function rnd_string() t = { 0, "test", "this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string this is a very long string" } return t[math.random(#t)] end function rnd_integer() t = { 0, math.random(1, 10), math.random(-2147483648, 2147483647) } return t[math.random(#t)] end function rnd_number() t = { 0, math.random(), (math.random() - 0.5) * 2 * 4294967296 } return t[math.random(#t)] end function rnd_boolean() t = { false, true } return t[math.random(#t)] end function rnd_Vec3s() t = { nil, { x = rnd_integer(), y = rnd_integer(), z = rnd_integer() } } return t[math.random(#t)] end function rnd_Vec3f() t = { nil, { x = rnd_number(), y = rnd_number(), z = rnd_number() } } return t[math.random(#t)] end function rnd_Vec4s() t = { nil, { x = rnd_integer(), y = rnd_integer(), z = rnd_integer(), w = rnd_integer() } } return t[math.random(#t)] end function rnd_Vec4f() t = { nil, { x = rnd_number(), y = rnd_number(), z = rnd_number(), w = rnd_number() } } return t[math.random(#t)] end function rnd_Mat4() t = { nil, { a = rnd_integer(), b = rnd_integer(), c = rnd_integer(), d = rnd_integer(), e = rnd_integer(), f = rnd_integer(), g = rnd_integer(), h = rnd_integer(), i = rnd_integer(), j = rnd_integer(), k = rnd_integer(), l = rnd_integer(), m = rnd_integer(), n = rnd_integer(), o = rnd_integer(), p = rnd_integer() } } return t[math.random(#t)] end function rnd_Object() t = { nil, gMarioStates[0].marioObj, gMarioStates[1].marioObj } for list in OBJ_LIST_PLAYER,NUM_OBJ_LISTS do local obj = obj_get_first(list) while obj ~= nil do table.insert(t, obj) obj = obj_get_next(obj) end end return t[math.random(#t)] end function rnd_MarioState() t = { nil, gMarioStates[0], gMarioStates[math.random(0, MAX_PLAYERS)] } return t[math.random(#t)] end function rnd_NetworkPlayer() t = { nil, gNetworkPlayers[0], gNetworkPlayers[math.random(0, MAX_PLAYERS)] } return t[math.random(#t)] end function rnd_SpawnParticlesInfo() t = { nil, obj_get_temp_spawn_particles_info(math.random(0, E_MODEL_MAX)) } return t[math.random(#t)] end function rnd_BehaviorScript() t = { nil, get_behavior_from_id(math.random(0, id_bhv_max_count)) } return t[math.random(#t)] end function rnd_Camera() t = { nil, gMarioStates[0].area.camera } return t[math.random(#t)] end function rnd_PlayerGeometry() t = { nil, {} } return t[math.random(#t)] end function rnd_Surface() t = { nil, gMarioStates[0].ceil, gMarioStates[0].floor } return t[math.random(#t)] end function rnd_Animation() t = { nil, gMarioStates[0].animation.targetAnim } return t[math.random(#t)] end function rnd_null() return nil end function rnd_CameraEvent() return nil end function rnd_CutsceneShot() return nil end function rnd_Waypoint() return nil end function rnd_Painting() t = { nil, gPaintingValues.bob_painting } return t[math.random(#t)] end function rnd_Trajectory() t = { nil, gBehaviorValues.trajectories.BowlingBallBob2Trajectory, gBehaviorValues.trajectories.BowlingBallBobTrajectory, gBehaviorValues.trajectories.BowlingBallThiLargeTrajectory, gBehaviorValues.trajectories.BowlingBallThiSmallTrajectory, gBehaviorValues.trajectories.BowlingBallTtmTrajectory, gBehaviorValues.trajectories.KoopaBobTrajectory, gBehaviorValues.trajectories.KoopaThiTrajectory, gBehaviorValues.trajectories.Mips10Trajectory, gBehaviorValues.trajectories.Mips2Trajectory, gBehaviorValues.trajectories.Mips3Trajectory, gBehaviorValues.trajectories.Mips4Trajectory, gBehaviorValues.trajectories.Mips5Trajectory, gBehaviorValues.trajectories.Mips6Trajectory, gBehaviorValues.trajectories.Mips7Trajectory, gBehaviorValues.trajectories.Mips8Trajectory, gBehaviorValues