#include "src/game/envfx_snow.h" const GeoLayout cannon_box_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_set_player_colors), GEO_DISPLAY_LIST(LAYER_OPAQUE, cannon_box_join_mesh_layer_1), GEO_ASM(2, geo_mario_set_player_colors), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, cannon_box_join_mesh_layer_5), GEO_DISPLAY_LIST(LAYER_ALPHA, cannon_box_join_mesh_layer_4), GEO_DISPLAY_LIST(LAYER_OPAQUE, cannon_box_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_ALPHA, cannon_box_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, cannon_box_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), };