const Collision big_paddle_collision[] = { COL_INIT(), COL_VERTEX_INIT(24), COL_VERTEX(-40, -40, -400), COL_VERTEX(-120, 40, -400), COL_VERTEX(-120, 40, -800), COL_VERTEX(-40, -40, -720), COL_VERTEX(120, 40, -800), COL_VERTEX(40, -40, -720), COL_VERTEX(120, 40, -400), COL_VERTEX(40, -40, -400), COL_VERTEX(-40, -40, 40), COL_VERTEX(-40, 40, 40), COL_VERTEX(-40, 40, -40), COL_VERTEX(-40, -40, -40), COL_VERTEX(40, 40, -40), COL_VERTEX(40, -40, -40), COL_VERTEX(12, -12, -60), COL_VERTEX(12, 12, -60), COL_VERTEX(40, 40, 40), COL_VERTEX(40, -40, 40), COL_VERTEX(12, -12, -400), COL_VERTEX(12, 12, -400), COL_VERTEX(-12, -12, -60), COL_VERTEX(-12, 12, -60), COL_VERTEX(-12, -12, -400), COL_VERTEX(-12, 12, -400), COL_TRI_INIT(SURFACE_DEFAULT, 38), COL_TRI(0, 1, 2), COL_TRI(0, 2, 3), COL_TRI(3, 2, 4), COL_TRI(3, 4, 5), COL_TRI(5, 4, 6), COL_TRI(5, 6, 7), COL_TRI(7, 6, 1), COL_TRI(7, 1, 0), COL_TRI(3, 5, 7), COL_TRI(3, 7, 0), COL_TRI(4, 2, 1), COL_TRI(4, 1, 6), COL_TRI(8, 9, 10), COL_TRI(8, 10, 11), COL_TRI(12, 13, 14), COL_TRI(12, 14, 15), COL_TRI(13, 12, 16), COL_TRI(13, 16, 17), COL_TRI(17, 16, 9), COL_TRI(17, 9, 8), COL_TRI(11, 13, 17), COL_TRI(11, 17, 8), COL_TRI(12, 10, 9), COL_TRI(12, 9, 16), COL_TRI(15, 14, 18), COL_TRI(15, 18, 19), COL_TRI(13, 11, 20), COL_TRI(13, 20, 14), COL_TRI(10, 12, 15), COL_TRI(10, 15, 21), COL_TRI(11, 10, 21), COL_TRI(11, 21, 20), COL_TRI(14, 20, 22), COL_TRI(14, 22, 18), COL_TRI(21, 15, 19), COL_TRI(21, 19, 23), COL_TRI(20, 21, 23), COL_TRI(20, 23, 22), COL_TRI_STOP(), COL_END() };