#include "dynos.cpp.h" extern "C" { #include "sm64.h" #include "geo_commands.h" #include "src/game/camera.h" #include "src/game/envfx_snow.h" #include "src/game/paintings.h" } #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wnarrowing" ///////////// // Parsing // ///////////// #define GEO_LAYOUT_SIZE_PER_TOKEN 4 #define geo_constant(x) if (_Arg == #x) { return (s64) (x); } static s64 DynOS_Geo_ParseConstants(const String& _Arg, bool* found) { *found = true; // Layer constants geo_constant(LAYER_FORCE); geo_constant(LAYER_OPAQUE); geo_constant(LAYER_OPAQUE_DECAL); geo_constant(LAYER_OPAQUE_INTER); geo_constant(LAYER_ALPHA); geo_constant(LAYER_TRANSPARENT); geo_constant(LAYER_TRANSPARENT_DECAL); geo_constant(LAYER_TRANSPARENT_INTER); // Background constants geo_constant(BACKGROUND_OCEAN_SKY); geo_constant(BACKGROUND_FLAMING_SKY); geo_constant(BACKGROUND_UNDERWATER_CITY); geo_constant(BACKGROUND_BELOW_CLOUDS); geo_constant(BACKGROUND_SNOW_MOUNTAINS); geo_constant(BACKGROUND_DESERT); geo_constant(BACKGROUND_HAUNTED); geo_constant(BACKGROUND_GREEN_SKY); geo_constant(BACKGROUND_ABOVE_CLOUDS); geo_constant(BACKGROUND_PURPLE_SKY); // Shadow constants geo_constant(SHADOW_CIRCLE_9_VERTS); geo_constant(SHADOW_CIRCLE_4_VERTS); geo_constant(SHADOW_CIRCLE_4_VERTS_FLAT_UNUSED); geo_constant(SHADOW_SQUARE_PERMANENT); geo_constant(SHADOW_SQUARE_SCALABLE); geo_constant(SHADOW_SQUARE_TOGGLABLE); geo_constant(SHADOW_RECTANGLE_HARDCODED_OFFSET); geo_constant(SHADOW_CIRCLE_PLAYER); geo_constant(SHADOW_SPIKE_EXT); // Envfx constants geo_constant(ENVFX_MODE_NONE); geo_constant(ENVFX_SNOW_NORMAL); geo_constant(ENVFX_SNOW_WATER); geo_constant(ENVFX_SNOW_BLIZZARD); geo_constant(ENVFX_BUBBLE_START); geo_constant(ENVFX_FLOWERS); geo_constant(ENVFX_LAVA_BUBBLES); geo_constant(ENVFX_WHIRLPOOL_BUBBLES); geo_constant(ENVFX_JETSTREAM_BUBBLES); // Camera constants geo_constant(CAMERA_MODE_NONE); geo_constant(CAMERA_MODE_RADIAL); geo_constant(CAMERA_MODE_OUTWARD_RADIAL); geo_constant(CAMERA_MODE_BEHIND_MARIO); geo_constant(CAMERA_MODE_CLOSE); geo_constant(CAMERA_MODE_C_UP); geo_constant(CAMERA_MODE_WATER_SURFACE); geo_constant(CAMERA_MODE_SLIDE_HOOT); geo_constant(CAMERA_MODE_INSIDE_CANNON); geo_constant(CAMERA_MODE_BOSS_FIGHT); geo_constant(CAMERA_MODE_PARALLEL_TRACKING); geo_constant(CAMERA_MODE_FIXED); geo_constant(CAMERA_MODE_8_DIRECTIONS); geo_constant(CAMERA_MODE_FREE_ROAM); geo_constant(CAMERA_MODE_SPIRAL_STAIRS); // Other constants geo_constant(NULL); geo_constant(SCREEN_WIDTH); geo_constant(SCREEN_HEIGHT); geo_constant(SCREEN_WIDTH/2); geo_constant(SCREEN_HEIGHT/2); *found = false; return 0; } static s64 ParseGeoSymbolArg(GfxData* aGfxData, DataNode* aNode, u64& aTokenIndex) { const String& _Arg = aNode->mTokens[aTokenIndex++]; // Integers bool integerFound = false; s64 integerValue = DynOS_Misc_ParseInteger(_Arg, &integerFound); if (integerFound) { return integerValue; } // Built-in functions const void *_FunctionPtr = DynOS_Builtin_Func_GetFromName(_Arg.begin()); if (_FunctionPtr != NULL) { return (s64) _FunctionPtr; } // Constants bool constantFound = false; s64 constantValue = DynOS_Geo_ParseConstants(_Arg, &constantFound); if (constantFound) { return constantValue; } // Display lists for (auto& _Node : aGfxData->mDisplayLists) { if (_Arg == _Node->mName) { return (s64) DynOS_Gfx_Parse(aGfxData, _Node); } } // Geo layouts for (auto& _Node : aGfxData->mGeoLayouts) { if (_Arg == _Node->mName) { auto geoNode = DynOS_Geo_Parse(aGfxData, _Node, false); aGfxData->mChildGeoLayouts.Add(geoNode); return (s64) geoNode->mData; } } // Complex s32 a; s32 b; if (sscanf(_Arg.begin(), "PAINTING_ID(%d,%d)", &a, &b) == 2) { return PAINTING_ID(a, b); } // Recursive descent parsing bool rdSuccess = false; s64 rdValue = DynOS_RecursiveDescent_Parse(_Arg.begin(), &rdSuccess, DynOS_Geo_ParseConstants); if (rdSuccess) { return rdValue; } // Unknown PrintError(" ERROR: Unknown geo arg: %s", _Arg.begin()); return 0; } #define geo_symbol_0(symb) \ if (_Symbol == #symb) { \ GeoLayout _Gl[] = { symb() }; \ memcpy(aHead, _Gl, sizeof(_Gl)); \ aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \ return; \ } #define geo_symbol_1(symb, n) \ if (_Symbol == #symb) { \ s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \ GeoLayout _Gl[] = { symb(_Arg0) }; \ memcpy(aHead, _Gl, sizeof(_Gl)); \ aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \ return; \ } #define geo_symbol_2(symb, n) \ if (_Symbol == #symb) { \ s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \ GeoLayout _Gl[] = { symb(_Arg0, _Arg1) }; \ memcpy(aHead, _Gl, sizeof(_Gl)); \ aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \ return; \ } #define geo_symbol_3(symb, n) \ if (_Symbol == #symb) { \ s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \ GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2) }; \ memcpy(aHead, _Gl, sizeof(_Gl)); \ aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \ return; \ } #define geo_symbol_4(symb, n) \ if (_Symbol == #symb) { \ s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \ GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \ memcpy(aHead, _Gl, sizeof(_Gl)); \ aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \ return; \ } #define geo_symbol_5(symb, n) \ if (_Symbol == #symb) { \ s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \ GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \ memcpy(aHead, _Gl, sizeof(_Gl)); \ aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \ return; \ } #define geo_symbol_6(symb, n) \ if (_Symbol == #symb) { \ s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \ GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \ memcpy(aHead, _Gl, sizeof(_Gl)); \ aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \ return; \ } #define geo_symbol_7(symb, n) \ if (_Symbol == #symb) { \ s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg6 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \ GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6) }; \ memcpy(aHead, _Gl, sizeof(_Gl)); \ aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \ return; \ } #define geo_symbol_8(symb, n) \ if (_Symbol == #symb) { \ s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg6 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ s64 _Arg7 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \ GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6, _Arg7) }; \ memcpy(aHead, _Gl, sizeof(_Gl)); \ aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \ return; \ } static void ParseGeoSymbol(GfxData* aGfxData, DataNode* aNode, GeoLayout*& aHead, u64& aTokenIndex, Array& aSwitchNodes) { const String& _Symbol = aNode->mTokens[aTokenIndex++]; // Restore context after each command if inside a switch if (!aSwitchNodes.Empty() && !aGfxData->mGeoNodeStack.Empty()) { aGfxData->mGfxContext = aGfxData->mGeoNodeStack[aGfxData->mGeoNodeStack.Count() - 1]; } geo_symbol_1(GEO_BRANCH_AND_LINK, 1); geo_symbol_0(GEO_END); geo_symbol_2(GEO_BRANCH, 1); geo_symbol_0(GEO_RETURN); geo_symbol_5(GEO_NODE_SCREEN_AREA, 0); geo_symbol_1(GEO_NODE_ORTHO, 0); geo_symbol_3(GEO_CAMERA_FRUSTUM, 0); geo_symbol_4(GEO_CAMERA_FRUSTUM_WITH_FUNC, 2); geo_symbol_0(GEO_NODE_START); geo_symbol_1(GEO_ZBUFFER, 0); geo_symbol_2(GEO_RENDER_RANGE, 0); geo_symbol_8(GEO_CAMERA, 4); geo_symbol_7(GEO_TRANSLATE_ROTATE, 0); geo_symbol_8(GEO_TRANSLATE_ROTATE_WITH_DL, 4); geo_symbol_4(GEO_TRANSLATE, 0); geo_symbol_5(GEO_TRANSLATE_WITH_DL, 2); geo_symbol_4(GEO_ROTATE, 0); geo_symbol_5(GEO_ROTATE_WITH_DL, 2); geo_symbol_2(GEO_ROTATE_Y, 0); geo_symbol_3(GEO_ROTATE_Y_WITH_DL, 1); geo_symbol_4(GEO_TRANSLATE_NODE, 0); geo_symbol_5(GEO_TRANSLATE_NODE_WITH_DL, 2); geo_symbol_4(GEO_ROTATION_NODE, 0); geo_symbol_5(GEO_ROTATION_NODE_WITH_DL, 2); geo_symbol_5(GEO_ANIMATED_PART, 2); geo_symbol_4(GEO_BILLBOARD_WITH_PARAMS, 0); geo_symbol_5(GEO_BILLBOARD_WITH_PARAMS_AND_DL, 2); geo_symbol_0(GEO_BILLBOARD); geo_symbol_2(GEO_DISPLAY_LIST, 1); geo_symbol_3(GEO_SHADOW, 0); geo_symbol_0(GEO_RENDER_OBJ); geo_symbol_2(GEO_ASM, 1); geo_symbol_1(GEO_BACKGROUND_COLOR, 0); geo_symbol_0(GEO_NOP_1A); geo_symbol_5(GEO_HELD_OBJECT, 2); geo_symbol_2(GEO_SCALE, 0); geo_symbol_3(GEO_SCALE_WITH_DL, 2); geo_symbol_0(GEO_NOP_1E); geo_symbol_0(GEO_NOP_1F); geo_symbol_1(GEO_CULLING_RADIUS, 0); // Switch node if (_Symbol == "GEO_SWITCH_CASE") { // Start a switch aSwitchNodes.Add(0); s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); aGfxData->mPointerList.Add(aHead + 1); GeoLayout _Gl[] = { GEO_SWITCH_CASE(_Arg0, _Arg1) }; memcpy(aHead, _Gl, sizeof(_Gl)); aHead += (sizeof(_Gl) / sizeof(_Gl[0])); return; } // Open node if (_Symbol == "GEO_OPEN_NODE") { // We're inside a switch if (!aSwitchNodes.Empty()) { aSwitchNodes[aSwitchNodes.Count() - 1]++; } // Push context aGfxData->mGeoNodeStack.Add(aGfxData->mGfxContext); *(aHead++) = GEO_OPEN_NODE(); return; } // Close node if (_Symbol == "GEO_CLOSE_NODE") { // Are we still inside a switch? if (!aSwitchNodes.Empty()) { aSwitchNodes[aSwitchNodes.Count() - 1]--; // We're not anymore if (aSwitchNodes[aSwitchNodes.Count() - 1] == 