#include "dynos.cpp.h" extern "C" { #include "include/level_commands.h" #include "include/model_ids.h" #include "include/behavior_data.h" #include "include/surface_terrains.h" #include "include/seq_ids.h" #include "level_commands.h" #include "src/game/level_update.h" #include "include/dialog_ids.h" #include "levels/scripts.h" #include "src/game/area.h" } // Free data pointers, but keep nodes and tokens intact // Delete nodes generated from GfxDynCmds template static void ClearLvlDataNodes(DataNodes &aDataNodes) { for (s32 i = aDataNodes.Count(); i != 0; --i) { Delete(aDataNodes[i - 1]->mData); } } ///////////// // Parsing // ///////////// #define LEVEL_SCRIPT_SIZE_PER_TOKEN 4 #define lvl_constant(x) if (_Arg == #x) { return (LevelScript) (x); } #define lvl_legacy_constant(x, y) if (_Arg == #x) { return (LevelScript) (y); } s64 DynOS_Lvl_ParseLevelScriptConstants(const String& _Arg, bool* found) { *found = true; // Behavior constants lvl_constant(bhvStarDoor); lvl_constant(bhvMrI); lvl_constant(bhvMrIBody); lvl_constant(bhvMrIParticle); lvl_constant(bhvPurpleParticle); lvl_constant(bhvGiantPole); lvl_constant(bhvPoleGrabbing); lvl_constant(bhvThiHugeIslandTop); lvl_constant(bhvThiTinyIslandTop); lvl_constant(bhvCapSwitchBase); lvl_constant(bhvCapSwitch); lvl_constant(bhvKingBobomb); lvl_constant(bhvBobombAnchorMario); lvl_constant(bhvBetaChestBottom); lvl_constant(bhvBetaChestLid); lvl_constant(bhvBubbleParticleSpawner); lvl_constant(bhvBubbleMaybe); lvl_constant(bhvBubblePlayer); lvl_constant(bhvSmallWaterWave); lvl_constant(bhvSmallWaterWave398); lvl_constant(bhvWaterAirBubble); lvl_constant(bhvSmallParticle); lvl_constant(bhvPlungeBubble); lvl_constant(bhvSmallParticleSnow); lvl_constant(bhvSmallParticleBubbles); lvl_constant(bhvFishGroup); lvl_constant(bhvCannon); lvl_constant(bhvCannonBarrel); lvl_constant(bhvCannonBaseUnused); lvl_constant(bhvChuckya); lvl_constant(bhvChuckyaAnchorMario); lvl_constant(bhvUnused05A8); lvl_constant(bhvRotatingPlatform); lvl_constant(bhvTower); lvl_constant(bhvBulletBillCannon); lvl_constant(bhvWfBreakableWallRight); lvl_constant(bhvWfBreakableWallLeft); lvl_constant(bhvKickableBoard); lvl_constant(bhvTowerDoor); lvl_constant(bhvRotatingCounterClockwise); lvl_constant(bhvWfRotatingWoodenPlatform); lvl_constant(bhvKoopaShellUnderwater); lvl_constant(bhvExitPodiumWarp); lvl_constant(bhvFadingWarp); lvl_constant(bhvWarp); lvl_constant(bhvWarpPipe); lvl_constant(bhvWhitePuffExplosion); lvl_constant(bhvSpawnedStar); lvl_constant(bhvSpawnedStarNoLevelExit); lvl_constant(bhvMrIBlueCoin); lvl_constant(bhvCoinInsideBoo); lvl_constant(bhvCoinFormationSpawn); lvl_constant(bhvCoinFormation); lvl_constant(bhvOneCoin); lvl_constant(bhvYellowCoin); lvl_constant(bhvTemporaryYellowCoin); lvl_constant(bhvThreeCoinsSpawn); lvl_constant(bhvTenCoinsSpawn); lvl_constant(bhvSingleCoinGetsSpawned); lvl_constant(bhvCoinSparkles); lvl_constant(bhvGoldenCoinSparkles); lvl_constant(bhvWallTinyStarParticle); lvl_constant(bhvVertStarParticleSpawner); lvl_constant(bhvPoundTinyStarParticle); lvl_constant(bhvHorStarParticleSpawner); lvl_constant(bhvPunchTinyTriangle); lvl_constant(bhvTriangleParticleSpawner); lvl_constant(bhvDoorWarp); lvl_constant(bhvDoor); lvl_constant(bhvGrindel); lvl_constant(bhvThwomp2); lvl_constant(bhvThwomp); lvl_constant(bhvTumblingBridgePlatform); lvl_constant(bhvWfTumblingBridge); lvl_constant(bhvBbhTumblingBridge); lvl_constant(bhvLllTumblingBridge); lvl_constant(bhvFlame); lvl_constant(bhvAnotherElavator); lvl_constant(bhvRrElevatorPlatform); lvl_constant(bhvHmcElevatorPlatform); lvl_constant(bhvWaterMist); lvl_constant(bhvBreathParticleSpawner); lvl_constant(bhvBreakBoxTriangle); lvl_constant(bhvWaterMist2); lvl_constant(bhvUnused0DFC); lvl_constant(bhvMistCircParticleSpawner); lvl_constant(bhvDirtParticleSpawner); lvl_constant(bhvSnowParticleSpawner); lvl_constant(bhvWind); lvl_constant(bhvEndToad); lvl_constant(bhvEndPeach); lvl_constant(bhvUnusedParticleSpawn); lvl_constant(bhvUkiki); lvl_constant(bhvUkikiCageChild); lvl_constant(bhvUkikiCageStar); lvl_constant(bhvUkikiCage); lvl_constant(bhvBitfsSinkingPlatforms); lvl_constant(bhvBitfsSinkingCagePlatform); lvl_constant(bhvDddMovingPole); lvl_constant(bhvBitfsTiltingInvertedPyramid); lvl_constant(bhvSquishablePlatform); lvl_constant(bhvCutOutObject); lvl_constant(bhvBetaMovingFlamesSpawn); lvl_constant(bhvBetaMovingFlames); lvl_constant(bhvRrRotatingBridgePlatform); lvl_constant(bhvFlamethrower); lvl_constant(bhvFlamethrowerFlame); lvl_constant(bhvBouncingFireball); lvl_constant(bhvBouncingFireballFlame); lvl_constant(bhvBowserShockWave); lvl_constant(bhvFireParticleSpawner); lvl_constant(bhvBlackSmokeMario); lvl_constant(bhvBlackSmokeBowser); lvl_constant(bhvBlackSmokeUpward); lvl_constant(bhvBetaFishSplashSpawner); lvl_constant(bhvSpindrift); lvl_constant(bhvTowerPlatformGroup); lvl_constant(bhvWfSlidingTowerPlatform); lvl_constant(bhvWfElevatorTowerPlatform); lvl_constant(bhvWfSolidTowerPlatform); lvl_constant(bhvLeafParticleSpawner); lvl_constant(bhvTreeSnow); lvl_constant(bhvTreeLeaf); lvl_constant(bhvAnotherTiltingPlatform); lvl_constant(bhvSquarishPathMoving); lvl_constant(bhvSquarishPathParent); lvl_constant(bhvPiranhaPlantBubble); lvl_constant(bhvPiranhaPlantWakingBubbles); lvl_constant(bhvFloorSwitchAnimatesObject); lvl_constant(bhvFloorSwitchGrills); lvl_constant(bhvFloorSwitchHardcodedModel); lvl_constant(bhvFloorSwitchHiddenObjects); lvl_constant(bhvHiddenObject); lvl_constant(bhvBreakableBox); lvl_constant(bhvPushableMetalBox); lvl_constant(bhvHeaveHo); lvl_constant(bhvHeaveHoThrowMario); lvl_constant(bhvCcmTouchedStarSpawn); lvl_constant(bhvUnusedPoundablePlatform); lvl_constant(bhvBetaTrampolineTop); lvl_constant(bhvBetaTrampolineSpring); lvl_constant(bhvJumpingBox); lvl_constant(bhvBooCage); lvl_constant(bhvStub); lvl_constant(bhvIgloo); lvl_constant(bhvBowserKey); lvl_constant(bhvGrandStar); lvl_constant(bhvBetaBooKey); lvl_constant(bhvAlphaBooKey); lvl_constant(bhvBulletBill); lvl_constant(bhvWhitePuffSmoke); lvl_constant(bhvUnused1820); lvl_constant(bhvBowserTailAnchor); lvl_constant(bhvBowser); lvl_constant(bhvBowserBodyAnchor); lvl_constant(bhvBowserFlameSpawn); lvl_constant(bhvTiltingBowserLavaPlatform); lvl_constant(bhvFallingBowserPlatform); lvl_constant(bhvBlueBowserFlame); lvl_constant(bhvFlameFloatingLanding); lvl_constant(bhvBlueFlamesGroup); lvl_constant(bhvFlameBouncing); lvl_constant(bhvFlameMovingForwardGrowing); lvl_constant(bhvFlameBowser); lvl_constant(bhvFlameLargeBurningOut); lvl_constant(bhvBlueFish); lvl_constant(bhvTankFishGroup); lvl_constant(bhvCheckerboardElevatorGroup); lvl_constant(bhvCheckerboardPlatformSub); lvl_constant(bhvBowserKeyUnlockDoor); lvl_constant(bhvBowserKeyCourseExit); lvl_constant(bhvInvisibleObjectsUnderBridge); lvl_constant(bhvWaterLevelPillar); lvl_constant(bhvDddWarp); lvl_constant(bhvMoatGrills); lvl_constant(bhvClockMinuteHand); lvl_constant(bhvClockHourHand); lvl_constant(bhvMacroUkiki); lvl_constant(bhvStub1D0C); lvl_constant(bhvLllRotatingHexagonalPlatform); lvl_constant(bhvLllSinkingRockBlock); lvl_constant(bhvStub1D70); lvl_constant(bhvLllMovingOctagonalMeshPlatform); lvl_constant(bhvSnowBall); lvl_constant(bhvLllRotatingBlockWithFireBars); lvl_constant(bhvLllRotatingHexFlame); lvl_constant(bhvLllWoodPiece); lvl_constant(bhvLllFloatingWoodBridge); lvl_constant(bhvVolcanoFlames); lvl_constant(bhvLllRotatingHexagonalRing); lvl_constant(bhvLllSinkingRectangularPlatform); lvl_constant(bhvLllSinkingSquarePlatforms); lvl_constant(bhvLllTiltingInvertedPyramid); lvl_constant(bhvUnused1F30); lvl_constant(bhvKoopaShell); lvl_constant(bhvKoopaShellFlame); lvl_constant(bhvToxBox); lvl_constant(bhvPiranhaPlant); lvl_constant(bhvLllHexagonalMesh); lvl_constant(bhvLllBowserPuzzlePiece); lvl_constant(bhvLllBowserPuzzle); lvl_constant(bhvTuxiesMother); lvl_constant(bhvPenguinBaby); lvl_constant(bhvUnused20E0); lvl_constant(bhvSmallPenguin); lvl_constant(bhvManyBlueFishSpawner); lvl_constant(bhvFewBlueFishSpawner); lvl_constant(bhvFishSpawner); lvl_constant(bhvFish); lvl_constant(bhvWdwExpressElevator); lvl_constant(bhvWdwExpressElevatorPlatform); lvl_constant(bhvChirpChirp); lvl_constant(bhvChirpChirpUnused); lvl_constant(bhvBub); lvl_constant(bhvExclamationBox); lvl_constant(bhvRotatingExclamationMark); lvl_constant(bhvSoundSpawner); lvl_constant(bhvRockSolid); lvl_constant(bhvBowserSubDoor); lvl_constant(bhvBowsersSub); lvl_constant(bhvSushiShark); lvl_constant(bhvSushiSharkCollisionChild); lvl_constant(bhvJrbSlidingBox); lvl_constant(bhvShipPart3); lvl_constant(bhvInSunkenShip3); lvl_constant(bhvSunkenShipPart); lvl_constant(bhvSunkenShipSetRotation); lvl_constant(bhvSunkenShipPart2); lvl_constant(bhvInSunkenShip); lvl_constant(bhvInSunkenShip2); lvl_constant(bhvMistParticleSpawner); lvl_constant(bhvWhitePuff1); lvl_constant(bhvWhitePuff2); lvl_constant(bhvWhitePuffSmoke2); lvl_constant(bhvPurpleSwitchHiddenBoxes); lvl_constant(bhvBlueCoinSwitch); lvl_constant(bhvHiddenBlueCoin); lvl_constant(bhvOpenableCageDoor); lvl_constant(bhvOpenableGrill); lvl_constant(bhvWaterLevelDiamond); lvl_constant(bhvInitializeChangingWaterLevel); lvl_constant(bhvTweesterSandParticle); lvl_constant(bhvTweester); lvl_constant(bhvMerryGoRoundBooManager); lvl_constant(bhvPlaysMusicTrackWhenTouched); lvl_constant(bhvAnimatedTexture); lvl_constant(bhvBooInCastle); lvl_constant(bhvBooWithCage); lvl_constant(bhvBalconyBigBoo); lvl_constant(bhvMerryGoRoundBigBoo); lvl_constant(bhvGhostHuntBigBoo); lvl_constant(bhvCourtyardBooTriplet); lvl_constant(bhvBoo); lvl_constant(bhvMerryGoRoundBoo); lvl_constant(bhvGhostHuntBoo); lvl_constant(bhvHiddenStaircaseStep); lvl_constant(bhvBooBossSpawnedBridge); lvl_constant(bhvBbhTiltingTrapPlatform); lvl_constant(bhvHauntedBookshelf); lvl_constant(bhvMeshElevator); lvl_constant(bhvMerryGoRound); lvl_constant(bhvInsideCannon); lvl_constant(bhvBetaBowserAnchor); lvl_constant(bhvStaticCheckeredPlatform); lvl_constant(bhvUnused2A10); lvl_constant(bhvStar); lvl_constant(bhvStaticObject); lvl_constant(bhvUnused2A54); lvl_constant(bhvCastleFloorTrap); lvl_constant(bhvFloorTrapInCastle); lvl_constant(bhvTree); lvl_constant(bhvSparkle); lvl_constant(bhvSparkleSpawn); lvl_constant(bhvSparkleParticleSpawner); lvl_constant(bhvScuttlebug); lvl_constant(bhvScuttlebugSpawn); lvl_constant(bhvWhompKingBoss); lvl_constant(bhvSmallWhomp); lvl_constant(bhvWaterSplash); lvl_constant(bhvWaterDroplet); lvl_constant(bhvWaterDropletSplash); lvl_constant(bhvBubbleSplash); lvl_constant(bhvIdleWaterWave); lvl_constant(bhvObjectWaterSplash); lvl_constant(bhvShallowWaterWave); lvl_constant(bhvShallowWaterSplash); lvl_constant(bhvObjectWaveTrail); lvl_constant(bhvWaveTrail); lvl_constant(bhvTinyStrongWindParticle); lvl_constant(bhvStrongWindParticle); lvl_constant(bhvSLSnowmanWind); lvl_constant(bhvSLWalkingPenguin); lvl_constant(bhvYellowBall); lvl_constant(bhvMario); lvl_constant(bhvToadMessage); lvl_constant(bhvUnlockDoorStar); lvl_constant(bhvInstantActiveWarp); lvl_constant(bhvAirborneWarp); lvl_constant(bhvHardAirKnockBackWarp); lvl_constant(bhvSpinAirborneCircleWarp); lvl_constant(bhvDeathWarp); lvl_constant(bhvSpinAirborneWarp); lvl_constant(bhvFlyingWarp); lvl_constant(bhvPaintingStarCollectWarp); lvl_constant(bhvPaintingDeathWarp); lvl_constant(bhvAirborneDeathWarp); lvl_constant(bhvAirborneStarCollectWarp); lvl_constant(bhvLaunchStarCollectWarp); lvl_constant(bhvLaunchDeathWarp); lvl_constant(bhvSwimmingWarp); lvl_constant(bhvRandomAnimatedTexture); lvl_constant(bhvYellowBackgroundInMenu); lvl_constant(bhvMenuButton); lvl_constant(bhvMenuButtonManager); lvl_constant(bhvActSelectorStarType); lvl_constant(bhvActSelector); lvl_constant(bhvMovingYellowCoin); lvl_constant(bhvMovingBlueCoin); lvl_constant(bhvBlueCoinSliding); lvl_constant(bhvBlueCoinJumping); lvl_constant(bhvSeaweed); lvl_constant(bhvSeaweedBundle); lvl_constant(bhvBobomb); lvl_constant(bhvBobombFuseSmoke); lvl_constant(bhvBobombBuddy); lvl_constant(bhvBobombBuddyOpensCannon); lvl_constant(bhvCannonClosed); lvl_constant(bhvWhirlpool); lvl_constant(bhvJetStream); lvl_constant(bhvMessagePanel); lvl_constant(bhvSignOnWall); lvl_constant(bhvHomingAmp); lvl_constant(bhvCirclingAmp); lvl_constant(bhvButterfly); lvl_constant(bhvHoot); lvl_constant(bhvBetaHoldableObject); lvl_constant(bhvCarrySomething1); lvl_constant(bhvCarrySomething2); lvl_constant(bhvCarrySomething3); lvl_constant(bhvCarrySomething4); lvl_constant(bhvCarrySomething5); lvl_constant(bhvCarrySomething6); lvl_constant(bhvObjectBubble); lvl_constant(bhvObjectWaterWave); lvl_constant(bhvExplosion); lvl_constant(bhvBobombBullyDeathSmoke); lvl_constant(bhvSmoke); lvl_constant(bhvBobombExplosionBubble); lvl_constant(bhvBobombExplosionBubble3600); lvl_constant(bhvRespawner); lvl_constant(bhvSmallBully); lvl_constant(bhvBigBully); lvl_constant(bhvBigBullyWithMinions); lvl_constant(bhvSmallChillBully); lvl_constant(bhvBigChillBully); lvl_constant(bhvJetStreamRingSpawner); lvl_constant(bhvJetStreamWaterRing); lvl_constant(bhvMantaRayWaterRing); lvl_constant(bhvMantaRayRingManager); lvl_constant(bhvBowserBomb); lvl_constant(bhvBowserBombExplosion); lvl_constant(bhvBowserBombSmoke); lvl_constant(bhvCelebrationStar); lvl_constant(bhvCelebrationStarSparkle); lvl_constant(bhvStarKeyCollectionPuffSpawner); lvl_constant(bhvLllDrawbridgeSpawner); lvl_constant(bhvLllDrawbridge); lvl_constant(bhvSmallBomp); lvl_constant(bhvLargeBomp); lvl_constant(bhvWfSlidingPlatform); lvl_constant(bhvMoneybag); lvl_constant(bhvMoneybagHidden); lvl_constant(bhvPitBowlingBall); lvl_constant(bhvFreeBowlingBall); lvl_constant(bhvBowlingBall); lvl_constant(bhvTtmBowlingBallSpawner); lvl_constant(bhvBobBowlingBallSpawner); lvl_constant(bhvThiBowlingBallSpawner); lvl_constant(bhvRrCruiserWing); lvl_constant(bhvSpindel); lvl_constant(bhvSslMovingPyramidWall); lvl_constant(bhvPyramidElevator); lvl_constant(bhvPyramidElevatorTrajectoryMarkerBall); lvl_constant(bhvPyramidTop); lvl_constant(bhvPyramidTopFragment); lvl_constant(bhvPyramidPillarTouchDetector); lvl_constant(bhvWaterfallSoundLoop); lvl_constant(bhvVolcanoSoundLoop); lvl_constant(bhvCastleFlagWaving); lvl_constant(bhvBirdsSoundLoop); lvl_constant(bhvAmbientSounds); lvl_constant(bhvSandSoundLoop); lvl_constant(bhvHiddenAt120Stars); lvl_constant(bhvSnowmansBottom); lvl_constant(bhvSnowmansHead); lvl_constant(bhvSnowmansBodyCheckpoint); lvl_constant(bhvBigSnowmanWhole); lvl_constant(bhvBigBoulder); lvl_constant(bhvBigBoulderGenerator); lvl_constant(bhvWingCap); lvl_constant(bhvMetalCap); lvl_constant(bhvNormalCap); lvl_constant(bhvVanishCap); lvl_constant(bhvStar); lvl_constant(bhvStarSpawnCoordinates); lvl_constant(bhvHiddenRedCoinStar); lvl_constant(bhvRedCoin); lvl_constant(bhvBowserCourseRedCoinStar); lvl_constant(bhvHiddenStar); lvl_constant(bhvHiddenStarTrigger); lvl_constant(bhvTtmRollingLog); lvl_constant(bhvLllVolcanoFallingTrap); lvl_constant(bhvLllRollingLog); lvl_constant(bhv1upWalking); lvl_constant(bhv1upRunningAway); lvl_constant(bhv1upSliding); lvl_constant(bhv1Up); lvl_constant(bhv1upJumpOnApproach); lvl_constant(bhvHidden1up); lvl_constant(bhvHidden1upTrigger); lvl_constant(bhvHidden1upInPole); lvl_constant(bhvHidden1upInPoleTrigger); lvl_constant(bhvHidden1upInPoleSpawner); lvl_constant(bhvControllablePlatform); lvl_constant(bhvControllablePlatformSub); lvl_constant(bhvBreakableBoxSmall); lvl_constant(bhvSlidingSnowMound); lvl_constant(bhvSnowMoundSpawn); lvl_constant(bhvWdwSquareFloatingPlatform); lvl_constant(bhvWdwRectangularFloatingPlatform); lvl_constant(bhvJrbFloatingPlatform); lvl_constant(bhvArrowLift); lvl_constant(bhvOrangeNumber); lvl_constant(bhvMantaRay); lvl_constant(bhvFallingPillar); lvl_constant(bhvFallingPillarHitbox); lvl_constant(bhvPillarBase); lvl_constant(bhvJrbFloatingBox); lvl_constant(bhvDecorativePendulum); lvl_constant(bhvTreasureChestsShip); lvl_constant(bhvTreasureChestsJrb); lvl_constant(bhvTreasureChests); lvl_constant(bhvTreasureChestBottom); lvl_constant(bhvTreasureChestTop); lvl_constant(bhvMips); lvl_constant(bhvYoshi); lvl_constant(bhvKoopa); lvl_constant(bhvKoopaRaceEndpoint); lvl_constant(bhvKoopaFlag); lvl_constant(bhvPokey); lvl_constant(bhvPokeyBodyPart); lvl_constant(bhvSwoop); lvl_constant(bhvFlyGuy); lvl_constant(bhvGoomba); lvl_constant(bhvGoombaTripletSpawner); lvl_constant(bhvChainChomp); lvl_constant(bhvChainChompChainPart); lvl_constant(bhvWoodenPost); lvl_constant(bhvChainChompGate); lvl_constant(bhvWigglerHead); lvl_constant(bhvWigglerBody); lvl_constant(bhvEnemyLakitu); lvl_constant(bhvCameraLakitu); lvl_constant(bhvCloud); lvl_constant(bhvCloudPart); lvl_constant(bhvSpiny); lvl_constant(bhvMontyMole); lvl_constant(bhvMontyMoleHole); lvl_constant(bhvMontyMoleRock); lvl_constant(bhvPlatformOnTrack); lvl_constant(bhvTrackBall); lvl_constant(bhvSeesawPlatform); lvl_constant(bhvFerrisWheelAxle); lvl_constant(bhvFerrisWheelPlatform); lvl_constant(bhvWaterBombSpawner); lvl_constant(bhvWaterBomb); lvl_constant(bhvWaterBombShadow); lvl_constant(bhvTTCRotatingSolid); lvl_constant(bhvTTCPendulum); lvl_constant(bhvTTCTreadmill); lvl_constant(bhvTTCMovingBar); lvl_constant(bhvTTCCog); lvl_constant(bhvTTCPitBlock); lvl_constant(bhvTTCElevator); lvl_constant(bhvTTC2DRotator); lvl_constant(bhvTTCSpinner); lvl_constant(bhvMrBlizzard); lvl_constant(bhvMrBlizzardSnowball); lvl_constant(bhvSlidingPlatform2); lvl_constant(bhvOctagonalPlatformRotating); lvl_constant(bhvAnimatesOnFloorSwitchPress); lvl_constant(bhvActivatedBackAndForthPlatform); lvl_constant(bhvRecoveryHeart); lvl_constant(bhvWaterBombCannon); lvl_constant(bhvCannonBarrelBubbles); lvl_constant(bhvUnagi); lvl_constant(bhvUnagiSubobject); lvl_constant(bhvDorrie); lvl_constant(bhvHauntedChair); lvl_constant(bhvMadPiano); lvl_constant(bhvFlyingBookend); lvl_constant(bhvBookendSpawn); lvl_constant(bhvHauntedBookshelfManager); lvl_constant(bhvBookSwitch); lvl_constant(bhvFirePiranhaPlant); lvl_constant(bhvSmallPiranhaFlame); lvl_constant(bhvFireSpitter); lvl_constant(bhvFlyguyFlame); lvl_constant(bhvSnufit); lvl_constant(bhvSnufitBalls); lvl_constant(bhvHorizontalGrindel); lvl_constant(bhvEyerokBoss); lvl_constant(bhvEyerokHand); lvl_constant(bhvKlepto); lvl_constant(bhvBird); lvl_constant(bhvRacingPenguin); lvl_constant(bhvPenguinRaceFinishLine); lvl_constant(bhvPenguinRaceShortcutCheck); lvl_constant(bhvCoffinSpawner); lvl_constant(bhvCoffin); lvl_constant(bhvClamShell); lvl_constant(bhvSkeeter); lvl_constant(bhvSkeeterWave); lvl_constant(bhvSwingPlatform); lvl_constant(bhvDonutPlatformSpawner); lvl_constant(bhvDonutPlatform); lvl_constant(bhvDDDPole); lvl_constant(bhvRedCoinStarMarker); lvl_constant(bhvTripletButterfly); lvl_constant(bhvBubba); lvl_constant(bhvBeginningLakitu); lvl_constant(bhvBeginningPeach); lvl_constant(bhvEndBirds1); lvl_constant(bhvEndBirds2); lvl_constant(bhvIntroScene); lvl_constant(bhvUnusedFakeStar); // Legacy