.trajectories.Mips9Trajectory, gBehaviorValues.trajectories.MipsTrajectory, gBehaviorValues.trajectories.PlatformBitfsTrajectory, gBehaviorValues.trajectories.PlatformCcmTrajectory, gBehaviorValues.trajectories.PlatformHmcTrajectory, gBehaviorValues.trajectories.PlatformLll2Trajectory, gBehaviorValues.trajectories.PlatformLllTrajectory, gBehaviorValues.trajectories.PlatformRr2Trajectory, gBehaviorValues.trajectories.PlatformRr3Trajectory, gBehaviorValues.trajectories.PlatformRr4Trajectory, gBehaviorValues.trajectories.PlatformRrTrajectory, gBehaviorValues.trajectories.RacingPenguinTrajectory, gBehaviorValues.trajectories.SnowmanHeadTrajectory, gBehaviorValues.trajectories.Unagi2Trajectory, gBehaviorValues.trajectories.UnagiTrajectory } return t[math.random(#t)] end function rnd_InstantWarp() t = { nil, gMarioStates[0].area.instantWarps } return t[math.random(#t)] end function rnd_SpawnInfo() t = { nil, gMarioStates[0].area.objectSpawnInfos } return t[math.random(#t)] end function rnd_WarpNode() t = { nil, gMarioStates[0].area.paintingWarpNodes } return t[math.random(#t)] end function rnd_Whirlpool() t = { nil, gMarioStates[0].area.whirlpools } return t[math.random(#t)] end function rnd_UnusedArea28() t = { nil, gMarioStates[0].area.unused28 } return t[math.random(#t)] end function rnd_ObjectWarpNode() t = { nil, area_get_warp_node(0), area_get_warp_node(0x1F) } return t[math.random(#t)] end function rnd_Collision() t = { nil, gGlobalObjectCollisionData.bbh_seg7_collision_coffin, gGlobalObjectCollisionData.bbh_seg7_collision_haunted_bookshelf, gGlobalObjectCollisionData.bbh_seg7_collision_merry_go_round, gGlobalObjectCollisionData.bbh_seg7_collision_mesh_elevator, gGlobalObjectCollisionData.bbh_seg7_collision_staircase_step, gGlobalObjectCollisionData.bbh_seg7_collision_tilt_floor_platform, gGlobalObjectCollisionData.bitdw_seg7_collision_moving_pyramid, gGlobalObjectCollisionData.bitfs_seg7_collision_inverted_pyramid, gGlobalObjectCollisionData.bitfs_seg7_collision_sinking_cage_platform, gGlobalObjectCollisionData.bitfs_seg7_collision_sinking_platform, gGlobalObjectCollisionData.bitfs_seg7_collision_squishable_platform, gGlobalObjectCollisionData.blue_coin_switch_seg8_collision_08000E98, gGlobalObjectCollisionData.bob_seg7_collision_chain_chomp_gate, gGlobalObjectCollisionData.bowser_2_seg7_collision_tilting_platform, gGlobalObjectCollisionData.breakable_box_seg8_collision_08012D70, gGlobalObjectCollisionData.cannon_lid_seg8_collision_08004950, gGlobalObjectCollisionData.capswitch_collision_050033D0, gGlobalObjectCollisionData.capswitch_collision_05003448, gGlobalObjectCollisionData.castle_grounds_seg7_collision_cannon_grill, gGlobalObjectCollisionData.castle_grounds_seg7_collision_moat_grills, gGlobalObjectCollisionData.checkerboard_platform_seg8_collision_0800D710, gGlobalObjectCollisionData.ddd_seg7_collision_bowser_sub_door, gGlobalObjectCollisionData.ddd_seg7_collision_submarine, gGlobalObjectCollisionData.door_seg3_collision_0301CE78, gGlobalObjectCollisionData.dorrie_seg6_collision_0600F644, gGlobalObjectCollisionData.dorrie_seg6_collision_0600FBB8, gGlobalObjectCollisionData.exclamation_box_outline_seg8_collision_08025F78, gGlobalObjectCollisionData.hmc_seg7_collision_controllable_platform, gGlobalObjectCollisionData.hmc_seg7_collision_controllable_platform_sub, gGlobalObjectCollisionData.hmc_seg7_collision_elevator, gGlobalObjectCollisionData.inside_castle_seg7_collision_floor_trap, gGlobalObjectCollisionData.inside_castle_seg7_collision_star_door, gGlobalObjectCollisionData.inside_castle_seg7_collision_water_level_pillar, gGlobalObjectCollisionData.jrb_seg7_collision_floating_box, gGlobalObjectCollisionData.jrb_seg7_collision_floating_platform, gGlobalObjectCollisionData.jrb_seg7_collision_in_sunken_ship, gGlobalObjectCollisionData.jrb_seg7_collision_in_sunken_ship_2, gGlobalObjectCollisionData.jrb_seg7_collision_in_sunken_ship_3, gGlobalObjectCollisionData.jrb_seg7_collision_pillar_base, gGlobalObjectCollisionData.jrb_seg7_collision_rock_solid, gGlobalObjectCollisionData.lll_hexagonal_mesh_seg3_collision_0301CECC, gGlobalObjectCollisionData.lll_seg7_collision_drawbridge, gGlobalObjectCollisionData.lll_seg7_collision_falling_wall, gGlobalObjectCollisionData.lll_seg7_collision_floating_block, gGlobalObjectCollisionData.lll_seg7_collision_hexagonal_platform, gGlobalObjectCollisionData.lll_seg7_collision_inverted_pyramid, gGlobalObjectCollisionData.lll_seg7_collision_octagonal_moving_platform, gGlobalObjectCollisionData.lll_seg7_collision_pitoune, gGlobalObjectCollisionData.lll_seg7_collision_puzzle_piece, gGlobalObjectCollisionData.lll_seg7_collision_rotating_fire_bars, gGlobalObjectCollisionData.lll_seg7_collision_rotating_platform, gGlobalObjectCollisionData.lll_seg7_collision_sinking_pyramids, gGlobalObjectCollisionData.lll_seg7_collision_slow_tilting_platform, gGlobalObjectCollisionData.lll_seg7_collision_wood_piece, gGlobalObjectCollisionData.metal_box_seg8_collision_08024C28, gGlobalObjectCollisionData.penguin_seg5_collision_05008B88, gGlobalObjectCollisionData.poundable_pole_collision_06002490, gGlobalObjectCollisionData.purple_switch_seg8_collision_0800C7A8, gGlobalObjectCollisionData.rr_seg7_collision_donut_platform, gGlobalObjectCollisionData.rr_seg7_collision_elevator_platform, gGlobalObjectCollisionData.rr_seg7_collision_pendulum, gGlobalObjectCollisionData.rr_seg7_collision_rotating_platform_with_fire, gGlobalObjectCollisionData.sl_seg7_collision_pound_explodes, gGlobalObjectCollisionData.sl_seg7_collision_sliding_snow_mound, gGlobalObjectCollisionData.springboard_collision_05001A28, gGlobalObjectCollisionData.ssl_seg7_collision_0702808C, gGlobalObjectCollisionData.ssl_seg7_collision_grindel, gGlobalObjectCollisionData.ssl_seg7_collision_pyramid_elevator, gGlobalObjectCollisionData.ssl_seg7_collision_pyramid_top, gGlobalObjectCollisionData.ssl_seg7_collision_spindel, gGlobalObjectCollisionData.ssl_seg7_collision_tox_box, gGlobalObjectCollisionData.thi_seg7_collision_top_trap, gGlobalObjectCollisionData.thwomp_seg5_collision_0500B7D0, gGlobalObjectCollisionData.thwomp_seg5_collision_0500B92C, gGlobalObjectCollisionData.ttc_seg7_collision_clock_main_rotation, gGlobalObjectCollisionData.ttc_seg7_collision_clock_pendulum, gGlobalObjectCollisionData.ttc_seg7_collision_clock_platform, gGlobalObjectCollisionData.ttc_seg7_collision_rotating_clock_platform2, gGlobalObjectCollisionData.ttc_seg7_collision_sliding_surface, gGlobalObjectCollisionData.ttm_seg7_collision_pitoune_2, gGlobalObjectCollisionData.ttm_seg7_collision_podium_warp, gGlobalObjectCollisionData.ttm_seg7_collision_ukiki_cage, gGlobalObjectCollisionData.unknown_seg8_collision_080262F8, gGlobalObjectCollisionData.warp_pipe_seg3_collision_03009AC8, gGlobalObjectCollisionData.wdw_seg7_collision_arrow_lift, gGlobalObjectCollisionData.wdw_seg7_collision_express_elevator_platform, gGlobalObjectCollisionData.wdw_seg7_collision_rect_floating_platform, gGlobalObjectCollisionData.wdw_seg7_collision_square_floating_platform, gGlobalObjectCollisionData.wf_seg7_collision_breakable_wall, gGlobalObjectCollisionData.wf_seg7_collision_breakable_wall_2, gGlobalObjectCollisionData.wf_seg7_collision_bullet_bill_cannon, gGlobalObjectCollisionData.wf_seg7_collision_clocklike_rotation, gGlobalObjectCollisionData.wf_seg7_collision_kickable_board, gGlobalObjectCollisionData.wf_seg7_collision_large_bomp, gGlobalObjectCollisionData.wf_seg7_collision_platform, gGlobalObjectCollisionData.wf_seg7_collision_sliding_brick_platform, gGlobalObjectCollisionData.wf_seg7_collision_small_bomp, gGlobalObjectCollisionData.wf_seg7_collision_tower, gGlobalObjectCollisionData.wf_seg7_collision_tower_door, gGlobalObjectCollisionData.whomp_seg6_collision_06020A0C, gGlobalObjectCollisionData.wooden_signpost_seg3_collision_0302DD80 } return t[math.random(#t)] end function rnd_MarioAnimation() t = { nil, gMarioStates[0].animation } return t[math.random(#t)] end function rnd_Character() t = { nil, gCharacters[math.random(0, CT_MAX)] } return t[math.random(#t)] end function rnd_ObjectAnimPointer() t = { nil, gGlobalObjectAnimations.klepto_seg5_anims_05008CFC } return t[math.random(#t)] end function rnd_Waypoint() t = { nil, gGlobalObjectAnimations.klepto_seg5_anims_05008CFC } return t[math.random(#t)] end -------- function FuzzVec3s(struct) struct.x = rnd_integer() struct.y = rnd_integer() struct.z = rnd_integer() end function FuzzVec3f(struct) struct.x = rnd_number() struct.y = rnd_number() struct.z = rnd_number() end function FuzzVec4s(struct) struct.x = rnd_integer() struct.y = rnd_integer() struct.z = rnd_integer() struct.w = rnd_integer() end function FuzzVec4f(struct) struct.x = rnd_number() struct.y = rnd_number() struct.z = rnd_number() struct.w = rnd_number() end function FuzzMat4(struct) struct.a = rnd_number() struct.b = rnd_number() struct.c = rnd_number() struct.d = rnd_number() struct.e = rnd_number() struct.f = rnd_number() struct.g = rnd_number() struct.h = rnd_number() struct.i = rnd_number() struct.j = rnd_number() struct.k = rnd_number() struct.l = rnd_number() struct.m = rnd_number() struct.n = rnd_number() struct.o = rnd_number() struct.p = rnd_number() end -------- -- $[STRUCTS] -------- function fuzz_functions() local funcs = { -- $[FUNCS] } for i = #funcs, 2, -1 do local j = math.random(i) funcs[i], funcs[j] = funcs[j], funcs[i] end for k,v in pairs(funcs) do v() end end id_bhvFuncs = hook_behavior(nil, OBJ_LIST_DEFAULT, true, fuzz_functions, nil, 'id_bhvFuncs') -------- function fuzz_structs() local funcs = { -- $[FUZZ-STRUCTS] } for i = #funcs, 2, -1 do local j = math.random(i) funcs[i], funcs[j] = funcs[j], funcs[i] end for k,v in pairs(funcs) do v() end end -------- local sCountDown = 0 local sLevel = 15 local sAction = 0 function setup_obj(obj) obj_set_model_extended(obj, math.random(0, E_MODEL_MAX)) FuzzObject(obj) if sAction < 20 then obj.oAction = sAction end end function spawn_all() for k=0,5 do for i=0,id_bhv_max_count do local x = ((i % 24) - 12) * 1000 local z = (math.floor(i / 24) - 12) * 1000 spawn_non_sync_object( i, E_MODEL_YELLOW_COIN, x, gMarioStates[0].pos.y + 1000, z, setup_obj) end end sAction = sAction + 1 end function on_sync_valid() for i=0,10 do spawn_non_sync_object(id_bhvFuncs, E_MODEL_SPINY_BALL, 0, 0, 0, nil) end end function update() sCountDown = sCountDown - 1 if sCountDown <= 0 then print('warping to ', sLevel) warp_to_level(sLevel, 1, 1) sLevel = sLevel + 1 if sLevel > LEVEL_COUNT then sLevel = 0 end sCountDown = 10 end end hook_chat_command('fuzz-funcs', 'funcs', fuzz_functions) hook_chat_command('fuzz-structs', 'structs', fuzz_structs) hook_event(HOOK_UPDATE, update) hook_event(HOOK_ON_SYNC_VALID, on_sync_valid) hook_event(HOOK_ON_SYNC_VALID, fuzz_functions) hook_event(HOOK_ON_SYNC_VALID, fuzz_structs) hook_event(HOOK_ON_SYNC_VALID, spawn_all) print('!')