-- This file is an example of how to render to the screen rainbow = 0 function test_text() -- set text and scale local text = "This is example text in the bottom right." local scale = 1 -- render to native screen space, with the MENU font djui_hud_set_resolution(RESOLUTION_DJUI); djui_hud_set_font(FONT_MENU); -- get width of screen and text local screenWidth = djui_hud_get_screen_width() local width = djui_hud_measure_text(text) * scale -- get height of screen and text local screenHeight = djui_hud_get_screen_height() local height = 64 * scale -- set location local x = screenWidth - width local y = screenHeight - height -- set color and render djui_hud_set_color(255, 0, 255, 255); djui_hud_print_text(text, x, y, scale); end function test_texture() -- render to N64's screen space djui_hud_set_resolution(RESOLUTION_N64) -- get player's character texture local tex = gMarioStates[0].character.hudHeadTexture -- set scale local wscale = 1 local hscale = 1 -- set position local x = 256 local y = 64 -- set color and render djui_hud_set_color(255, 0, 255, 255) djui_hud_render_texture(tex, x, y, wscale, hscale) end function test_rect() -- render to native screen space djui_hud_set_resolution(RESOLUTION_DJUI) -- set location local x = 512 local y = 512 -- set width/height local w = 256 local h = 256 -- set color and render first rectangle djui_hud_set_color(255, 0, 0, 128) djui_hud_render_rect(x, y, w, h) -- adjust location and size x = x + 16 y = y + 16 w = w - 32 h = h - 32 -- set color and render second rectangle djui_hud_set_color(0, 255, 0, 128) djui_hud_render_rect(x, y, w, h) -- adjust location and size x = x + 16 y = y + 16 w = w - 32 h = h - 32 -- set color and render third rectangle djui_hud_set_color(0, 0, 255, 128) djui_hud_render_rect(x, y, w, h) end function test_rainbow_text() -- this function is incredibly silly -- don't do anything like this local res = RESOLUTION_DJUI local text = "HELLO WORLD" local scale = 3 djui_hud_set_resolution(res); djui_hud_set_font(FONT_NORMAL); for i=0,255 do j = rainbow / 50 local r = math.sin(0.00 + i / 15 + j) * 127 + 127 local g = math.sin(0.33 + i / 33 + j) * 127 + 127 local b = math.sin(0.66 + i / 77 + j) * 127 + 127 local x = 64 + i local y = 64 + i + math.sin(i / 40 + j) * 64 if i == 255 then r = 0 g = 0 b = 0 end djui_hud_set_color(r, g, b, i); djui_hud_print_text(text, x, y, scale); end rainbow = rainbow + 1 end function on_hud_render() test_text() test_rect() test_texture() test_rainbow_text() end hook_event(HOOK_ON_HUD_RENDER, on_hud_render)