#include "dynos.cpp.h" extern "C" { #include "object_fields.h" #include "game/object_helpers.h" #include "game/segment2.h" #include "game/level_geo.h" #include "game/level_update.h" #include "game/moving_texture.h" #include "game/paintings.h" #include "game/geo_misc.h" #include "game/mario_misc.h" #include "game/mario_actions_cutscene.h" #include "game/screen_transition.h" #include "game/object_list_processor.h" #include "game/behavior_actions.h" #include "game/rendering_graph_node.h" #include "actors/common0.h" #include "actors/common1.h" #include "actors/group0.h" #include "actors/group1.h" #include "actors/group2.h" #include "actors/group3.h" #include "actors/group4.h" #include "actors/group5.h" #include "actors/group6.h" #include "actors/group7.h" #include "actors/group8.h" #include "actors/group9.h" #include "actors/group10.h" #include "actors/group11.h" #include "actors/group12.h" #include "actors/group13.h" #include "actors/group14.h" #include "actors/group15.h" #include "actors/group16.h" #include "actors/group17.h" #include "actors/custom0.h" #include "actors/zcustom0.h" } // // String // static const struct { const char *mStr; u8 mChar64; s32 mWidth; } sSm64CharMap[] = { { "0", 0x00, 7 }, { "1", 0x01, 7 }, { "2", 0x02, 7 }, { "3", 0x03, 7 }, { "4", 0x04, 7 }, { "5", 0x05, 7 }, { "6", 0x06, 7 }, { "7", 0x07, 7 }, { "8", 0x08, 7 }, { "9", 0x09, 7 }, { "A", 0x0A, 6 }, { "B", 0x0B, 6 }, { "C", 0x0C, 6 }, { "D", 0x0D, 6 }, { "E", 0x0E, 6 }, { "F", 0x0F, 6 }, { "G", 0x10, 6 }, { "H", 0x11, 6 }, { "I", 0x12, 5 }, { "J", 0x13, 6 }, { "K", 0x14, 6 }, { "L", 0x15, 5 }, { "M", 0x16, 8 }, { "N", 0x17, 8 }, { "O", 0x18, 6 }, { "P", 0x19, 6 }, { "Q", 0x1A, 6 }, { "R", 0x1B, 6 }, { "S", 0x1C, 6 }, { "T", 0x1D, 5 }, { "U", 0x1E, 6 }, { "V", 0x1F, 6 }, { "W", 0x20, 8 }, { "X", 0x21, 7 }, { "Y", 0x22, 6 }, { "Z", 0x23, 6 }, { "a", 0x24, 6 }, { "b", 0x25, 5 }, { "c", 0x26, 5 }, { "d", 0x27, 6 }, { "e", 0x28, 5 }, { "f", 0x29, 5 }, { "g", 0x2A, 6 }, { "h", 0x2B, 5 }, { "i", 0x2C, 4 }, { "j", 0x2D, 5 }, { "k", 0x2E, 5 }, { "l", 0x2F, 3 }, { "m", 0x30, 7 }, { "n", 0x31, 5 }, { "o", 0x32, 5 }, { "p", 0x33, 5 }, { "q", 0x34, 6 }, { "r", 0x35, 5 }, { "s", 0x36, 5 }, { "t", 0x37, 5 }, { "u", 0x38, 5 }, { "v", 0x39, 5 }, { "w", 0x3A, 7 }, { "x", 0x3B, 7 }, { "y", 0x3C, 5 }, { "z", 0x3D, 5 }, { "\'", 0x3E, 4 }, { ".", 0x3F, 4 }, { "^", 0x50, 8 }, { "|", 0x51, 8 }, { "<", 0x52, 8 }, { ">", 0x53, 8 }, { "[A]", 0x54, 7 }, { "[B]", 0x55, 7 }, { "[C]", 0x56, 6 }, { "[Z]", 0x57, 7 }, { "[R]", 0x58, 7 }, { ",", 0x6F, 4 }, { " ", 0x9E, 5 }, { "-", 0x9F, 6 }, { "/", 0xD0, 10 }, { "[%]", 0xE0, 7 }, { "(", 0xE1, 5 }, { ")(", 0xE2, 10 }, { ")", 0xE3, 5 }, { "+", 0xE4, 9 }, { "&", 0xE5, 8 }, { ":", 0xE6, 4 }, { "!", 0xF2, 5 }, { "%", 0xF3, 7 }, { "?", 0xF4, 7 }, { "~", 0xF7, 8 }, { "$", 0xF9, 8 }, { "@", 0xFA, 10 }, { "*", 0xFB, 6 }, { "=", 0xFD, 10 }, { "\n", 0xFE, 0 }, }; static const char *DynOS_String_AddChar64(u8 *aStr64, const char *pStr, s32 &aIndex) { for (const auto &c : sSm64CharMap) { if (strstr(pStr, c.mStr) == pStr) { aStr64[aIndex++] = c.mChar64; return pStr + strlen(c.mStr); } } // Put a space by default aStr64[aIndex++] = 0x9E; return pStr + 1; } u8 *DynOS_String_Convert(const char *aString, bool aHeapAlloc) { // Allocation static u8 sStringBuffer[8][2048]; static