#include "src/game/envfx_snow.h" const GeoLayout koth_active_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_DISPLAY_LIST(LAYER_ALPHA, koth_active_Cylinder_mesh_layer_4), GEO_DISPLAY_LIST(LAYER_ALPHA, koth_active_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), };