up_small:](#)
## [caps](caps) - MARIO_NORMAL_CAP - MARIO_VANISH_CAP - MARIO_METAL_CAP - MARIO_WING_CAP - MARIO_CAP_ON_HEAD - MARIO_CAP_IN_HAND - MARIO_METAL_SHOCK - MARIO_TELEPORTING - MARIO_UNKNOWN_08 - MARIO_UNKNOWN_13 - MARIO_ACTION_SOUND_PLAYED - MARIO_MARIO_SOUND_PLAYED - MARIO_UNKNOWN_18 - MARIO_PUNCHING - MARIO_KICKING - MARIO_TRIPPING - MARIO_UNKNOWN_25 - MARIO_UNKNOWN_30 - MARIO_UNKNOWN_31 - MARIO_CAP_FLAGS [:arrow_up_small:](#)
## [co-op](co-op) - MAX_PLAYERS
- CT_MARIO - CT_LUIGI - CT_TOAD - CT_WALUIGI - CT_MAX
- NPT_UNKNOWN - NPT_LOCAL - NPT_SERVER - NPT_CLIENT
- UNKNOWN_LOCAL_INDEX - UNKNOWN_GLOBAL_INDEX - UNKNOWN_NETWORK_INDEX [:arrow_up_small:](#)
## [controls](controls) - CONT_A - CONT_B - CONT_G - CONT_START - CONT_UP - CONT_DOWN - CONT_LEFT - CONT_RIGHT - CONT_L - CONT_R - CONT_E - CONT_D - CONT_C - CONT_F
- A_BUTTON - B_BUTTON - L_TRIG - R_TRIG - Z_TRIG - START_BUTTON - U_JPAD - L_JPAD - R_JPAD - D_JPAD - U_CBUTTONS - L_CBUTTONS - R_CBUTTONS - D_CBUTTONS
- INPUT_NONZERO_ANALOG - INPUT_A_PRESSED - INPUT_OFF_FLOOR - INPUT_ABOVE_SLIDE - INPUT_FIRST_PERSON - INPUT_ZERO_MOVEMENT - INPUT_SQUISHED - INPUT_A_DOWN - INPUT_IN_POISON_GAS - INPUT_IN_WATER - INPUT_UNKNOWN_10 - INPUT_INTERACT_OBJ_GRABBABLE - INPUT_UNKNOWN_12 - INPUT_B_PRESSED - INPUT_Z_DOWN - INPUT_Z_PRESSED [:arrow_up_small:](#)
## [layers](layers) - LAYER_FORCE - LAYER_OPAQUE - LAYER_OPAQUE_DECAL - LAYER_OPAQUE_INTER - LAYER_ALPHA - LAYER_TRANSPARENT - LAYER_TRANSPARENT_DECAL - LAYER_TRANSPARENT_INTER [:arrow_up_small:](#)
## [lua](lua) - HOOK_UPDATE - HOOK_MARIO_UPDATE - HOOK_BEFORE_MARIO_UPDATE - HOOK_ON_SET_MARIO_ACTION - HOOK_BEFORE_PHYS_STEP - HOOK_ON_PVP_ATTACK - HOOK_MAX [:arrow_up_small:](#)
## [particles](particles) - PARTICLE_DUST - PARTICLE_VERTICAL_STAR - PARTICLE_2 - PARTICLE_SPARKLES - PARTICLE_HORIZONTAL_STAR - PARTICLE_BUBBLE - PARTICLE_WATER_SPLASH - PARTICLE_IDLE_WATER_WAVE - PARTICLE_SHALLOW_WATER_WAVE - PARTICLE_PLUNGE_BUBBLE - PARTICLE_WAVE_TRAIL - PARTICLE_FIRE - PARTICLE_SHALLOW_WATER_SPLASH - PARTICLE_LEAF - PARTICLE_SNOW - PARTICLE_DIRT - PARTICLE_MIST_CIRCLE - PARTICLE_BREATH - PARTICLE_TRIANGLE - PARTICLE_19
- MODEL_STATE_NOISE_ALPHA - MODEL_STATE_METAL [:arrow_up_small:](#)