u32 sStringBufferIndex = 0; u8 *_Str64; if (aHeapAlloc) { _Str64 = New(2048); } else { _Str64 = sStringBuffer[sStringBufferIndex]; sStringBufferIndex = (sStringBufferIndex + 1) % 8; } // Conversion memset(_Str64, 0xFF, 2048); const char *pStr = aString; for (s32 i = 0; *pStr != 0 && i < 2047;) { pStr = DynOS_String_AddChar64(_Str64, pStr, i); } return _Str64; } u8 *DynOS_String_Decapitalize(u8 *aStr64) { bool _WasSpace = true; for (u8 *pStr64 = aStr64; *pStr64 != 0xFF; pStr64++) { if (*pStr64 >= 10 && *pStr64 <= 35) { if (_WasSpace) _WasSpace = false; else *pStr64 += 26; } else if (*pStr64 >= 63) { _WasSpace = true; } } return aStr64; } s32 DynOS_String_Length(const u8 *aStr64) { s32 _Length = 0; for (; aStr64 && *aStr64 != 255; aStr64++, _Length++); return _Length; } s32 DynOS_String_WidthChar64(u8 aChar64) { for (const auto &c : sSm64CharMap) { if (c.mChar64 == aChar64) { return c.mWidth; } } return 0; } s32 DynOS_String_Width(const u8 *aStr64) { s32 _Width = 0; for (; *aStr64 != 0xFF; aStr64++) { _Width += DynOS_String_WidthChar64(*aStr64); } return _Width; } // // Geo // static void *geo_rotate_3d_coin(s32 callContext, void *node, UNUSED void *c) { if (callContext == GEO_CONTEXT_RENDER) { struct Object *obj = (struct Object *) gCurGraphNodeObject; struct GraphNodeRotation *rotNode = (struct GraphNodeRotation *) ((struct GraphNode *) node)->next; rotNode->rotation[0] = 0; rotNode->rotation[1] = obj->oAnimState; rotNode->rotation[2] = 0; obj->oAnimState += 0x0800; } return NULL; } // // Actors // // &__Actors() #define define_actor(geo) (const void *) #geo, (const void *) geo static const void *sDynosActors[] = { define_actor(amp_geo), define_actor(birds_geo), define_actor(blargg_geo), define_actor(blue_coin_switch_geo), define_actor(black_bobomb_geo), define_actor(bobomb_buddy_geo), define_actor(boo_geo), define_actor(boo_castle_geo), define_actor(bookend_geo), define_actor(bookend_part_geo), define_actor(bowling_ball_geo), define_actor(bowling_ball_track_geo), define_actor(bowser_geo), define_actor(bowser2_geo), define_actor(bowser_bomb_geo), define_actor(bowser_flames_geo), define_actor(bowser_impact_smoke_geo), define_actor(bowser_1_yellow_sphere_geo), define_actor(invisible_bowser_accessory_geo), define_actor(bowser_key_geo), define_actor(bowser_key_cutscene_geo), define_actor(breakable_box_geo), define_actor(breakable_box_small_geo), define_actor(bub_geo), define_actor(bubba_geo), define_actor(bubble_geo), define_actor(bullet_bill_geo), define_actor(bully_geo), define_actor(bully_boss_geo), define_actor(burn_smoke_geo), define_actor(butterfly_geo), define_actor(cannon_barrel_geo), define_actor(cannon_base_geo), define_actor(cap_switch_geo), define_actor(cartoon_star_geo), define_actor(chain_chomp_geo), define_actor(checkerboard_platform_geo), define_actor(chilly_chief_geo), define_actor(chilly_chief_big_geo), define_actor(chuckya_geo), define_actor(clam_shell_geo), define_actor(yellow_coin_geo), define_actor(yellow_coin_no_shadow_geo), define_actor(blue_coin_geo), define_actor(blue_coin_no_shadow_geo), define_actor(red_coin_geo), define_actor(red_coin_no_shadow_geo), define_actor(dirt_animation_geo), define_actor(dorrie_geo), define_actor(cabin_door_geo), define_actor(castle_door_geo), define_actor(castle_door_0_star_geo), define_actor(castle_door_1_star_geo), define_actor(castle_door_3_stars_geo), define_actor(haunted_door_geo), define_actor(hazy_maze_door_geo), define_actor(metal_door_geo), define_actor(key_door_geo), define_actor(wooden_door_geo), define_actor(enemy_lakitu_geo), define_actor(exclamation_box_geo), define_actor(exclamation_box_outline_geo), define_actor(explosion_geo), define_actor(eyerok_left_hand_geo), define_actor(eyerok_right_hand_geo), define_actor(fish_geo), define_actor(cyan_fish_geo), define_actor(flyguy_geo), define_actor(red_flame_geo), define_actor(red_flame_shadow_geo), define_actor(blue_flame_geo), define_actor(fwoosh_geo), define_actor(goomba_geo), define_actor(haunted_cage_geo), define_actor(haunted_chair_geo), define_actor(heart_geo), define_actor(heave_ho_geo), define_actor(hoot_geo), define_actor(king_bobomb_geo), define_actor(klepto_geo), define_actor(koopa_with_shell_geo), define_actor(koopa_without_shell_geo), define_actor(koopa_flag_geo), define_actor(koopa_shell_geo), define_actor(lakitu_geo), define_actor(mad_piano_geo), define_actor(manta_seg5_geo_05008D14), define_actor(mario_geo), define_actor(marios_cap_geo), define_actor(marios_metal_cap_geo), define_actor(marios_wing_cap_geo), define_actor(marios_winged_metal_cap_geo), define_actor(metal_box_geo), define_actor(metallic_ball_geo), define_actor(mips_geo), define_actor(mist_geo), define_actor(moneybag_geo), define_actor(monty_mole_geo), define_actor(mr_blizzard_geo), define_actor(mr_blizzard_hidden_geo), define_actor(mr_i_geo), define_actor(mr_i_iris_geo), define_actor(mushroom_1up_geo), define_actor(number_geo), define_actor(peach_geo), define_actor(penguin_geo), define_actor(piranha_plant_geo), define_actor(pokey_head_geo), define_actor(pokey_body_part_geo), define_actor(purple_marble_geo), define_actor(purple_switch_geo), define_actor(scuttlebug_geo), define_actor(seaweed_geo), define_actor(skeeter_geo), define_actor(small_key_geo), define_actor(small_water_splash_geo), define_actor(smoke_geo), define_actor(snufit_geo), define_actor(sparkles_geo), define_actor(sparkles_animation_geo), define_actor(spindrift_geo), define_actor(spiny_geo), define_actor(spiny_ball_geo), define_actor(star_geo), define_actor(transparent_star_geo), define_actor(sushi_geo), define_actor(swoop_geo), define_actor(thwomp_geo), define_actor(toad_geo), define_actor(treasure_chest_base_geo), define_actor(treasure_chest_lid_geo), define_actor(bubbly_tree_geo), define_actor(spiky_tree_geo), define_actor(snow_tree_geo), define_actor(palm_tree_geo), define_actor(leaves_geo), define_actor(tweester_geo), define_actor(ukiki_geo), define_actor(unagi_geo), define_actor(warp_pipe_geo), define_actor(water_bomb_geo), define_actor(water_bomb_shadow_geo), define_actor(water_ring_geo), define_actor(water_splash_geo), define_actor(idle_water_wave_geo), define_actor(wave_trail_geo), define_actor(white_particle_geo), define_actor(white_puff_geo), define_actor(whomp_geo), define_actor(wiggler_head_geo), define_actor(wiggler_body_geo), define_actor(wooden_post_geo), define_actor(wooden_signpost_geo), define_actor(yellow_sphere_geo), define_actor(yoshi_geo), define_actor(yoshi_egg_geo), // coop models