import os usf_types = ['u8', 'u16', 'u32', 'u64', 's8', 's16', 's32', 's64', 'f32'] vec3_types = ['Vec3s', 'Vec3f', 'Color'] vec4_types = ['Vec4s', 'Vec4f'] mat4_types = ['Mat4', 'Mtx'] typedef_pointers = ['BehaviorScript', 'ObjectAnimPointer', 'Collision', 'LevelScript', 'Trajectory'] exclude_structs = [ 'SPTask', 'VblankHandler', 'GraphNodeRoot', 'MarioAnimDmaRelatedThing', 'UnusedArea28', ] def get_path(p): return os.path.dirname(os.path.realpath(__file__)) + '/../' + p def translate_type_to_lvt(ptype): pointerLvl = 0 if ptype == "char": ptype = "u8" if "const " in ptype: ptype = ptype.replace("const ", "").strip() if ("char" in ptype and "[" in ptype): return "LVT_STRING" if "[" in ptype or "{" in ptype: return "LOT_???" # Strip out our pointer stars to get the true type. if "*" in ptype: # Count how many stars there is for our pointer level. pointerLvl = ptype.count("*") ptype = ptype.replace("*", "").strip() if ptype == "char" and pointerLvl == 1: return "LVT_STRING_P" if "enum " in ptype: if pointerLvl > 1: return "LVT_???" if pointerLvl == 1: return "LVT_S32_P" return "LVT_S32" if ptype == "bool": if pointerLvl > 1: return "LVT_???" if pointerLvl == 1: return "LVT_BOOL_P" return "LVT_BOOL" if ptype in usf_types: if pointerLvl > 1: return "LVT_???" if pointerLvl == 1: return "LVT_" + ptype.upper() + "_P" return "LVT_" + ptype.upper() if ptype in vec3_types: if pointerLvl > 1: return "LVT_???" if pointerLvl == 1: return "LVT_COBJECT_P" return "LVT_COBJECT" if ptype in vec4_types: if pointerLvl > 1: return "LVT_???" if pointerLvl == 1: return "LVT_COBJECT_P" return "LVT_COBJECT" if ptype in mat4_types: if pointerLvl > 1: return "LVT_???" if pointerLvl == 1: return "LVT_COBJECT_P" return "LVT_COBJECT" if ptype == "float": if pointerLvl > 1: return "LVT_???" if pointerLvl == 1: return "LVT_F32_P" return "LVT_F32" if ptype == "LuaFunction": return "LVT_LUAFUNCTION" if "struct" in ptype: if pointerLvl > 1: return "LVT_???" if pointerLvl == 1: return "LVT_COBJECT_P" return "LVT_COBJECT" if pointerLvl == 1 and "(" not in ptype and "[" not in ptype: ptype = ptype.replace("const", "").replace("*", "").strip() if ptype in usf_types or ptype in typedef_pointers: return "LVT_%s_P" % ptype.upper() return "LVT_???" def translate_type_to_lot(ptype): if ptype == 'void': return 'LOT_NONE' if ptype == 'const char*': return 'LOT_NONE' if ptype == 'char*' or ('char' in ptype and '[' in ptype): return 'LOT_NONE' if 'const ' in ptype: ptype = ptype.replace('const ', '') if ptype == 'char': ptype = 'u8' if '[' in ptype or '{' in ptype: return 'LOT_???' if 'enum ' in ptype: return 'LOT_NONE' if ptype == 'bool': return 'LOT_NONE' if ptype in usf_types: return 'LOT_NONE' if ptype in vec3_types: return 'LOT_' + ptype.upper() if ptype in vec4_types: return 'LOT_' + ptype.upper() if ptype in mat4_types: return 'LOT_' + ptype.upper() if ptype == 'float': return 'LOT_NONE' if ptype == 'LuaFunction': return 'LOT_NONE' if 'struct' in ptype: if ptype.count('*') > 1: return 'LOT_???' struct_id = ptype.split(' ')[1].replace('*', '') if struct_id in exclude_structs: return 'LOT_???' return 'LOT_' + struct_id.upper() if ptype.count('*') == 1 and '???' not in translate_type_to_lvt(ptype): return 'LOT_POINTER' return 'LOT_???' def translate_type_to_lua(ptype): if ptype.startswith('struct '): ptype = ptype.split(' ')[1].replace('*', '') return ptype, 'structs.md#%s' % ptype if ptype == 'const char*': return '`string`', None if ptype == 'char*' or ('char' in ptype and '[' in ptype): return '`string`', None ptype = ptype.replace('const ', '') if 'Vec3' in ptype: return ptype, 'structs.md#%s' % ptype if ptype.startswith('enum '): return ptype, 'constants.md#%s' % ptype.replace(' ', '-') if ptype in usf_types: if ptype.startswith('f'): return '`number`', None return '`integer`', None if ptype == 'char': return '`integer`', None if ptype == 'int': return '`integer`', None if ptype == 'float': return '`number`', None if ptype == 'bool': return '`boolean`', None if 'void' == ptype: return None, None if ptype == 'LuaFunction': return '`Lua Function` ()', None if ptype.count('*') == 1 and '???' not in translate_type_to_lvt(ptype): ptype = ptype.replace('const', '').replace('*', '').strip() s = '`Pointer` <%s>' % translate_type_to_lua(ptype)[0] return s, None if not ptype.startswith('`'): ptype = '`' + ptype + '`' return ptype, None def translate_type_to_rnd(ltype): if 'enum ' in ltype: ltype = 'integer' elif '[' in ltype: ltype = 'null' elif '{' in ltype: ltype = 'null' elif '}' in ltype: ltype = 'null' elif 'void*' in ltype: ltype = 'null' return 'rnd_' + ltype.strip().replace('`', '').replace(' ', '').split('<')[-1].split('>')[0].split('(')[0].split('[')[0].split('*')[0] + '()' def gen_comment_header(f): comment_h = "// " + f + " //" comment_l = "/" * len(comment_h) s = "" s += " " + comment_l + "\n" s += " " + comment_h + "\n" s += "" + comment_l + "\n" s += "\n" return s def translate_to_def(ptype): if ptype == None: return 'nil' if 'Lua Function' in ptype: return 'function' return ptype.replace('enum ', '').replace('const ', '').replace(' ', '').replace('`', '').replace('<', '_').replace('>', '')