#include "dynos.cpp.h" extern "C" { #include "src/game/moving_texture.h" // -- built in -- // void *dynos_update_cmd(void *cmd) { return DynOS_UpdateCmd(cmd); } void dynos_update_gfx() { return DynOS_UpdateGfx(); } void dynos_update_opt(void *pad) { return DynOS_UpdateOpt(pad); } s32 dynos_gfx_import_texture(void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize) { return DynOS_Gfx_ImportTexture(output, ptr, tile, grapi, hashmap, pool, (u32 *) poolpos, (u32) poolsize); } void dynos_gfx_swap_animations(void *ptr) { return DynOS_Gfx_SwapAnimations(ptr); } // -- warps -- // bool dynos_warp_to_level(s32 aLevel, s32 aArea, s32 aAct) { return DynOS_Warp_ToLevel(aLevel, aArea, aAct); } bool dynos_warp_restart_level(void) { return DynOS_Warp_RestartLevel(); } bool dynos_warp_exit_level(s32 aDelay) { return DynOS_Warp_ExitLevel(aDelay); } bool dynos_warp_to_castle(s32 aLevel) { return DynOS_Warp_ToCastle(aLevel); } // -- dynos packs -- // int dynos_packs_get_count(void) { return DynOS_Gfx_GetPacks().Count(); } const char* dynos_packs_get(s32 index) { std::string path = DynOS_Gfx_GetPacks()[index]->mPath; // extract basename const char* cpath = path.c_str(); const char* ctoken = cpath; while (*ctoken != '\0') { if (*ctoken == '/' || *ctoken == '\\') { if (*(ctoken + 1) != '\0') { cpath = (ctoken + 1); } } ctoken++; } return cpath; } bool dynos_packs_get_enabled(s32 index) { return DynOS_Gfx_GetPacksEnabled()[index]; } void dynos_packs_set_enabled(s32 index, bool value) { DynOS_Gfx_GetPacksEnabled()[index] = value; } void dynos_generate_packs(const char* directory) { DynOS_Gfx_GeneratePacks(directory); } // -- geos -- // void dynos_add_actor_custom(const char *modPath, const char* geoName) { DynOS_Geo_AddActorCustom(modPath, geoName); } const void* dynos_geolayout_get(const char *name) { return DynOS_Geo_GetActorLayoutFromName(name); } // -- collisions -- // void dynos_add_collision(const char *modPath, const char* collisionName) { DynOS_Col_Add(modPath, collisionName); } Collision* dynos_collision_get(const char* collisionName) { return DynOS_Col_Get(collisionName); } // -- levels -- // void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName) { DynOS_Lvl_Add(modIndex, modPath, levelName); } LevelScript* dynos_level_get(const char* levelName) { return DynOS_Lvl_Get(levelName); } struct MovtexQuadCollection *dynos_level_movtexqc_getfromindex(s32 index) { DataNode *node = DynOS_Lvl_MovtexQuadCollection_GetFromIndex(index); if (node == NULL) { return NULL; } return node->mData; } void dynos_level_load_background(void *ptr) { DynOS_Lvl_Load_Background(ptr); } }