0) { aSwitchNodes.Pop(); } } // Pop context if (!aGfxData->mGeoNodeStack.Empty()) { aGfxData->mGfxContext = aGfxData->mGeoNodeStack[aGfxData->mGeoNodeStack.Count() - 1]; aGfxData->mGeoNodeStack.Pop(); } *(aHead++) = GEO_CLOSE_NODE(); return; } // Background if (_Symbol == "GEO_BACKGROUND") { // check if this is a custom background const String& backgroundName = aNode->mTokens[aTokenIndex]; DataNode* node = NULL; for (auto& _Node : aGfxData->mTextureLists) { if (backgroundName == _Node->mName) { node = _Node; break; } } if (node) { // custom background cmd node = DynOS_TexList_Parse(aGfxData, node); aTokenIndex++; // skip background name s64 func = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); aGfxData->mPointerList.Add(aHead + 1); aGfxData->mPointerList.Add(aHead + 2); GeoLayout _Gl[] = { GEO_BACKGROUND_EXT(node, func) }; memcpy(aHead, _Gl, sizeof(_Gl)); aHead += (sizeof(_Gl) / sizeof(_Gl[0])); } else { // regular background cmd s64 background = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); s64 func = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); aGfxData->mPointerList.Add(aHead + 1); GeoLayout _Gl[] = { GEO_BACKGROUND(background, func) }; memcpy(aHead, _Gl, sizeof(_Gl)); aHead += (sizeof(_Gl) / sizeof(_Gl[0])); } return; } // Unknown PrintError(" ERROR: Unknown geo symbol: %s", _Symbol.begin()); } DataNode* DynOS_Geo_Parse(GfxData* aGfxData, DataNode* aNode, bool aDisplayPercent) { if (aNode->mData) return aNode; // Geo layout data aNode->mData = New(aNode->mTokens.Count() * GEO_LAYOUT_SIZE_PER_TOKEN); GeoLayout* _Head = aNode->mData; Array _SwitchNodes; for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here! ParseGeoSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes); if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); } } if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); } aNode->mSize = (u32)(_Head - aNode->mData); aNode->mLoadIndex = aGfxData->mLoadIndex++; return aNode; } #pragma GCC diagnostic pop ///////////// // Writing // ///////////// void DynOS_Geo_Write(FILE *aFile, GfxData *aGfxData, DataNode *aNode) { if (!aNode->mData) return; // Header WriteBytes(aFile, DATA_TYPE_GEO_LAYOUT); aNode->mName.Write(aFile); // Data WriteBytes(aFile, aNode->mSize); for (u32 i = 0; i != aNode->mSize; ++i) { GeoLayout *_Head = &aNode->mData[i]; if (aGfxData->mPointerList.Find((void *) _Head) != -1) { DynOS_Pointer_Write(aFile, (const void *) (*_Head), aGfxData); } else { WriteBytes(aFile, *((u32 *) _Head)); } } } ///////////// // Reading // ///////////// void DynOS_Geo_Load(FILE *aFile, GfxData *aGfxData) { DataNode *_Node = New>(); // Name _Node->mName.Read(aFile); // Data _Node->mSize = ReadBytes(aFile); _Node->mData = New(_Node->mSize); for (u32 i = 0; i != _Node->mSize; ++i) { u32 _Value = ReadBytes(aFile); void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value, &_Node->mFlags); if (_Ptr) { _Node->mData[i] = (uintptr_t) _Ptr; } else { _Node->mData[i] = (uintptr_t) _Value; } } // Append aGfxData->mGeoLayouts.Add(_Node); }