#include "src/game/envfx_snow.h" const GeoLayout fire_flower[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, fire_flower_Cube_002_mesh_layer_1), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, fire_flower_Cube_002_mesh_layer_5), GEO_DISPLAY_LIST(LAYER_OPAQUE, fire_flower_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, fire_flower_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), };