behavior names lvl_legacy_constant(bhvFish2, bhvManyBlueFishSpawner); lvl_legacy_constant(bhvFish3, bhvFewBlueFishSpawner); lvl_legacy_constant(bhvLargeFishGroup, bhvFishSpawner); // Level constants lvl_constant(LEVEL_UNKNOWN_1); lvl_constant(LEVEL_UNKNOWN_2); lvl_constant(LEVEL_UNKNOWN_3); lvl_constant(LEVEL_BBH); lvl_constant(LEVEL_CCM); lvl_constant(LEVEL_CASTLE); lvl_constant(LEVEL_HMC); lvl_constant(LEVEL_SSL); lvl_constant(LEVEL_BOB); lvl_constant(LEVEL_SL); lvl_constant(LEVEL_WDW); lvl_constant(LEVEL_JRB); lvl_constant(LEVEL_THI); lvl_constant(LEVEL_TTC); lvl_constant(LEVEL_RR); lvl_constant(LEVEL_CASTLE_GROUNDS); lvl_constant(LEVEL_BITDW); lvl_constant(LEVEL_VCUTM); lvl_constant(LEVEL_BITFS); lvl_constant(LEVEL_SA); lvl_constant(LEVEL_BITS); lvl_constant(LEVEL_LLL); lvl_constant(LEVEL_DDD); lvl_constant(LEVEL_WF); lvl_constant(LEVEL_ENDING); lvl_constant(LEVEL_CASTLE_COURTYARD); lvl_constant(LEVEL_PSS); lvl_constant(LEVEL_COTMC); lvl_constant(LEVEL_TOTWC); lvl_constant(LEVEL_BOWSER_1); lvl_constant(LEVEL_WMOTR); lvl_constant(LEVEL_UNKNOWN_32); lvl_constant(LEVEL_BOWSER_2); lvl_constant(LEVEL_BOWSER_3); lvl_constant(LEVEL_UNKNOWN_35); lvl_constant(LEVEL_TTM); lvl_constant(LEVEL_UNKNOWN_37); lvl_constant(LEVEL_UNKNOWN_38); // Surface constants lvl_constant(TERRAIN_GRASS); lvl_constant(TERRAIN_STONE); lvl_constant(TERRAIN_SNOW); lvl_constant(TERRAIN_SAND); lvl_constant(TERRAIN_SPOOKY); lvl_constant(TERRAIN_WATER); lvl_constant(TERRAIN_SLIDE); lvl_constant(TERRAIN_MASK); // Seq ids constants lvl_constant(SEQ_BASE_ID); lvl_constant(SEQ_VARIATION); lvl_constant(SEQ_SOUND_PLAYER); lvl_constant(SEQ_EVENT_CUTSCENE_COLLECT_STAR); lvl_constant(SEQ_MENU_TITLE_SCREEN); lvl_constant(SEQ_LEVEL_GRASS); lvl_constant(SEQ_LEVEL_INSIDE_CASTLE); lvl_constant(SEQ_LEVEL_WATER); lvl_constant(SEQ_LEVEL_HOT); lvl_constant(SEQ_LEVEL_BOSS_KOOPA); lvl_constant(SEQ_LEVEL_SNOW); lvl_constant(SEQ_LEVEL_SLIDE); lvl_constant(SEQ_LEVEL_SPOOKY); lvl_constant(SEQ_EVENT_PIRANHA_PLANT); lvl_constant(SEQ_LEVEL_UNDERGROUND); lvl_constant(SEQ_MENU_STAR_SELECT); lvl_constant(SEQ_EVENT_POWERUP); lvl_constant(SEQ_EVENT_METAL_CAP); lvl_constant(SEQ_EVENT_KOOPA_MESSAGE); lvl_constant(SEQ_LEVEL_KOOPA_ROAD); lvl_constant(SEQ_EVENT_HIGH_SCORE); lvl_constant(SEQ_EVENT_MERRY_GO_ROUND); lvl_constant(SEQ_EVENT_RACE); lvl_constant(SEQ_EVENT_CUTSCENE_STAR_SPAWN); lvl_constant(SEQ_EVENT_BOSS); lvl_constant(SEQ_EVENT_CUTSCENE_COLLECT_KEY); lvl_constant(SEQ_EVENT_ENDLESS_STAIRS); lvl_constant(SEQ_LEVEL_BOSS_KOOPA_FINAL); lvl_constant(SEQ_EVENT_CUTSCENE_CREDITS); lvl_constant(SEQ_EVENT_SOLVE_PUZZLE); lvl_constant(SEQ_EVENT_TOAD_MESSAGE); lvl_constant(SEQ_EVENT_PEACH_MESSAGE); lvl_constant(SEQ_EVENT_CUTSCENE_INTRO); lvl_constant(SEQ_EVENT_CUTSCENE_VICTORY); lvl_constant(SEQ_EVENT_CUTSCENE_ENDING); lvl_constant(SEQ_MENU_FILE_SELECT); lvl_constant(SEQ_EVENT_CUTSCENE_LAKITU); lvl_constant(SEQ_COUNT); // Model