#ifndef TEXT_STRINGS_H #define TEXT_STRINGS_H #include "text_menu_strings.h" #define TEXT_OPT_CAMX _("Camera X Sensitivity") #define TEXT_OPT_CAMY _("Camera Y Sensitivity") #define TEXT_OPT_INVERTX _("Invert X Axis") #define TEXT_OPT_INVERTY _("Invert Y Axis") #define TEXT_OPT_CAMC _("Camera Centre Aggression") #define TEXT_OPT_CAMP _("Camera Pan Level") #define TEXT_OPT_ENABLED _("Enabled") #define TEXT_OPT_DISABLED _("Disabled") #define TEXT_OPT_BUTTON1 _("[R]: Options") #define TEXT_OPT_BUTTON2 _("[R]: Return") #define TEXT_OPT_OPTIONS _("OPTIONS") #define TEXT_OPT_CAMERA _("CAMERA") #define TEXT_OPT_CONTROLS _("CONTROLS") #define TEXT_OPT_VIDEO _("DISPLAY") #define TEXT_OPT_HIGHLIGHT _("O") #define TEXT_OPT_ANALOGUE _("Analogue Camera") #define TEXT_OPT_MOUSE _("Mouse Look") #define TEXT_OPT_TEXFILTER _("Texture Filtering") #define TEXT_OPT_FSCREEN _("Fullscreen") #define TEXT_OPT_NEAREST _("Nearest") #define TEXT_OPT_LINEAR _("Linear") #define TEXT_OPT_UNBOUND _("NONE") #define TEXT_OPT_PRESSKEY _("...") #define TEXT_BIND_A _("A Button") #define TEXT_BIND_B _("B Button") #define TEXT_BIND_START _("Start Button") #define TEXT_BIND_L _("L Trigger") #define TEXT_BIND_R _("R Trigger") #define TEXT_BIND_Z _("Z Trigger") #define TEXT_BIND_C_UP _("C-Up") #define TEXT_BIND_C_DOWN _("C-Down") #define TEXT_BIND_C_LEFT _("C-Left") #define TEXT_BIND_C_RIGHT _("C-Right") #define TEXT_BIND_UP _("Stick Up") #define TEXT_BIND_DOWN _("Stick Down") #define TEXT_BIND_LEFT _("Stick Left") #define TEXT_BIND_RIGHT _("Stick Right") /** * Global Symbols */ #define TEXT_ZERO _("0") #define TEXT_COIN _("$") #define TEXT_STAR _("★") #define TEXT_COIN_X _("$×") #define TEXT_STAR_X _("★×") #define TEXT_VARIABLE_X _("×") #define TEXT_UNFILLED_STAR _("☆") /** * Global Text */ // File Select #define TEXT_NEW _("NEW") // New File Text #define TEXT_4DASHES _("----") // Used in Score File Menu // Ingame Menu #define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses #define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses #if defined(VERSION_JP) || defined(VERSION_SH) /** * File Select Text */ // Main Screens // JPHUD menu strings are defined in "text_menu_strings.h.in" #define TEXT_MARIO TEXT_JPHUD_MARIO // View Score Menu #define TEXT_SELECT_FILE TEXT_JPHUD_SELECT_FILE #define TEXT_CHECK_FILE TEXT_JPHUD_CHECK_FILE #define TEXT_COPY_FILE TEXT_JPHUD_COPY_FILE #define TEXT_ERASE_FILE TEXT_JPHUD_ERASE_FILE #define TEXT_SOUND_SELECT TEXT_JPHUD_SOUND_SELECT #define TEXT_FILE_MARIO_A _("マリオA") #define TEXT_FILE_MARIO_B _("マリオB") #define TEXT_FILE_MARIO_C _("マリオC") #define TEXT_FILE_MARIO_D _("マリオD") // Menu Options #define TEXT_SCORE _("スコア") #define TEXT_COPY _("コピー") #define TEXT_ERASE _("けす") // Sound Options #define TEXT_STEREO _("ステレオ") #define TEXT_MONO _("モノラル") #define TEXT_HEADSET _("ヘッドホン") // Misc Menu Text #define TEXT_SAVED_DATA_EXISTS _("ファイルにデータがはいってます") #define TEXT_NO_SAVED_DATA_EXISTS _("ファイルにデータがありません") // Inside a Menu #define TEXT_RETURN _("もどる") #define TEXT_CHECK_SCORE _("スコアをみる") #define TEXT_COPY_FILE_BUTTON _("ファイルコピー") #define TEXT_ERASE_FILE_BUTTON _("ファイルけす") // Score Menu #define TEXT_HI_SCORE _("ハイスコア") #define TEXT_MY_SCORE _("マイスコア") #define TEXT_SCORE_MARIO_A _("マリオA") #define TEXT_SCORE_MARIO_B _("マリオB") #define TEXT_SCORE_MARIO_C _("マリオC") #define TEXT_SCORE_MARIO_D _("マリオD") // Copy Menu #define TEXT_COPY_IT_TO_WHERE _("どこにコピーしますか?") #define TEXT_COPYING_COMPLETED _("コピーおわりました") #define TEXT_NO_FILE_TO_COPY_FROM _("からのファイルがありません") // Erase Menu #define TEXT_SURE _("ほんと?") #define TEXT_YES _("はい") #define TEXT_NO _("いいえ") #define TEXT_FILE_MARIO_A_JUST_ERASED _("マリオAをけしました") /** * Menus Text (Pause, Course Completed) */ // Main Courses #define TEXT_COURSE _("コース") #define TEXT_MYSCORE _("マイスコア") #define TEXT_CONTINUE _("つづけて マリオする?") #define TEXT_EXIT_GAME _("ゲームをしゅうりょうする?") #define TEXT_EXIT_COURSE _("コースからでる?") #define TEXT_CAMERA_ANGLE_R _("Rボタンのカメラきりかえ") // Camera Options #define TEXT_LAKITU_MARIO _("ジュゲム↔マリオ") #define TEXT_LAKITU_STOP _("ジュゲム↔ストップ") #define TEXT_NORMAL_UPCLOSE _("(おすすめ)(リアル)") #define TEXT_NORMAL_FIXED _("(おすすめ)(とまる)") // Course Completed Misc Text #define TEXT_CATCH _("キャッチ!") #define TEXT_CLEAR _("クリア!") #define TEXT_HUD_HI_SCORE _("HISCORE") // Save Options #define TEXT_SAVE_AND_CONTINUE _("セーブしてつづける?") #define TEXT_SAVE_AND_QUIT _("セーブしておわる?") #define TEXT_SAVE_EXIT_GAME _("ゲームをやめる?") #define TEXT_CONTINUE_WITHOUT_SAVING _("セーブしないでつづける?") /** * Ending Peach cutscene text. */ #define TEXT_FILE_MARIO_EXCLAMATION _("マリオ!!") #define TEXT_POWER_STARS_RESTORED _("おしろにスターが もどったのね") #define TEXT_THANKS_TO_YOU _("みんな あなたのおかげだわ!") #define TEXT_THANK_YOU_MARIO _("ありがとう マリオ") #define TEXT_SOMETHING_SPECIAL _("なにか おれいをしなくちゃ・・") #define TEXT_LISTEN_EVERYBODY _("さあ みんな") #define TEXT_LETS_HAVE_CAKE _("おいしいケーキを やきましょう") #define TEXT_FOR_MARIO _("マリオの ために・・・") #define TEXT_FILE_MARIO_QUESTION _("マリオ?") #endif #if defined(VERSION_US) || defined(VERSION_EU) /** * File Select Text */ // Main Screens #define