#include "src/game/envfx_snow.h" const GeoLayout bob_area_1_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_NODE_WITH_DL(LAYER_TRANSPARENT, 3200, 409, 785, bob_dl_DeathPlane_mesh_layer_5), GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 3200, 409, 785, bob_dl_Level_Geometry_mesh_layer_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout bob_area_1[] = { GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2), GEO_OPEN_NODE(), GEO_ZBUFFER(0), GEO_OPEN_NODE(), GEO_NODE_ORTHO(100.0000), GEO_OPEN_NODE(), GEO_BACKGROUND(BACKGROUND_HAUNTED, geo_skybox_main), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ZBUFFER(1), GEO_OPEN_NODE(), GEO_CAMERA_FRUSTUM_WITH_FUNC(45.0000, 100, 30000, geo_camera_fov), GEO_OPEN_NODE(), GEO_CAMERA(CAMERA_MODE_8_DIRECTIONS, -3200, -409, -785, -3200, -509, -785, geo_camera_main), GEO_OPEN_NODE(), GEO_BRANCH(1, bob_area_1_geo), GEO_RENDER_OBJ(), GEO_ASM(ENVFX_MODE_NONE, geo_envfx_main), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, bob_dl_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, bob_dl_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), };