#include #include #include "dynos.cpp.h" extern "C" { #include "object_fields.h" #include "game/level_update.h" #include "game/object_list_processor.h" #include "pc/configfile.h" } // Static maps/arrays static std::map& DynosValidActors() { static std::map sDynosValidActors; return sDynosValidActors; } static Array>& DynosCustomActors() { static Array> sDynosCustomActors; return sDynosCustomActors; } // TODO: the cleanup/refactor didn't really go as planned. // clean up the actor management code more void DynOS_Actor_AddCustom(const SysPath &aFilename, const char *aActorName) { u16 actorLen = strlen(aActorName); char* actorName = (char*)calloc(1, sizeof(char) * (actorLen + 1)); strcpy(actorName, aActorName); const void* georef = DynOS_Builtin_Actor_GetFromName(aActorName); if (!georef) { PrintError(" ERROR: Couldn't find georef for \"%s\"", actorName); free(actorName); } GfxData *_GfxData = DynOS_Actor_LoadFromBinary(aFilename, actorName, aFilename, false); if (!_GfxData) { PrintError(" ERROR: Couldn't load Actor Binary \"%s\" from \"%s\"", actorName, aFilename.c_str()); free(actorName); return; } void* geoLayout = (*(_GfxData->mGeoLayouts.end() - 1))->mData; if (!geoLayout) { PrintError(" ERROR: Couldn't load geo layout for \"%s\"", actorName); free(actorName); return; } // Alloc and init the actors gfx list u32 id = 0; ActorGfx actorGfx = { }; actorGfx.mGfxData = _GfxData; actorGfx.mPackIndex = MOD_PACK_INDEX; actorGfx.mGraphNode = (GraphNode *) DynOS_Model_LoadGeo(&id, MODEL_POOL_SESSION, geoLayout, true); if (!actorGfx.mGraphNode) { PrintError(" ERROR: Couldn't load graph node for \"%s\"", actorName); free(actorName); return; } actorGfx.mGraphNode->georef = georef; // Add to custom actors if (georef == NULL) { DynosCustomActors().Add({ strdup(actorName), geoLayout }); georef = geoLayout; } // Add to list DynOS_Actor_Valid(georef, actorGfx); free(actorName); } const void *DynOS_Actor_GetLayoutFromName(const char *aActorName) { if (aActorName == NULL) { return NULL; } // check levels auto& levelsArray = DynOS_Lvl_GetArray(); for (auto& lvl : levelsArray) { for (auto& geo : lvl.second->mGeoLayouts) { if (geo->mName == aActorName) { return geo->mData; } } } // check custom actors for (auto& pair : DynosCustomActors()) { if (!strcmp(aActorName, pair.first)) { return pair.second; } } // check loaded actors for (auto& pair : DynosValidActors()) { for (auto& geo : pair.second.mGfxData->mGeoLayouts) { if (!strcmp(aActorName, geo->mName.begin())) { return geo->mData; } } } // check built in actors for (s32 i = 0; i < DynOS_Builtin_Actor_GetCount(); ++i) { auto name = DynOS_Builtin_Actor_GetNameFromIndex(i); if (!strcmp(aActorName, name)) { return DynOS_Builtin_Actor_GetFromIndex(i); } } return NULL; } ActorGfx* DynOS_Actor_GetActorGfx(const GraphNode* aGraphNode) { if (aGraphNode == NULL) { return NULL; } auto& _ValidActors = DynosValidActors(); // If georef is not NULL, check georef if (aGraphNode->georef != NULL) { if (_ValidActors.count(aGraphNode->georef) != 0) { return &_ValidActors[aGraphNode->georef]; } return NULL; } // Check graph node for (const auto& _Actor : _ValidActors) { if (_Actor.second.mGraphNode == aGraphNode) { return (ActorGfx*)&_Actor.second; } } // No actor found return NULL; } void DynOS_Actor_Valid(const void* aGeoref, ActorGfx& aActorGfx) { if (aGeoref == NULL) { return; } auto& _ValidActors = DynosValidActors(); _ValidActors[aGeoref] = aActorGfx; DynOS_Tex_Valid(aActorGfx.mGfxData); } void DynOS_Actor_Invalid(const void* aGeoref, s32 aPackIndex) { if (aGeoref == NULL) { return; } auto& _ValidActors = DynosValidActors(); if (_ValidActors.count(aGeoref) == 0) { return; } if (_ValidActors[aGeoref].mPackIndex != aPackIndex) { return; } DynOS_Tex_Invalid(_ValidActors[aGeoref].mGfxData); _ValidActors.erase(aGeoref); } void DynOS_Actor_Override(void** aSharedChild) { if ((aSharedChild == NULL) || (*aSharedChild == NULL)) { return; } const void* georef = (*(GraphNode**)aSharedChild)->georef; if (georef == NULL) { return; } auto& _ValidActors = DynosValidActors(); if (_ValidActors.count(georef) == 0) { return; } *aSharedChild = (void*)_ValidActors[georef].mGraphNode; } void DynOS_Actor_Override_All(void) { if (!gObjectLists) { return; } // Loop through all object lists for (s32 list : { OBJ_LIST_PLAYER, OBJ_LIST_DESTRUCTIVE, OBJ_LIST_GENACTOR, OBJ_LIST_PUSHABLE, OBJ_LIST_LEVEL, OBJ_LIST_DEFAULT, OBJ_LIST_SURFACE, OBJ_LIST_POLELIKE, OBJ_LIST_UNIMPORTANT }) { struct Object *_Head = (struct Object *) &gObjectLists[list]; for (struct Object *_Object = (struct Object *) _Head->header.next; _Object != _Head; _Object = (struct Object *) _Object->header.next) { if (_Object->header.gfx.sharedChild != NULL && _Object->header.gfx.sharedChild->georef != NULL) { GraphNode* georef = (GraphNode*)_Object->header.gfx.sharedChild->georef; u32 id = 0; _Object->header.gfx.sharedChild = DynOS_Model_LoadGeo(&id, MODEL_POOL_PERMANENT, georef, true); } DynOS_Actor_Override((void**)&_Object->header.gfx.sharedChild); } } } void DynOS_Actor_ModShutdown() { auto& _DynosCustomActors = DynosCustomActors(); while (_DynosCustomActors.Count() > 0) { auto& pair = _DynosCustomActors[0]; DynOS_Actor_Invalid(pair.second, MOD_PACK_INDEX); free((void*)pair.first); _DynosCustomActors.Remove(0); } auto& _ValidActors = DynosValidActors(); for (auto it = _ValidActors.cbegin(); it != _ValidActors.cend();) { auto& actorGfx = it->second; if (actorGfx.mPackIndex == MOD_PACK_INDEX) { DynOS_Gfx_Free(actorGfx.mGfxData); _ValidActors.erase(it++); } else { ++it; } } DynOS_Actor_Override_All(); }