#include "dynos.cpp.h" extern "C" { #include "object_fields.h" #include "game/level_update.h" #include "game/object_list_processor.h" } // // Update animations // // Retrieve the current Mario's animation index static s32 RetrieveCurrentMarioAnimationIndex() { struct MarioAnimDmaRelatedThing *_AnimDmaTable = gMarioState->animation->animDmaTable; for (s32 i = 0; i != (s32) _AnimDmaTable->count; ++i) { void *_AnimAddr = _AnimDmaTable->srcAddr + _AnimDmaTable->anim[i].offset; if (_AnimAddr == gMarioState->animation->currentAnimAddr) { return i; } } return -1; } // Retrieve the current animation index // As we don't know the length of the table, let's hope that we'll always find the animation... static s32 RetrieveCurrentAnimationIndex(struct Object *aObject) { if (!aObject->oAnimations || !aObject->header.gfx.animInfo.curAnim) { return -1; } for (s32 i = 0; aObject->oAnimations[i] != NULL; ++i) { if (aObject->oAnimations[i] == aObject->header.gfx.animInfo.curAnim) { return i; } } return -1; } // Must be called twice, before and after geo_set_animation_globals void DynOS_Gfx_SwapAnimations(void *aPtr) { static Animation *pDefaultAnimation = NULL; static Animation sGfxDataAnimation; // Does the object has a model? struct Object *_Object = (struct Object *) aPtr; if (!_Object->header.gfx.sharedChild) { return; } // Swap the current animation with the one from the Gfx data if (!pDefaultAnimation) { pDefaultAnimation = _Object->header.gfx.animInfo.curAnim; // Actor index s32 _ActorIndex = DynOS_Geo_GetActorIndex(_Object->header.gfx.sharedChild->georef); if (_ActorIndex == -1) { return; } // Gfx data GfxData *_GfxData = DynOS_Gfx_GetActorList()[_ActorIndex].mGfxData; if (!_GfxData) { return; } // Animation table if (_GfxData->mAnimationTable.Empty()) { return; } // Animation index s32 _AnimIndex = (_Object == gMarioObject ? RetrieveCurrentMarioAnimationIndex() : RetrieveCurrentAnimationIndex(_Object)); if (_AnimIndex == -1) { return; } // Animation data const AnimData *_AnimData = (const AnimData *) _GfxData->mAnimationTable[_AnimIndex].second; if (_AnimData) { sGfxDataAnimation.flags = _AnimData->mFlags; sGfxDataAnimation.animYTransDivisor = _AnimData->mUnk02; sGfxDataAnimation.startFrame = _AnimData->mUnk04; sGfxDataAnimation.loopStart = _AnimData->mUnk06; sGfxDataAnimation.loopEnd = _AnimData->mUnk08; sGfxDataAnimation.unusedBoneCount = _AnimData->mUnk0A.second; sGfxDataAnimation.values = _AnimData->mValues.second.begin(); sGfxDataAnimation.index = _AnimData->mIndex.second.begin(); sGfxDataAnimation.length = _AnimData->mLength; _Object->header.gfx.animInfo.curAnim = &sGfxDataAnimation; } // Restore the default animation } else { _Object->header.gfx.animInfo.curAnim = pDefaultAnimation; pDefaultAnimation = NULL; } } // // Update models // void DynOS_Gfx_Update() { if (gObjectLists) { // Check packs Array _Enabled; const Array &pDynosPacks = DynOS_Gfx_GetPacks(); for (s32 i = 0; i != pDynosPacks.Count(); ++i) { #ifdef COOP // TODO: needs to be adjusted from djui _Enabled.Add(true); #else _Enabled.Add(DynOS_Opt_GetValue(String("dynos_pack_%d", i))); #endif } // Loop through all object lists for (s32 list : { OBJ_LIST_PLAYER, OBJ_LIST_DESTRUCTIVE, OBJ_LIST_GENACTOR, OBJ_LIST_PUSHABLE, OBJ_LIST_LEVEL, OBJ_LIST_DEFAULT, OBJ_LIST_SURFACE, OBJ_LIST_POLELIKE, OBJ_LIST_UNIMPORTANT }) { struct Object *_Head = (struct Object *) &gObjectLists[list]; for (struct Object *_Object = (struct Object *) _Head->header.next; _Object != _Head; _Object = (struct Object *) _Object->header.next) { if (_Object->header.gfx.sharedChild) { // Actor index s32 _ActorIndex = DynOS_Geo_GetActorIndex(_Object->header.gfx.sharedChild->georef); if (_ActorIndex != -1) { // Replace the object's model and animations ActorGfx *_ActorGfx = &DynOS_Gfx_GetActorList()[_ActorIndex]; for (s32 i = 0; i != pDynosPacks.Count(); ++i) { // If enabled and no pack is selected // load the pack's model and replace the default actor's model if (_Enabled[i] && _ActorGfx->mPackIndex == -1) { // Load Gfx data from binary GfxData *_GfxData = DynOS_Gfx_LoadFromBinary(pDynosPacks[i]->mPath, DynOS_Geo_GetActorName(_ActorIndex)); if (_GfxData) { _ActorGfx->mPackIndex = i; _ActorGfx->mGfxData = _GfxData; _ActorGfx->mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode((*(_GfxData->mGeoLayouts.end() - 1))->mData, true); _ActorGfx->mGraphNode->georef = DynOS_Geo_GetActorLayout(_ActorIndex); break; } } // If disabled and this pack is the one selected // replace the actor's model by the default one else if (!_Enabled[i] && _ActorGfx->mPackIndex == i) { _ActorGfx->mPackIndex = -1; _ActorGfx->mGfxData = NULL; _ActorGfx->mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(DynOS_Geo_GetActorLayout(_ActorIndex), true); } } // Update object _Object->header.gfx.sharedChild = _ActorGfx->mGraphNode; } } } } } }