# Lua Reference The Lua scripting API is in early development. Expect many more things to be supported in the future.
## How to install Lua mods Lua scripts you make can be placed either the `mods` folder in the base directory, or in `/mods`
## Tips - When developing Lua mods, run the game from a console. Lua errors and logs will appear there. - You can use the `print()` command when debugging. Your logs will show up in the console.
## Sections - [Globals](globals.md) - [Hooks](hooks.md) - [Constants](constants.md) - [Functions](functions.md) - [Structs](structs.md)
## Important notes on player indices Something important to realize is that the `localIndex` for each player is different (unfortunately). So the order of `gMarioStates[]`, `gNetworkPlayers[]`, and `gPlayerSyncTable[]` is different for each player. Luckily `gPlayerSyncTable[]` will automatically translate the player indices, so setting `gPlayerSyncTable[0].example = 1` will set it for the correct player for everyone. The `globalIndex` of each player is consistent among everyone connected. So if you absolutely need to sort things in order you will have to grab it from `gNetworkPlayers[].globalIndex`. All of this is a holdover from when there were only two players. It was a reasonable idea back then.
## Example Lua mods - [Extended Moveset](../../mods/extended-moveset.lua) - [Character Movesets](../../mods/character-movesets.lua) - [Low Gravity](../../mods/low-gravity.lua) - [Faster Swimming](../../mods/faster-swimming.lua) - [Hide and Seek](../../mods/hide-and-seek.lua) - [HUD Rendering](examples/hud.lua) - [Object Spawning](examples/spawn-stuff.lua) - [Custom Ball Behavior](examples/behavior-ball.lua) - [Replace Goomba Behavior](examples/behavior-replace-goomba.lua) - [Add to Goomba Behavior](examples/behavior-add-to-goomba.lua)