## [physics](physics) - GROUND_STEP_LEFT_GROUND - GROUND_STEP_NONE - GROUND_STEP_HIT_WALL - GROUND_STEP_HIT_WALL_STOP_QSTEPS - GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS
- AIR_STEP_CHECK_LEDGE_GRAB - AIR_STEP_CHECK_HANG - AIR_STEP_NONE - AIR_STEP_LANDED - AIR_STEP_HIT_WALL - AIR_STEP_GRABBED_LEDGE - AIR_STEP_GRABBED_CEILING - AIR_STEP_HIT_LAVA_WALL
- WATER_STEP_NONE - WATER_STEP_HIT_FLOOR - WATER_STEP_HIT_CEILING - WATER_STEP_CANCELLED - WATER_STEP_HIT_WALL [:arrow_up_small:](#)
## [shake](shake) - SHAKE_ATTACK - SHAKE_GROUND_POUND - SHAKE_SMALL_DAMAGE - SHAKE_MED_DAMAGE - SHAKE_LARGE_DAMAGE - SHAKE_HIT_FROM_BELOW - SHAKE_FALL_DAMAGE - SHAKE_SHOCK [:arrow_up_small:](#)
## [sounds](sounds) - CHAR_SOUND_YAH_WAH_HOO - CHAR_SOUND_HOOHOO - CHAR_SOUND_YAHOO - CHAR_SOUND_UH - CHAR_SOUND_HRMM - CHAR_SOUND_WAH2 - CHAR_SOUND_WHOA - CHAR_SOUND_EEUH - CHAR_SOUND_ATTACKED - CHAR_SOUND_OOOF - CHAR_SOUND_OOOF2 - CHAR_SOUND_HERE_WE_GO - CHAR_SOUND_YAWNING - CHAR_SOUND_SNORING1 - CHAR_SOUND_SNORING2 - CHAR_SOUND_WAAAOOOW - CHAR_SOUND_HAHA - CHAR_SOUND_HAHA_2 - CHAR_SOUND_UH2 - CHAR_SOUND_UH2_2 - CHAR_SOUND_ON_FIRE - CHAR_SOUND_DYING - CHAR_SOUND_PANTING_COLD - CHAR_SOUND_PANTING - CHAR_SOUND_COUGHING1 - CHAR_SOUND_COUGHING2 - CHAR_SOUND_COUGHING3 - CHAR_SOUND_PUNCH_YAH - CHAR_SOUND_PUNCH_HOO - CHAR_SOUND_MAMA_MIA - CHAR_SOUND_GROUND_POUND_WAH - CHAR_SOUND_DROWNING - CHAR_SOUND_PUNCH_WAH - CHAR_SOUND_YAHOO_WAHA_YIPPEE - CHAR_SOUND_DOH - CHAR_SOUND_GAME_OVER - CHAR_SOUND_HELLO - CHAR_SOUND_PRESS_START_TO_PLAY - CHAR_SOUND_TWIRL_BOUNCE - CHAR_SOUND_SNORING3 - CHAR_SOUND_SO_LONGA_BOWSER - CHAR_SOUND_IMA_TIRED - CHAR_SOUND_MAX
- SOUNDARGS_MASK_BANK - SOUNDARGS_MASK_SOUNDID - SOUNDARGS_MASK_PRIORITY - SOUNDARGS_MASK_STATUS
- SOUNDARGS_SHIFT_BANK - SOUNDARGS_SHIFT_SOUNDID - SOUNDARGS_SHIFT_PRIORITY
- SOUND_STATUS_STOPPED - SOUND_STATUS_STARTING - SOUND_STATUS_PLAYING
- SOUND_LO_BITFLAG_UNK1 - SOUND_NO_ECHO - SOUND_LO_BITFLAG_UNK8
