sOverrideCameraModes = { [CAMERA_MODE_RADIAL] = true, [CAMERA_MODE_OUTWARD_RADIAL] = true, [CAMERA_MODE_BEHIND_MARIO] = true, [CAMERA_MODE_CLOSE] = true, --[CAMERA_MODE_C_UP] = true, [CAMERA_MODE_WATER_SURFACE] = true, [CAMERA_MODE_SLIDE_HOOT] = true, --[CAMERA_MODE_INSIDE_CANNON] = true, --[CAMERA_MODE_BOSS_FIGHT] = true, [CAMERA_MODE_PARALLEL_TRACKING] = true, [CAMERA_MODE_FIXED] = true, [CAMERA_MODE_8_DIRECTIONS] = true, [CAMERA_MODE_FREE_ROAM] = true, [CAMERA_MODE_SPIRAL_STAIRS] = true, } function override_camera() local m = gMarioStates[0] local np = gNetworkPlayers[0] if sOverrideCameraModes[m.area.camera.mode] == nil then return end if (np.currLevelNum == LEVEL_BOWSER_1 or np.currLevelNum == LEVEL_BOWSER_2 or np.currLevelNum == LEVEL_BOWSER_3) then return end set_camera_mode(m.area.camera, CAMERA_MODE_ROM_HACK, 0) end function on_set_camera_mode(c, mode, frames) local m = gMarioStates[0] if mode == CAMERA_MODE_ROM_HACK then return true end if sOverrideCameraModes[mode] ~= nil then -- do not allow change if mode ~= CAMERA_MODE_ROM_HACK then set_camera_mode(c, CAMERA_MODE_ROM_HACK, frames) return false end return false end -- allow camera change return true end hook_event(HOOK_ON_SET_CAMERA_MODE, on_set_camera_mode)