define_actor(error_model_geo), define_actor(luigi_geo), define_actor(luigis_cap_geo), define_actor(luigis_metal_cap_geo), define_actor(luigis_wing_cap_geo), define_actor(luigis_winged_metal_cap_geo), define_actor(toad_player_geo), define_actor(toads_cap_geo), define_actor(toads_metal_cap_geo), define_actor(toads_wing_cap_geo), define_actor(waluigi_geo), define_actor(waluigis_cap_geo), define_actor(waluigis_metal_cap_geo), define_actor(waluigis_wing_cap_geo), define_actor(waluigis_winged_metal_cap_geo), define_actor(wario_geo), define_actor(warios_cap_geo), define_actor(warios_metal_cap_geo), define_actor(warios_wing_cap_geo), define_actor(warios_winged_metal_cap_geo), }; static Array> sDynosCustomActors; void DynOS_Geo_AddActorCustom(const SysPath &aPackFolder, const char *aActorName) { // check for duplicates bool isUnique = true; s32 foundIndex = -1; for (s32 i = 0; i < DynOS_Geo_GetActorCount(); ++i) { if (!strcmp(DynOS_Geo_GetActorName(i), aActorName)) { isUnique = false; foundIndex = i; break; } } u16 actorLen = strlen(aActorName); char* actorName = (char*)calloc(1, sizeof(char) * (actorLen + 1)); strcpy(actorName, aActorName); GfxData *_GfxData = DynOS_Actor_LoadFromBinary(aPackFolder, actorName); if (!_GfxData) { free(actorName); return; } void* geoLayout = (*(_GfxData->mGeoLayouts.end() - 1))->mData; if (!geoLayout) { free(actorName); return; } // Add to custom actors s32 index = DynOS_Geo_GetActorCount(); if (isUnique) { sDynosCustomActors.Add({ actorName, geoLayout }); } else { index = foundIndex; free(actorName); } // Alloc and init the actors gfx list Array &pActorGfxList = DynOS_Gfx_GetActorList(); pActorGfxList.Resize(DynOS_Geo_GetActorCount()); pActorGfxList[index].mPackIndex = 99; pActorGfxList[index].mGfxData = _GfxData; pActorGfxList[index].mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, true); } s32 DynOS_Geo_GetActorCount() { s32 arrayCount = (s32) (sizeof(sDynosActors) / (2 * sizeof(sDynosActors[0]))); return (s32) arrayCount + sDynosCustomActors.Count(); } const char *DynOS_Geo_GetActorName(s32 aIndex) { s32 arrayCount = (s32) (sizeof(sDynosActors) / (2 * sizeof(sDynosActors[0]))); if (aIndex < arrayCount) { return (const char *) sDynosActors[2 * aIndex]; } return sDynosCustomActors[aIndex - arrayCount].first; } const void *DynOS_Geo_GetActorLayout(s32 aIndex) { s32 arrayCount = (s32) (sizeof(sDynosActors) / (2 * sizeof(sDynosActors[0]))); if (aIndex < arrayCount) { return (const void *) sDynosActors[2 * aIndex + 1]; } return sDynosCustomActors[aIndex - arrayCount].second; } const void *DynOS_Geo_GetActorLayoutFromName(const char *aActorName) { for (s32 i = 0; i < DynOS_Geo_GetActorCount(); ++i) { if (!strcmp(DynOS_Geo_GetActorName(i), aActorName)) { return DynOS_Geo_GetActorLayout(i); } } return NULL; } s32 DynOS_Geo_GetActorIndex(const void *aGeoLayout) { for (s32 i = 0; i < DynOS_Geo_GetActorCount(); ++i) { if (DynOS_Geo_GetActorLayout(i) == aGeoLayout) { return i; } } return -1; } bool DynOS_Geo_IsCustomActor(s32 aIndex) { s32 arrayCount = (s32) (sizeof(sDynosActors) / (2 * sizeof(sDynosActors[0]))); return aIndex >= arrayCount; } // // Geo Functions // static const Array> &__GeoFunctions() { #define define_geo_function(name) { #name, (void *) name } static const Array> sGeoFunctions = { define_geo_function(geo_mirror_mario_set_alpha), define_geo_function(geo_switch_mario_stand_run), define_geo_function(geo_switch_mario_eyes), define_geo_function(geo_mario_tilt_torso), define_geo_function(geo_mario_head_rotation), define_geo_function(geo_switch_mario_hand), define_geo_function(geo_mario_hand_foot_scaler), define_geo_function(geo_switch_mario_cap_effect), define_geo_function(geo_switch_mario_cap_on_off), define_geo_function(geo_mario_rotate_wing_cap_wings), define_geo_function(geo_switch_mario_hand_grab_pos), define_geo_function(geo_render_mirror_mario), define_geo_function(geo_mirror_mario_backface_culling), define_geo_function(geo_update_projectile_pos_from_parent), define_geo_function(geo_update_layer_transparency), define_geo_function(geo_switch_anim_state), define_geo_function(geo_switch_area), define_geo_function(geo_camera_main), define_geo_function(geo_camera_fov), define_geo_function(geo_envfx_main), define_geo_function(geo_skybox_main), define_geo_function(geo_wdw_set_initial_water_level), define_geo_function(geo_movtex_pause_control), define_geo_function(geo_movtex_draw_water_regions), define_geo_function(geo_movtex_draw_nocolor), define_geo_function(geo_movtex_draw_colored), define_geo_function(geo_movtex_draw_colored_no_update), define_geo_function(geo_movtex_draw_colored_2_no_update), define_geo_function(geo_movtex_update_horizontal), define_geo_function(geo_movtex_draw_colored_no_update), define_geo_function(geo_painting_draw), define_geo_function(geo_painting_update), define_geo_function(geo_exec_inside_castle_light), define_geo_function(geo_exec_flying_carpet_timer_update), define_geo_function(geo_exec_flying_carpet_create), define_geo_function(geo_exec_cake_end_screen), define_geo_function(geo_cannon_circle_base), define_geo_function(geo_move_mario_part_from_parent), define_geo_function(geo_bits_bowser_coloring), define_geo_function(geo_update_body_rot_from_parent), define_geo_function(geo_switch_bowser_eyes), define_geo_function(geo_switch_tuxie_mother_eyes), define_geo_function(geo_update_held_mario_pos), define_geo_function(geo_snufit_move_mask), define_geo_function(geo_snufit_scale_body), define_geo_function(geo_scale_bowser_key), { "geo_rotate_coin", (void *) geo_rotate_3d_coin }, define_geo_function(geo_offset_klepto_held_object), define_geo_function(geo_switch_peach_eyes), // coop-specific define_geo_function(geo_mario_set_player_colors), }; #undef define_geo_function return sGeoFunctions; } #define sGeoFunctions __GeoFunctions() void *DynOS_Geo_GetFunctionPointerFromName(const String &aName) { for (const auto &_GeoFunction : sGeoFunctions) { if (aName == _GeoFunction.first) { return _GeoFunction.second; } }; return NULL; } void *DynOS_Geo_GetFunctionPointerFromIndex(s32 aIndex) { return sGeoFunctions[aIndex].second; } s32 DynOS_Geo_GetFunctionIndex(const void *aPtr) { for (const auto &_GeoFunction : sGeoFunctions) { if (_GeoFunction.second == aPtr) { return (s32) (&_GeoFunction - sGeoFunctions.begin()); } } return -1; } static void _RelocateGraphNodePointers(struct GraphNode *aHead, u64 aOffset) { struct GraphNode *_Node = aHead; do { if (_Node->prev) { _Node->prev = (struct GraphNode *) ((u64) _Node->prev + aOffset); } if (_Node->next) { _Node->next = (struct GraphNode *) ((u64) _Node->next + aOffset); } if (_Node->parent) { _Node->parent = (struct GraphNode *) ((u64) _Node->parent + aOffset); } if (_Node->children) { _Node->children = (struct GraphNode *) ((u64) _Node->children + aOffset); _RelocateGraphNodePointers(_Node->children, aOffset); } _Node = _Node->next; } while (_Node != aHead); } void *DynOS_Geo_GetGraphNode(const void *aGeoLayout, bool aKeepInMemory) { static Array> sLoadedGraphNodes; if (aKeepInMemory) { s32 _LoadedGraphNodeIndex = sLoadedGraphNodes.FindIf([&aGeoLayout](const Pair &aLoadedGraphNode) { return aLoadedGraphNode.first == aGeoLayout; }); if (_LoadedGraphNodeIndex != -1) { return sLoadedGraphNodes[_LoadedGraphNodeIndex].second; } } // Process the geo layout on a large pool of memory (16 MB) struct AllocOnlyPool *_Pool = (struct AllocOnlyPool *) calloc(1, 0x1000000); _Pool->totalSpace = 0x1000000 - sizeof(struct AllocOnlyPool); _Pool->usedSpace = 0; _Pool->startPtr = (u8 *) _Pool + sizeof(struct AllocOnlyPool); _Pool->freePtr = (u8 *) _Pool + sizeof(struct AllocOnlyPool); void *_Processed = process_geo_layout(_Pool, (void *) aGeoLayout); // Copy the graph node data to the minimum amount of memory needed if (_Processed && _Pool->usedSpace != 0) { struct GraphNode *_Node = (struct GraphNode *) calloc(1, _Pool->usedSpace); memcpy(_Node, _Pool->startPtr, _Pool->usedSpace); // Relocate all graph pointers u64 _Offset = (u64) _Node - (u64) _Pool->startPtr; _RelocateGraphNodePointers(_Node, _Offset); // Add it to loaded graph nodes if (aKeepInMemory) { sLoadedGraphNodes.Add({ (void *) aGeoLayout, (void *) _Node }); } free(_Pool); return _Node; } free(_Pool); return NULL; } //////////////// // Collisions // //////////////// static Array*>> sDynosCollisions; void DynOS_Col_Add(const SysPath &aPackFolder, const char *aCollisionName) { // check for duplicates for (s32 i = 0; i < sDynosCollisions.Count(); ++i) { if (!strcmp(sDynosCollisions[i].first, aCollisionName)) { return; } } u16 collisionLen = strlen(aCollisionName); char* collisionName = (char*)calloc(1, sizeof(char) * (collisionLen + 1)); strcpy(collisionName, aCollisionName); DataNode* _Node = DynOS_Col_LoadFromBinary(aPackFolder, collisionName); if (!_Node) { free(collisionName); return; } // Add to collisions sDynosCollisions.Add({ collisionName, _Node }); } Collision* DynOS_Col_Get(const char* collisionName) { for (s32 i = 0; i < sDynosCollisions.Count(); ++i) { if (!strcmp(sDynosCollisions[i].first, collisionName)) { return sDynosCollisions[i].second->mData; } } return NULL; } //////////// // Levels // //////////// static Array> sDynosCustomLevelScripts; void DynOS_Lvl_Add(const SysPath &aPackFolder, const char *aLevelName) { // check for duplicates for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) { if (!strcmp(sDynosCustomLevelScripts[i].first, aLevelName)) { return; } } u16 levelLen = strlen(aLevelName); char* levelName = (char*)calloc(1, sizeof(char) * (levelLen + 1)); strcpy(levelName, aLevelName); GfxData* _Node = DynOS_Lvl_LoadFromBinary(aPackFolder, levelName); if (!_Node) { free(levelName); return; } // Add to levels sDynosCustomLevelScripts.Add({ levelName, _Node }); } LevelScript* DynOS_Lvl_Get(const char* levelName) { for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) { if (!strcmp(sDynosCustomLevelScripts[i].first, levelName)) { auto& scripts = sDynosCustomLevelScripts[i].second->mLevelScripts; return scripts[scripts.Count() - 1]->mData; } } return NULL; }