#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "dialog_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" /* Fast64 begin persistent block [includes] */ /* Fast64 end persistent block [includes] */ #include "make_const_nonconst.h" #include "levels/ccm/header.h" /* Fast64 begin persistent block [scripts] */ /* Fast64 end persistent block [scripts] */ const LevelScript level_ccm_entry[] = { INIT_LEVEL(), LOAD_MIO0(0x7, _ccm_segment_7SegmentRomStart, _ccm_segment_7SegmentRomEnd), LOAD_MIO0(0xa, _clouds_skybox_mio0SegmentRomStart, _clouds_skybox_mio0SegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO(MODEL_MARIO, 0x00000001, bhvMario), /* Fast64 begin persistent block [level commands] */ /* Fast64 end persistent block [level commands] */ AREA(1, ccm_area_1), WARP_NODE(0x0A, LEVEL_CCM, 0x01, 0x0A, WARP_NO_CHECKPOINT), WARP_NODE(0xF3, LEVEL_CASTLE, 0x01, 0x20, WARP_NO_CHECKPOINT), WARP_NODE(0xF0, LEVEL_CASTLE, 0x01, 0x26, WARP_NO_CHECKPOINT), WARP_NODE(0xF1, LEVEL_CASTLE, 0x01, 0x23, WARP_NO_CHECKPOINT), OBJECT(MODEL_NONE, 2000, 1800, -5500, 0, 0, 0, (0x01 << 24), id_bhvArenaFlag), OBJECT(MODEL_NONE, 2500, 2500, 0, 0, 90, 0, (0x01 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 5000, 1800, -1500, 0, -180, 0, (0x02 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 5000, 1800, 1500, 0, 0, 0, (0x02 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 2000, 1800, 5500, 0, -180, 0, (0x02 << 24), id_bhvArenaFlag), OBJECT(MODEL_NONE, 500, 2100, 0, 0, 0, 0, (0x00 << 24), id_bhvArenaFlag), OBJECT(MODEL_NONE, -2400, 1300, -1900, 0, -180, 0, (0x05 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -2400, 1300, 1900, 0, 0, 0, (0x05 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -4200, 700, 4500, 0, 0, 0, (0x04 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -4200, 700, -4500, 0, -180, 0, (0x04 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -5300, 700, -100, 0, 90, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -1400, 1400, -1100, 0, -180, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -1400, 1400, 1100, 0, 0, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 2400, 800, 2500, 0, 0, 0, (0x03 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 2400, 800, -2500, 0, -180, 0, (0x03 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -100, 1700, -5500, 0, 0, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -100, 1700, 5500, 0, -180, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 2000, 1700, 3400, 0, -180, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -1800, 1700, 5500, 0, -180, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -1800, 1700, -5500, 0, 0, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 2000, 1700, -3400, 0, 0, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -100, 500, 0, 0, 90, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 1300, 500, 0, 0, -90, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 2000, 1550, -5500, 0, -180, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, 2000, 1550, 5500, 0, 0, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, 500, 1900, 0, 0, -180, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, 3700, 2100, 0, 0, -180, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, -2400, 1500, 0, 0, -180, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, -5100, 300, 3700, 0, -180, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, -5100, 300, -3700, 0, 0, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, -700, 300, -3600, 0, 0, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, -700, 300, 3600, 0, -180, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, 1400, 1500, 1200, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 1400, 1500, -1200, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 6100, 900, -300, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 6100, 900, 300, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -3000, 900, 1300, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -3000, 900, -1300, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -800, 900, -1300, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -800, 900, 1300, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -5700, 300, -800, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -5700, 300, 800, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 2000, 300, 6200, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 2000, 300, -6200, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 3800, 300, 3100, 0, -90, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 3800, 300, -3100, 0, -90, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 2000, 300, -4800, 0, 0, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 2000, 300, 4800, 0, -180, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 3100, 300, -1900, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 3100, 300, 1900, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 5100, 1700, 800, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 5100, 1700, -800, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 0, 2486, 0, 0, 0, 0, (10 << 16), bhvAirborneWarp), TERRAIN(ccm_area_1_collision), MACRO_OBJECTS(ccm_area_1_macro_objs), SET_BACKGROUND_MUSIC(0x00, SEQ_LEVEL_GRASS), TERRAIN_TYPE(TERRAIN_GRASS), /* Fast64 begin persistent block [area commands] */ /* Fast64 end persistent block [area commands] */ END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(1, 0, 0, 0, 0), CALL(0, lvl_init_or_update), CALL_LOOP(1, lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(1), EXIT(), };