TEXT_MARIO _("MARIO") // View Score Menu #define TEXT_SELECT_FILE _("SELECT FILE") #define TEXT_CHECK_FILE _("CHECK FILE") #define TEXT_COPY_FILE _("COPY FILE") #define TEXT_ERASE_FILE _("ERASE FILE") #define TEXT_SOUND_SELECT _("SOUND SELECT") #define TEXT_FILE_MARIO_A _("MARIO A") #define TEXT_FILE_MARIO_B _("MARIO B") #define TEXT_FILE_MARIO_C _("MARIO C") #define TEXT_FILE_MARIO_D _("MARIO D") // Menu Options #define TEXT_SCORE _("SCORE") #define TEXT_COPY _("COPY") #define TEXT_ERASE _("ERASE") // Sound Options #define TEXT_STEREO _("STEREO") #define TEXT_MONO _("MONO") #define TEXT_HEADSET _("HEADSET") // Misc Menu Text #define TEXT_SAVED_DATA_EXISTS _("SAVED DATA EXITS") // Misspell #define TEXT_NO_SAVED_DATA_EXISTS _("NO SAVED DATA EXISTS") // Inside a Menu #define TEXT_RETURN _("RETURN") #define TEXT_CHECK_SCORE _("CHECK SCORE") #define TEXT_COPY_FILE_BUTTON _("COPY FILE") #define TEXT_ERASE_FILE_BUTTON _("ERASE FILE") // Score Menu #define TEXT_HI_SCORE _("HI SCORE") #define TEXT_MY_SCORE _("MY SCORE") // Score Mario Text ("☺" is the Mario face defined in the US/EU menu char table) #define TEXT_SCORE_MARIO_A _("☺A") #define TEXT_SCORE_MARIO_B _("☺B") #define TEXT_SCORE_MARIO_C _("☺C") #define TEXT_SCORE_MARIO_D _("☺D") // Copy Menu #define TEXT_COPY_IT_TO_WHERE _("COPY IT TO WHERE?") #define TEXT_COPYING_COMPLETED _("COPYING COMPLETED") #define TEXT_NO_FILE_TO_COPY_FROM _("NO EMPTY FILE") // Erase Menu #define TEXT_SURE _("SURE?") #define TEXT_YES _("YES") #define TEXT_NO _("NO") #define TEXT_FILE_MARIO_A_JUST_ERASED _("MARIO A JUST ERASED") /** * Menus Text (Pause, Course Completed) */ // Main Courses #define TEXT_COURSE _("COURSE") #define TEXT_MYSCORE _("MYSCORE") #define TEXT_CONTINUE _("CONTINUE") #define TEXT_EXIT_COURSE _("EXIT COURSE") #define TEXT_EXIT_GAME _("EXIT GAME") #ifndef VERSION_EU // "R" text is different in EU #define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH R") #endif // Camera Options #define TEXT_LAKITU_MARIO _("LAKITU + MARIO") #define TEXT_LAKITU_STOP _("LAKITU + STOP") #define TEXT_NORMAL_UPCLOSE __("(NORMAL)(UP-CLOSE)") #define TEXT_NORMAL_FIXED __("(NORMAL)(FIXED)") // Course Completed Misc Text #define TEXT_CATCH _("CATCH") #define TEXT_CLEAR _("CLEAR") #define TEXT_HUD_HI_SCORE _("HI SCORE") // Save Options #define TEXT_SAVE_AND_CONTINUE _("SAVE & CONTINUE") #define TEXT_SAVE_AND_QUIT _("SAVE & QUIT") #define TEXT_SAVE_EXIT_GAME _("SAVE & EXIT GAME") #define TEXT_CONTINUE_WITHOUT_SAVING _("CONTINUE, DON'T