- SOUND_NO_VOLUME_LOSS - SOUND_VIBRATO - SOUND_NO_PRIORITY_LOSS - SOUND_NO_FREQUENCY_LOSS
- NO_SOUND
- SOUND_TERRAIN_DEFAULT - SOUND_TERRAIN_GRASS - SOUND_TERRAIN_WATER - SOUND_TERRAIN_STONE - SOUND_TERRAIN_SPOOKY - SOUND_TERRAIN_SNOW - SOUND_TERRAIN_ICE - SOUND_TERRAIN_SAND
- SOUND_ACTION_TERRAIN_JUMP - SOUND_ACTION_TERRAIN_LANDING - SOUND_ACTION_TERRAIN_STEP - SOUND_ACTION_TERRAIN_BODY_HIT_GROUND - SOUND_ACTION_TERRAIN_STEP_TIPTOE - SOUND_ACTION_TERRAIN_STUCK_IN_GROUND - SOUND_ACTION_TERRAIN_HEAVY_LANDING
- SOUND_ACTION_METAL_JUMP - SOUND_ACTION_METAL_LANDING - SOUND_ACTION_METAL_STEP - SOUND_ACTION_METAL_HEAVY_LANDING - SOUND_ACTION_CLAP_HANDS_COLD - SOUND_ACTION_HANGING_STEP - SOUND_ACTION_QUICKSAND_STEP - SOUND_ACTION_METAL_STEP_TIPTOE - SOUND_ACTION_UNKNOWN430 - SOUND_ACTION_UNKNOWN431 - SOUND_ACTION_UNKNOWN432 - SOUND_ACTION_SWIM - SOUND_ACTION_UNKNOWN434 - SOUND_ACTION_THROW - SOUND_ACTION_KEY_SWISH - SOUND_ACTION_SPIN - SOUND_ACTION_TWIRL - SOUND_ACTION_CLIMB_UP_TREE - SOUND_ACTION_CLIMB_DOWN_TREE - SOUND_ACTION_UNK3C - SOUND_ACTION_UNKNOWN43D - SOUND_ACTION_UNKNOWN43E - SOUND_ACTION_PAT_BACK - SOUND_ACTION_BRUSH_HAIR - SOUND_ACTION_CLIMB_UP_POLE - SOUND_ACTION_METAL_BONK - SOUND_ACTION_UNSTUCK_FROM_GROUND - SOUND_ACTION_HIT - SOUND_ACTION_HIT_2 - SOUND_ACTION_HIT_3 - SOUND_ACTION_BONK - SOUND_ACTION_SHRINK_INTO_BBH - SOUND_ACTION_SWIM_FAST - SOUND_ACTION_METAL_JUMP_WATER - SOUND_ACTION_METAL_LAND_WATER - SOUND_ACTION_METAL_STEP_WATER - SOUND_ACTION_UNK53 - SOUND_ACTION_UNK54 - SOUND_ACTION_UNK55 - SOUND_ACTION_FLYING_FAST - SOUND_ACTION_TELEPORT - SOUND_ACTION_UNKNOWN458 - SOUND_ACTION_BOUNCE_OFF_OBJECT - SOUND_ACTION_SIDE_FLIP_UNK - SOUND_ACTION_READ_SIGN - SOUND_ACTION_UNKNOWN45C - SOUND_ACTION_UNK5D - SOUND_ACTION_INTRO_UNK45E - SOUND_ACTION_INTRO_UNK45F
- SOUND_MOVING_TERRAIN_SLIDE - SOUND_MOVING_TERRAIN_RIDING_SHELL
- SOUND_MOVING_LAVA_BURN - SOUND_MOVING_SLIDE_DOWN_POLE - SOUND_MOVING_SLIDE_DOWN_TREE - SOUND_MOVING_QUICKSAND_DEATH - SOUND_MOVING_SHOCKED - SOUND_MOVING_FLYING - SOUND_MOVING_ALMOST_DROWNING - SOUND_MOVING_AIM_CANNON - SOUND_MOVING_UNK1A - SOUND_MOVING_RIDING_SHELL_LAVA
