const Collision bob_area_1_collision[] = { COL_INIT(), COL_VERTEX_INIT(8), COL_VERTEX(1000, 0, -1000), COL_VERTEX(-1000, 0, -1000), COL_VERTEX(-1000, 0, 1000), COL_VERTEX(1000, 0, 1000), COL_VERTEX(1000, -2000, 1000), COL_VERTEX(-1000, -2000, 1000), COL_VERTEX(-1000, -2000, -1000), COL_VERTEX(1000, -2000, -1000), COL_TRI_INIT(SURFACE_DEFAULT, 12), COL_TRI(0, 1, 2), COL_TRI(0, 2, 3), COL_TRI(4, 3, 2), COL_TRI(4, 2, 5), COL_TRI(5, 2, 1), COL_TRI(5, 1, 6), COL_TRI(6, 7, 4), COL_TRI(6, 4, 5), COL_TRI(7, 0, 3), COL_TRI(7, 3, 4), COL_TRI(6, 1, 0), COL_TRI(6, 0, 7), COL_TRI_STOP(), COL_END() };