SAVE") /** * Ending Peach cutscene text. */ #define TEXT_FILE_MARIO_EXCLAMATION _("Mario!") #define TEXT_POWER_STARS_RESTORED __("The power of the Stars is restored to the castle...") #define TEXT_THANKS_TO_YOU __("...and it's all thanks to you!") #define TEXT_THANK_YOU_MARIO __("Thank you, Mario!") #define TEXT_SOMETHING_SPECIAL __("We have to do something special for you...") #define TEXT_LISTEN_EVERYBODY _("Listen, everybody,") #define TEXT_LETS_HAVE_CAKE _("let's bake a delicious cake...") #define TEXT_FOR_MARIO _("...for Mario...") #define TEXT_FILE_MARIO_QUESTION _("Mario!") #endif #ifdef VERSION_EU /** * File Select Text */ #define TEXT_RETURN_FR _("RETOUR") #define TEXT_RETURN_DE _("ZURÜCK") #define TEXT_CHECK_SCORE_FR _("SCORE") #define TEXT_CHECK_SCORE_DE _("LEISTUNG") #define TEXT_COPY_FILE_FR _("COPIER") #define TEXT_COPY_FILE_DE _("KOPIEREN") #define TEXT_ERASE_FILE_FR _("EFFACER") #define TEXT_ERASE_FILE_DE _("LÖSCHEN") #define TEXT_SELECT_FILE_FR _("CHOISIR FICHIER") #define TEXT_SELECT_FILE_DE _("WwHLE SPIEL") #define TEXT_SCORE_FR _("SCORE") #define TEXT_SCORE_DE _("LEISTUNG") #define TEXT_COPY_FR _("COPIER") #define TEXT_COPY_DE _("KOPIEREN") #define TEXT_ERASE_FR _("EFFACER") #define TEXT_ERASE_DE _("LÖSCHEN") #define TEXT_OPTION _("OPTION") // new in EU #define TEXT_OPTION_FR _("OPTION") #define TEXT_OPTION_DE _("OPTIONEN") #define TEXT_CHECK_FILE_FR _("VOIR SCORE") #define TEXT_CHECK_FILE_DE _("VON WELCHEM SPIEL") #define TEXT_NO_SAVED_DATA_EXISTS_FR _("AUCUNE SAUVEGARDE DISPONIBLE") #define TEXT_NO_SAVED_DATA_EXISTS_DE _("KEIN SPIEL VORHANDEN") #define TEXT_COPY_FILE_BUTTON_FR _("COPIER FICHIER") #define TEXT_COPY_FILE_BUTTON_DE _("SPIEL KOPIEREN") #define TEXT_COPY_IT_TO_WHERE_FR _("COPIER SUR?") #define TEXT_COPY_IT_TO_WHERE_DE _("WOHIN KOPIEREN?") #define TEXT_COPYING_COMPLETED_FR _("COPIE ACHEVEÉ") #define TEXT_COPYING_COMPLETED_DE _("SPIEL KOPIERT") #define TEXT_SAVED_DATA_EXISTS_FR _("SAVEGARDE EXISTANTE") #define TEXT_SAVED_DATA_EXISTS_DE _("BEREITS BELEGT") #define TEXT_NO_FILE_TO_COPY_FROM_FR _("AUCUN FICHIER VIDE") #define TEXT_NO_FILE_TO_COPY_FROM_DE _("KEIN PLATZ VORHANDEN") #define TEXT_YES_FR _("OUI") #define TEXT_YES_DE _("JA") #define TEXT_NO_FR _("NON") #define TEXT_NO_DE _("NEIN") #define TEXT_ERASE_FILE_BUTTON_FR _("EFFACER FICHIER") #define TEXT_ERASE_FILE_BUTTON_DE _("SPIEL LxSCHEN") #define TEXT_SURE_FR _("OK?") #define TEXT_SURE_DE _("SICHER?") #define TEXT_FILE_MARIO_A_JUST_ERASED_FR _("MARIO A EFFACÉ") #define TEXT_FILE_MARIO_A_JUST_ERASED_DE _("MARIO A GELÖSCHT") #define TEXT_SOUND_SELECT_FR _("SON") #define TEXT_SOUND_SELECT_DE _("SOUND") #define TEXT_LANGUAGE_SELECT _("LANGUAGE SELECT") // new in EU #define TEXT_LANGUAGE_SELECT_FR _("SELECTION LANGUE") #define TEXT_LANGUAGE_SELECT_DE _("WwHLE SPRACHE") #define TEXT_STEREO_FR _("STÉRÉO") #define TEXT_MONO_FR _("MONO") #define TEXT_HEADSET_FR _("CASQUE") #define TEXT_STEREO_DE _("STEREO") #define TEXT_MONO_DE _("MONO") #define TEXT_HEADSET_DE _("PHONES") #define TEXT_ENGLISH _("ENGLISH") #define TEXT_FRENCH _("FRANÇAIS") #define TEXT_GERMAN _("DEUTSCH") #define TEXT_HI_SCORE_FR _("MEILLEUR SCORE") #define TEXT_HI_SCORE_DE _("BESTLEISTUNG") #define TEXT_MY_SCORE_FR _("MON SCORE") #define TEXT_MY_SCORE_DE _("LEISTUNG") #define TEXT_NEW_FR _("VIDE") #define TEXT_NEW_DE _("FREI") /** * Menus Text (Pause, Course Completed) */ // Main Courses // English, "R" text is different #define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH [R]") // French #define TEXT_COURSE_FR _("NIVEAU") #define TEXT_MY_SCORE_FR _("MON SCORE") #define TEXT_CONTINUE_FR _("CONTINUER") #define TEXT_EXIT_COURSE_FR _("QUITTER NIVEAU") #define TEXT_EXIT_GAME_FR _("QUITTER JEU") #define TEXT_CAMERA_ANGLE_R_FR _("RÉGLAGE CAMÉRA AVEC [R]") // German #define TEXT_COURSE_DE _("KURS") #define TEXT_MY_SCORE_DE _("LEISTUNG") #define TEXT_CONTINUE_DE _("WEITER") #define TEXT_EXIT_COURSE_DE _("KURS VERLASSEN") #define TEXT_EXIT_GAME_DE _("SPIEL VERLASSEN") #define TEXT_CAMERA_ANGLE_R_DE _("KAMERA MIT [R] VERSTELLEN") // Camera Options // French #define TEXT_NORMAL_UPCLOSE_FR __("(NORMAL)(GROS-PLAN)") #define TEXT_NORMAL_FIXED_FR __("(NORMAL)(FIXE)") // German #define TEXT_NORMAL_UPCLOSE_DE __("(NORMAL)(WEIT-ZOOM)") #define TEXT_NORMAL_FIXED_DE __("(NORMAL)(STATIV)") // Course Completed Misc Text // French #define TEXT_HUD_HI_SCORE_FR _("MEILLEUR SCORE") #define TEXT_HUD_CONGRATULATIONS_FR _("FELICITATIONS") // German #define TEXT_HUD_HI_SCORE_DE _("BESTLEISTUNG") #define TEXT_HUD_CONGRATULATIONS_DE _("GRATULATION") // Save Options // French #define TEXT_SAVE_AND_CONTINUE_FR _("SAUVEGARDER & CONTINUER") #define TEXT_SAVE_AND_QUIT_FR _("SAUVEGARDER & QUITTER") #define TEXT_SAVE_EXIT_GAME_FR _("SAUVEGARDER & QUITTER JEU") #define TEXT_CONTINUE_WITHOUT_SAVING_FR _("CONTINUER SANS SAUVEGARDER") // German #define TEXT_SAVE_AND_CONTINUE_DE _("SPEICHERN & WEITER") #define TEXT_SAVE_AND_QUIT_DE _("SPEICHERN & ENDE") #define TEXT_SAVE_EXIT_GAME_DE _("SPEICHERN & SPIEL VERLASSEN") #define