- SOUND_MARIO_YAH_WAH_HOO - SOUND_MARIO_HOOHOO - SOUND_MARIO_YAHOO - SOUND_MARIO_UH - SOUND_MARIO_HRMM - SOUND_MARIO_WAH2 - SOUND_MARIO_WHOA - SOUND_MARIO_EEUH - SOUND_MARIO_ATTACKED - SOUND_MARIO_OOOF - SOUND_MARIO_OOOF2 - SOUND_MARIO_HERE_WE_GO - SOUND_MARIO_YAWNING - SOUND_MARIO_SNORING1 - SOUND_MARIO_SNORING2 - SOUND_MARIO_WAAAOOOW - SOUND_MARIO_HAHA - SOUND_MARIO_HAHA_2 - SOUND_MARIO_UH2 - SOUND_MARIO_UH2_2 - SOUND_MARIO_ON_FIRE - SOUND_MARIO_DYING - SOUND_MARIO_PANTING_COLD
- SOUND_MARIO_PANTING
- SOUND_MARIO_COUGHING1 - SOUND_MARIO_COUGHING2 - SOUND_MARIO_COUGHING3 - SOUND_MARIO_PUNCH_YAH - SOUND_MARIO_PUNCH_HOO - SOUND_MARIO_MAMA_MIA - SOUND_MARIO_OKEY_DOKEY - SOUND_MARIO_GROUND_POUND_WAH - SOUND_MARIO_DROWNING - SOUND_MARIO_PUNCH_WAH
- SOUND_PEACH_DEAR_MARIO
- SOUND_MARIO_YAHOO_WAHA_YIPPEE
- SOUND_MARIO_DOH - SOUND_MARIO_GAME_OVER - SOUND_MARIO_HELLO - SOUND_MARIO_PRESS_START_TO_PLAY - SOUND_MARIO_TWIRL_BOUNCE - SOUND_MARIO_SNORING3 - SOUND_MARIO_SO_LONGA_BOWSER - SOUND_MARIO_IMA_TIRED
- SOUND_PEACH_MARIO - SOUND_PEACH_POWER_OF_THE_STARS - SOUND_PEACH_THANKS_TO_YOU - SOUND_PEACH_THANK_YOU_MARIO - SOUND_PEACH_SOMETHING_SPECIAL - SOUND_PEACH_BAKE_A_CAKE - SOUND_PEACH_FOR_MARIO - SOUND_PEACH_MARIO2
- SOUND_GENERAL_ACTIVATE_CAP_SWITCH - SOUND_GENERAL_FLAME_OUT - SOUND_GENERAL_OPEN_WOOD_DOOR - SOUND_GENERAL_CLOSE_WOOD_DOOR - SOUND_GENERAL_OPEN_IRON_DOOR - SOUND_GENERAL_CLOSE_IRON_DOOR - SOUND_GENERAL_BUBBLES - SOUND_GENERAL_MOVING_WATER - SOUND_GENERAL_SWISH_WATER - SOUND_GENERAL_QUIET_BUBBLE - SOUND_GENERAL_VOLCANO_EXPLOSION - SOUND_GENERAL_QUIET_BUBBLE2 - SOUND_GENERAL_CASTLE_TRAP_OPEN - SOUND_GENERAL_WALL_EXPLOSION - SOUND_GENERAL_COIN - SOUND_GENERAL_COIN_WATER - SOUND_GENERAL_SHORT_STAR - SOUND_GENERAL_BIG_CLOCK - SOUND_GENERAL_LOUD_POUND - SOUND_GENERAL_LOUD_POUND2 - SOUND_GENERAL_SHORT_POUND1 - SOUND_GENERAL_SHORT_POUND2 - SOUND_GENERAL_SHORT_POUND3 - SOUND_GENERAL_SHORT_POUND4 - SOUND_GENERAL_SHORT_POUND5 - SOUND_GENERAL_SHORT_POUND6 - SOUND_GENERAL_OPEN_CHEST - SOUND_GENERAL_CLAM_SHELL1 - SOUND_GENERAL_BOX_LANDING - SOUND_GENERAL_BOX_LANDING_2 - SOUND_GENERAL_UNKNOWN1 - SOUND_GENERAL_UNKNOWN1_2 - SOUND_GENERAL_CLAM_SHELL2 - SOUND_GENERAL_CLAM_SHELL3 - SOUND_GENERAL_PAINTING_EJECT - SOUND_GENERAL_LEVEL_SELECT_CHANGE - SOUND_GENERAL_PLATFORM - SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION - SOUND_GENERAL_BOWSER_BOMB_EXPLOSION - SOUND_GENERAL_COIN_SPURT - SOUND_GENERAL_COIN_SPURT_2 - SOUND_GENERAL_COIN_SPURT_EU
- SOUND_GENERAL_EXPLOSION6 - SOUND_GENERAL_UNK32 - SOUND_GENERAL_BOAT_TILT1 - SOUND_GENERAL_BOAT_TILT2 - SOUND_GENERAL_COIN_DROP - SOUND_GENERAL_UNKNOWN3_LOWPRIO - SOUND_GENERAL_UNKNOWN3 - SOUND_GENERAL_UNKNOWN3_2 - SOUND_GENERAL_PENDULUM_SWING - SOUND_GENERAL_CHAIN_CHOMP1 - SOUND_GENERAL_CHAIN_CHOMP2 - SOUND_GENERAL_DOOR_TURN_KEY - SOUND_GENERAL_MOVING_IN_SAND - SOUND_GENERAL_UNKNOWN4_LOWPRIO - SOUND_GENERAL_UNKNOWN4 - SOUND_GENERAL_MOVING_PLATFORM_SWITCH - SOUND_GENERAL_CAGE_OPEN - SOUND_GENERAL_QUIET_POUND1_LOWPRIO - SOUND_GENERAL_QUIET_POUND1 - SOUND_GENERAL_BREAK_BOX - SOUND_GENERAL_DOOR_INSERT_KEY - SOUND_GENERAL_QUIET_POUND2 - SOUND_GENERAL_BIG_POUND - SOUND_GENERAL_UNK45 - SOUND_GENERAL_UNK46_LOWPRIO - SOUND_GENERAL_UNK46 - SOUND_GENERAL_CANNON_UP - SOUND_GENERAL_GRINDEL_ROLL - SOUND_GENERAL_EXPLOSION7 - SOUND_GENERAL_SHAKE_COFFIN - SOUND_GENERAL_RACE_GUN_SHOT - SOUND_GENERAL_STAR_DOOR_OPEN - SOUND_GENERAL_STAR_DOOR_CLOSE - SOUND_GENERAL_POUND_ROCK - SOUND_GENERAL_STAR_APPEARS - SOUND_GENERAL_COLLECT_1UP - SOUND_GENERAL_BUTTON_PRESS_LOWPRIO - SOUND_GENERAL_BUTTON_PRESS - SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO - SOUND_GENERAL_BUTTON_PRESS_2 - SOUND_GENERAL_ELEVATOR_MOVE - SOUND_GENERAL_ELEVATOR_MOVE_2 - SOUND_GENERAL_SWISH_AIR - SOUND_GENERAL_SWISH_AIR_2 - SOUND_GENERAL_HAUNTED_CHAIR - SOUND_GENERAL_SOFT_LANDING - SOUND_GENERAL_HAUNTED_CHAIR_MOVE - SOUND_GENERAL_BOWSER_PLATFORM - SOUND_GENERAL_BOWSER_PLATFORM_2 - SOUND_GENERAL_HEART_SPIN - SOUND_GENERAL_POUND_WOOD_POST - SOUND_GENERAL_WATER_LEVEL_TRIG - SOUND_GENERAL_SWITCH_DOOR_OPEN - SOUND_GENERAL_RED_COIN - SOUND_GENERAL_BIRDS_FLY_AWAY - SOUND_GENERAL_METAL_POUND - SOUND_GENERAL_BOING1 - SOUND_GENERAL_BOING2_LOWPRIO - SOUND_GENERAL_BOING2 - SOUND_GENERAL_YOSHI_WALK - SOUND_GENERAL_ENEMY_ALERT1 - SOUND_GENERAL_YOSHI_TALK - SOUND_GENERAL_SPLATTERING - SOUND_GENERAL_BOING3 - SOUND_GENERAL_GRAND_STAR - SOUND_GENERAL_GRAND_STAR_JUMP - SOUND_GENERAL_BOAT_ROCK - SOUND_GENERAL_VANISH_SFX
- SOUND_ENV_WATERFALL1 - SOUND_ENV_WATERFALL2 - SOUND_ENV_ELEVATOR1 - SOUND_ENV_DRONING1 - SOUND_ENV_DRONING2 - SOUND_ENV_WIND1 - SOUND_ENV_MOVING_SAND_SNOW - SOUND_ENV_UNK07 - SOUND_ENV_ELEVATOR2 - SOUND_ENV_WATER - SOUND_ENV_UNKNOWN2 - SOUND_ENV_BOAT_ROCKING1 - SOUND_ENV_ELEVATOR3 - SOUND_ENV_ELEVATOR4 - SOUND_ENV_ELEVATOR4_2 - SOUND_ENV_MOVINGSAND - SOUND_ENV_MERRY_GO_ROUND_CREAKING - SOUND_ENV_WIND2 - SOUND_ENV_UNK12 - SOUND_ENV_SLIDING - SOUND_ENV_STAR - SOUND_ENV_UNKNOWN4 - SOUND_ENV_WATER_DRAIN - SOUND_ENV_METAL_BOX_PUSH - SOUND_ENV_SINK_QUICKSAND
- SOUND_OBJ_SUSHI_SHARK_WATER_SOUND - SOUND_OBJ_MRI_SHOOT - SOUND_OBJ_BABY_PENGUIN_WALK - SOUND_OBJ_BOWSER_WALK - SOUND_OBJ_BOWSER_TAIL_PICKUP - SOUND_OBJ_BOWSER_DEFEATED - SOUND_OBJ_BOWSER_SPINNING - SOUND_OBJ_BOWSER_INHALING - SOUND_OBJ_BIG_PENGUIN_WALK - SOUND_OBJ_BOO_BOUNCE_TOP - SOUND_OBJ_BOO_LAUGH_SHORT - SOUND_OBJ_THWOMP - SOUND_OBJ_CANNON1 - SOUND_OBJ_CANNON2 - SOUND_OBJ_CANNON3 - SOUND_OBJ_JUMP_WALK_WATER - SOUND_OBJ_UNKNOWN2 - SOUND_OBJ_MRI_DEATH - SOUND_OBJ_POUNDING1 - SOUND_OBJ_POUNDING1_HIGHPRIO - SOUND_OBJ_WHOMP_LOWPRIO - SOUND_OBJ_KING_BOBOMB - SOUND_OBJ_BULLY_METAL - SOUND_OBJ_BULLY_EXPLODE - SOUND_OBJ_BULLY_EXPLODE_2 - SOUND_OBJ_POUNDING_CANNON - SOUND_OBJ_BULLY_WALK - SOUND_OBJ_UNKNOWN3 - SOUND_OBJ_UNKNOWN4 - SOUND_OBJ_BABY_PENGUIN_DIVE - SOUND_OBJ_GOOMBA_WALK - SOUND_OBJ_UKIKI_CHATTER_LONG - SOUND_OBJ_MONTY_MOLE_ATTACK - SOUND_OBJ_EVIL_LAKITU_THROW - SOUND_OBJ_UNK23 - SOUND_OBJ_DYING_ENEMY1 - SOUND_OBJ_CANNON4 - SOUND_OBJ_DYING_ENEMY2 - SOUND_OBJ_BOBOMB_WALK - SOUND_OBJ_SOMETHING_LANDING - SOUND_OBJ_DIVING_IN_WATER - SOUND_OBJ_SNOW_SAND1 - SOUND_OBJ_SNOW_SAND2 - SOUND_OBJ_DEFAULT_DEATH - SOUND_OBJ_BIG_PENGUIN_YELL - SOUND_OBJ_WATER_BOMB_BOUNCING - SOUND_OBJ_GOOMBA_ALERT - SOUND_OBJ_WIGGLER_JUMP - SOUND_OBJ_STOMPED - SOUND_OBJ_UNKNOWN6 - SOUND_OBJ_DIVING_INTO_WATER - SOUND_OBJ_PIRANHA_PLANT_SHRINK - SOUND_OBJ_KOOPA_THE_QUICK_WALK - SOUND_OBJ_KOOPA_WALK - SOUND_OBJ_BULLY_WALKING - SOUND_OBJ_DORRIE - SOUND_OBJ_BOWSER_LAUGH - SOUND_OBJ_UKIKI_CHATTER_SHORT - SOUND_OBJ_UKIKI_CHATTER_IDLE - SOUND_OBJ_UKIKI_STEP_DEFAULT - SOUND_OBJ_UKIKI_STEP_LEAVES - SOUND_OBJ_KOOPA_TALK - SOUND_OBJ_KOOPA_DAMAGE - SOUND_OBJ_KLEPTO1 - SOUND_OBJ_KLEPTO2 - SOUND_OBJ_KING_BOBOMB_TALK - SOUND_OBJ_KING_BOBOMB_JUMP - SOUND_OBJ_KING_WHOMP_DEATH - SOUND_OBJ_BOO_LAUGH_LONG - SOUND_OBJ_EEL - SOUND_OBJ_EEL_2 - SOUND_OBJ_EYEROK_SHOW_EYE - SOUND_OBJ_MR_BLIZZARD_ALERT - SOUND_OBJ_SNUFIT_SHOOT - SOUND_OBJ_SKEETER_WALK - SOUND_OBJ_WALKING_WATER - SOUND_OBJ_BIRD_CHIRP3 - SOUND_OBJ_PIRANHA_PLANT_APPEAR - SOUND_OBJ_FLAME_BLOWN - SOUND_OBJ_MAD_PIANO_CHOMPING - SOUND_OBJ_BOBOMB_BUDDY_TALK - SOUND_OBJ_SPINY_UNK59 - SOUND_OBJ_WIGGLER_HIGH_PITCH - SOUND_OBJ_HEAVEHO_TOSSED - SOUND_OBJ_WIGGLER_DEATH - SOUND_OBJ_BOWSER_INTRO_LAUGH - SOUND_OBJ_ENEMY_DEATH_HIGH - SOUND_OBJ_ENEMY_DEATH_LOW - SOUND_OBJ_SWOOP_DEATH - SOUND_OBJ_KOOPA_FLYGUY_DEATH - SOUND_OBJ_POKEY_DEATH - SOUND_OBJ_SNOWMAN_BOUNCE - SOUND_OBJ_SNOWMAN_EXPLODE - SOUND_OBJ_POUNDING_LOUD - SOUND_OBJ_MIPS_RABBIT - SOUND_OBJ_MIPS_RABBIT_WATER - SOUND_OBJ_EYEROK_EXPLODE - SOUND_OBJ_CHUCKYA_DEATH - SOUND_OBJ_WIGGLER_TALK - SOUND_OBJ_WIGGLER_ATTACKED - SOUND_OBJ_WIGGLER_LOW_PITCH - SOUND_OBJ_SNUFIT_SKEETER_DEATH - SOUND_OBJ_BUBBA_CHOMP - SOUND_OBJ_ENEMY_DEFEAT_SHRINK
- SOUND_AIR_BOWSER_SPIT_FIRE - SOUND_AIR_UNK01 - SOUND_AIR_LAKITU_FLY - SOUND_AIR_LAKITU_FLY_HIGHPRIO - SOUND_AIR_AMP_BUZZ - SOUND_AIR_BLOW_FIRE - SOUND_AIR_BLOW_WIND - SOUND_AIR_ROUGH_SLIDE - SOUND_AIR_HEAVEHO_MOVE - SOUND_AIR_UNK07 - SOUND_AIR_BOBOMB_LIT_FUSE - SOUND_AIR_HOWLING_WIND - SOUND_AIR_CHUCKYA_MOVE - SOUND_AIR_PEACH_TWINKLE - SOUND_AIR_CASTLE_OUTDOORS_AMBIENT