TEXT_CONTINUE_WITHOUT_SAVING_DE _("WEITER OHNE ZU SPEICHERN") /** * Ending Peach cutscene text. */ // French #define TEXT_POWER_STARS_RESTORED_FR _("Grâce aux étoiles, le château a retrouvé ses pouvoirs...") #define TEXT_THANKS_TO_YOU_FR _("...et ceci grâce à toi!") #define TEXT_THANK_YOU_MARIO_FR _("Merci, Mario!") #define TEXT_SOMETHING_SPECIAL_FR _("Tu mérites une récompense...") #define TEXT_COME_ON_EVERYBODY_FR _("Venez les amis...") #define TEXT_LETS_HAVE_CAKE_FR _("Allons préparer un délicieux gâteau...") #define TEXT_FOR_MARIO_FR _("...pour Mario...") // German #define TEXT_POWER_STARS_RESTORED_DE _("Die Macht der Sterne ruht wieder sicher im Schloss...") #define TEXT_THANKS_TO_YOU_DE _("...und alles dank Deiner Hilfe!") #define TEXT_THANK_YOU_MARIO_DE _("Vielen Dank, Mario!") #define TEXT_SOMETHING_SPECIAL_DE _("Wir haben eine Überraschung für Dich...") #define TEXT_COME_ON_EVERYBODY_DE _("Hört alle her...") #define TEXT_LETS_HAVE_CAKE_DE _("Laßt uns einen leckeren Kuchen backen...") #define TEXT_FOR_MARIO_DE _("...für Mario...") /** * Course Table names for Score Menu Save view */ #define TEXT_MENU_BOB _(" 1 BOB-OMB BATTLEFIELD") #define TEXT_MENU_WF _(" 2 WHOMP'S FORTRESS") #define TEXT_MENU_JRB _(" 3 JOLLY ROGER BAY") #define TEXT_MENU_CCM _(" 4 COOL, COOL MOUNTAIN") #define TEXT_MENU_BBH _(" 5 BIG BOO'S HAUNT") #define TEXT_MENU_HMC _(" 6 HAZY MAZE CAVE") #define TEXT_MENU_LLL _(" 7 LETHAL LAVA LAND") #define TEXT_MENU_SSL _(" 8 SHIFTING SAND LAND") #define TEXT_MENU_DDD _(" 9 DIRE, DIRE DOCKS") #define TEXT_MENU_SL _("10 SNOWMAN'S LAND") #define TEXT_MENU_WDW _("11 WET-DRY WORLD") #define TEXT_MENU_TTM _("12 TALL, TALL MOUNTAIN") #define TEXT_MENU_THI _("13 TINY-HUGE ISLAND") #define TEXT_MENU_TTC _("14 TICK TOCK CLOCK") #define TEXT_MENU_RR _("15 RAINBOW RIDE") #define TEXT_MENU_BITDW _(" BOWSER IN THE DARK WORLD") #define TEXT_MENU_BITFS _(" BOWSER IN THE FIRE SEA") #define TEXT_MENU_BITS _(" BOWSER IN THE SKY") #define TEXT_MENU_PSS _(" THE PRINCESS'S SECRET SLIDE") #define TEXT_MENU_COTMC _(" CAVERN OF THE METAL CAP") #define TEXT_MENU_TOTWC _(" TOWER OF THE WING CAP") #define TEXT_MENU_VCUTM _(" VANISH CAP UNDER THE MOAT") #define TEXT_MENU_WMOTR _(" WING MARIO OVER THE RAINBOW") #define TEXT_MENU_SA _(" THE SECRET AQUARIUM") #define TEXT_MENU_NONE _("") #define TEXT_MENU_STARS _(" CASTLE SECRET STARS") #define TEXT_MENU_BOB_FR _(" 1 BATAILLE DE BOB-OMB") #define TEXT_MENU_WF_FR _(" 2 FORTERESSE DE WHOMP") #define TEXT_MENU_JRB_FR _(" 3 BAIE DES PIRATES") #define TEXT_MENU_CCM_FR _(" 4 MONTAGNE GLA-GLA") #define TEXT_MENU_BBH_FR _(" 5 MANOIR DE BIG BOO") #define TEXT_MENU_HMC_FR _(" 6 CAVERNE BRUMEUSE") #define TEXT_MENU_LLL_FR _(" 7 LAVES FATALES") #define TEXT_MENU_SSL_FR _(" 8 SABLES TROP MOUVANTS") #define TEXT_MENU_DDD_FR _(" 9 AFFREUX BASSIN") #define TEXT_MENU_SL_FR _("10 CHEZ LE ROI DES NEIGES") #define TEXT_MENU_WDW_FR _("11 MONDE TREMPE-SECHE") #define TEXT_MENU_TTM_FR _("12 TROP HAUTE MONTAGNE") #define TEXT_MENU_THI_FR _("13 ILE GRANDS-PETITS") #define TEXT_MENU_TTC_FR _("14 HORLOGE TIC-TAC") #define TEXT_MENU_RR_FR _("15 COURSE ARC-EN-CIEL") #define TEXT_MENU_BITDW_FR _(" BOWSER DES TENEBRES") #define TEXT_MENU_BITFS_FR _(" BOWSER DES LAVES") #define TEXT_MENU_BITS_FR _(" BOWSER DES CIEUX") #define TEXT_MENU_PSS_FR _(" GLISSADE DE LA PRINCESSE") #define TEXT_MENU_COTMC_FR _(" MINE DES CASQUETTES-METAL") #define TEXT_MENU_TOTWC_FR _(" INTERRUPTEUR DE LA TOUR AILEE") #define TEXT_MENU_VCUTM_FR _(" INVISIBLE SOUS LES DOUVES") #define TEXT_MENU_WMOTR_FR _(" AU-DELA DE L'ARC-EN-CIEL") #define TEXT_MENU_SA_FR _(" AQUARIUM SECRET") #define TEXT_MENU_NONE_FR _("") #define TEXT_MENU_STARS_FR _(" ETOILES SECRETES") #define TEXT_MENU_BOB_DE _(" 1 BOB-OMBS BOMBENBERG") #define TEXT_MENU_WF_DE _(" 2 WUMMPS WUCHTWALL") #define TEXT_MENU_JRB_DE _(" 3 PIRATENBUCHT PANIK") #define TEXT_MENU_CCM_DE _(" 4 BIBBERBERG BOB") #define TEXT_MENU_BBH_DE _(" 5 BIG BOOS BURG") #define TEXT_MENU_HMC_DE _(" 6 GRÜNE GIFTGROTTE") #define TEXT_MENU_LLL_DE _(" 7 LAVA LAGUNE") #define TEXT_MENU_SSL_DE _(" 8 WOBIWABA WÜSTE") #define TEXT_MENU_DDD_DE _(" 9 WILDE WASSERWERFT") #define TEXT_MENU_SL_DE _("10 FROSTBEULEN FRUST") #define TEXT_MENU_WDW_DE _("11 ATLANTIS AQUARIA") #define TEXT_MENU_TTM_DE _("12 FLIEGENPILZ FIASKO") #define TEXT_MENU_THI_DE _("13 GULLIVER GUMBA") #define TEXT_MENU_TTC_DE _("14 TICK TACK TRAUMA") #define TEXT_MENU_RR_DE _("15 REGENBOGEN RASEREI") #define TEXT_MENU_BITDW_DE _(" BOWSERS SCHATTENWELT") #define TEXT_MENU_BITFS_DE _(" BOWSERS LAVASEE") #define TEXT_MENU_BITS_DE _(" BOWSERS LUFTSCHLOSS") #define TEXT_MENU_PSS_DE _(" TOADSTOOLS RUTSCHBAHN") #define TEXT_MENU_COTMC_DE _(" GRÜNER SCHALTERPALAST") #define TEXT_MENU_TOTWC_DE _(" ROTER SCHALTERPALAST") #define TEXT_MENU_VCUTM_DE _(" BLAUER SCHALTERPALAST") #define TEXT_MENU_WMOTR_DE _(" REGENBOGEN FEUERWERK") #define TEXT_MENU_SA_DE _(" VERSTECKTES AQUARIUM") #define TEXT_MENU_NONE_DE _("") #define TEXT_MENU_STARS_DE _(" GEHEIME STERNE") #endif #endif