- SOUND_MENU_CHANGE_SELECT - SOUND_MENU_REVERSE_PAUSE - SOUND_MENU_PAUSE - SOUND_MENU_PAUSE_HIGHPRIO - SOUND_MENU_PAUSE_2 - SOUND_MENU_MESSAGE_APPEAR - SOUND_MENU_MESSAGE_DISAPPEAR - SOUND_MENU_CAMERA_ZOOM_IN - SOUND_MENU_CAMERA_ZOOM_OUT - SOUND_MENU_PINCH_MARIO_FACE - SOUND_MENU_LET_GO_MARIO_FACE - SOUND_MENU_HAND_APPEAR - SOUND_MENU_HAND_DISAPPEAR - SOUND_MENU_UNK0C - SOUND_MENU_POWER_METER - SOUND_MENU_CAMERA_BUZZ - SOUND_MENU_CAMERA_TURN - SOUND_MENU_UNK10 - SOUND_MENU_CLICK_FILE_SELECT - SOUND_MENU_MESSAGE_NEXT_PAGE - SOUND_MENU_COIN_ITS_A_ME_MARIO - SOUND_MENU_YOSHI_GAIN_LIVES - SOUND_MENU_ENTER_PIPE - SOUND_MENU_EXIT_PIPE - SOUND_MENU_BOWSER_LAUGH - SOUND_MENU_ENTER_HOLE - SOUND_MENU_CLICK_CHANGE_VIEW - SOUND_MENU_CAMERA_UNUSED1 - SOUND_MENU_CAMERA_UNUSED2 - SOUND_MENU_MARIO_CASTLE_WARP - SOUND_MENU_STAR_SOUND - SOUND_MENU_THANK_YOU_PLAYING_MY_GAME - SOUND_MENU_READ_A_SIGN - SOUND_MENU_EXIT_A_SIGN - SOUND_MENU_MARIO_CASTLE_WARP2 - SOUND_MENU_STAR_SOUND_OKEY_DOKEY - SOUND_MENU_STAR_SOUND_LETS_A_GO
- SOUND_MENU_COLLECT_RED_COIN - SOUND_MENU_COLLECT_SECRET
- SOUND_GENERAL2_BOBOMB_EXPLOSION - SOUND_GENERAL2_PURPLE_SWITCH - SOUND_GENERAL2_ROTATING_BLOCK_CLICK - SOUND_GENERAL2_SPINDEL_ROLL - SOUND_GENERAL2_PYRAMID_TOP_SPIN - SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION - SOUND_GENERAL2_BIRD_CHIRP2 - SOUND_GENERAL2_SWITCH_TICK_FAST - SOUND_GENERAL2_SWITCH_TICK_SLOW - SOUND_GENERAL2_STAR_APPEARS - SOUND_GENERAL2_ROTATING_BLOCK_ALERT - SOUND_GENERAL2_BOWSER_EXPLODE - SOUND_GENERAL2_BOWSER_KEY - SOUND_GENERAL2_1UP_APPEAR - SOUND_GENERAL2_RIGHT_ANSWER
- SOUND_OBJ2_BOWSER_ROAR - SOUND_OBJ2_PIRANHA_PLANT_BITE - SOUND_OBJ2_PIRANHA_PLANT_DYING - SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE - SOUND_OBJ2_BULLY_ATTACKED - SOUND_OBJ2_KING_BOBOMB_DAMAGE - SOUND_OBJ2_SCUTTLEBUG_WALK - SOUND_OBJ2_SCUTTLEBUG_ALERT - SOUND_OBJ2_BABY_PENGUIN_YELL - SOUND_OBJ2_SWOOP - SOUND_OBJ2_BIRD_CHIRP1 - SOUND_OBJ2_LARGE_BULLY_ATTACKED - SOUND_OBJ2_EYEROK_SOUND_SHORT - SOUND_OBJ2_WHOMP_SOUND_SHORT - SOUND_OBJ2_EYEROK_SOUND_LONG - SOUND_OBJ2_BOWSER_TELEPORT - SOUND_OBJ2_MONTY_MOLE_APPEAR - SOUND_OBJ2_BOSS_DIALOG_GRUNT - SOUND_OBJ2_MRI_SPINNING [:arrow_up_small:](#)