constants lvl_constant(ACT_1); lvl_constant(ACT_2); lvl_constant(ACT_3); lvl_constant(ACT_4); lvl_constant(ACT_5); lvl_constant(ACT_6); lvl_constant(ALL_ACTS_MACRO); lvl_constant(ALL_ACTS); lvl_constant(COIN_FORMATION_FLAG_VERTICAL); lvl_constant(COIN_FORMATION_FLAG_RING); lvl_constant(COIN_FORMATION_FLAG_ARROW); lvl_constant(COIN_FORMATION_FLAG_FLYING); lvl_constant(MODEL_NONE); lvl_constant(MODEL_MARIO); lvl_constant(MODEL_LEVEL_GEOMETRY_03); lvl_constant(MODEL_LEVEL_GEOMETRY_04); lvl_constant(MODEL_LEVEL_GEOMETRY_05); lvl_constant(MODEL_LEVEL_GEOMETRY_06); lvl_constant(MODEL_LEVEL_GEOMETRY_07); lvl_constant(MODEL_LEVEL_GEOMETRY_08); lvl_constant(MODEL_LEVEL_GEOMETRY_09); lvl_constant(MODEL_LEVEL_GEOMETRY_0A); lvl_constant(MODEL_LEVEL_GEOMETRY_0B); lvl_constant(MODEL_LEVEL_GEOMETRY_0C); lvl_constant(MODEL_LEVEL_GEOMETRY_0D); lvl_constant(MODEL_LEVEL_GEOMETRY_0E); lvl_constant(MODEL_LEVEL_GEOMETRY_0F); lvl_constant(MODEL_LEVEL_GEOMETRY_10); lvl_constant(MODEL_LEVEL_GEOMETRY_11); lvl_constant(MODEL_LEVEL_GEOMETRY_12); lvl_constant(MODEL_LEVEL_GEOMETRY_13); lvl_constant(MODEL_LEVEL_GEOMETRY_14); lvl_constant(MODEL_LEVEL_GEOMETRY_15); lvl_constant(MODEL_LEVEL_GEOMETRY_16); lvl_constant(MODEL_BOB_BUBBLY_TREE); lvl_constant(MODEL_WDW_BUBBLY_TREE); lvl_constant(MODEL_CASTLE_GROUNDS_BUBBLY_TREE); lvl_constant(MODEL_WF_BUBBLY_TREE); lvl_constant(MODEL_THI_BUBBLY_TREE); lvl_constant(MODEL_COURTYARD_SPIKY_TREE); lvl_constant(MODEL_CCM_SNOW_TREE); lvl_constant(MODEL_SL_SNOW_TREE); lvl_constant(MODEL_UNKNOWN_TREE_1A); lvl_constant(MODEL_SSL_PALM_TREE); lvl_constant(MODEL_CASTLE_CASTLE_DOOR_UNUSED); lvl_constant(MODEL_CASTLE_WOODEN_DOOR_UNUSED); lvl_constant(MODEL_BBH_HAUNTED_DOOR); lvl_constant(MODEL_HMC_WOODEN_DOOR); lvl_constant(MODEL_UNKNOWN_DOOR_1E); lvl_constant(MODEL_HMC_METAL_DOOR); lvl_constant(MODEL_HMC_HAZY_MAZE_DOOR); lvl_constant(MODEL_UNKNOWN_DOOR_21); lvl_constant(MODEL_CASTLE_DOOR_0_STARS); lvl_constant(MODEL_CASTLE_DOOR_1_STAR); lvl_constant(MODEL_CASTLE_DOOR_3_STARS); lvl_constant(MODEL_CASTLE_KEY_DOOR); lvl_constant(MODEL_CASTLE_CASTLE_DOOR); lvl_constant(MODEL_CASTLE_GROUNDS_CASTLE_DOOR); lvl_constant(MODEL_CASTLE_WOODEN_DOOR); lvl_constant(MODEL_COURTYARD_WOODEN_DOOR); lvl_constant(MODEL_CCM_CABIN_DOOR); lvl_constant(MODEL_UNKNOWN_DOOR_28); lvl_constant(MODEL_CASTLE_METAL_DOOR); lvl_constant(MODEL_CASTLE_GROUNDS_METAL_DOOR); lvl_constant(MODEL_UNKNOWN_DOOR_2A); lvl_constant(MODEL_UNKNOWN_DOOR_2B); lvl_constant(MODEL_WF_TOWER_TRAPEZOID_PLATORM); lvl_constant(MODEL_WF_TOWER_SQUARE_PLATORM); lvl_constant(MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED); lvl_constant(MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR); lvl_constant(MODEL_BBH_STAIRCASE_STEP); lvl_constant(MODEL_BBH_TILTING_FLOOR_PLATFORM); lvl_constant(MODEL_BBH_TUMBLING_PLATFORM); lvl_constant(MODEL_BBH_TUMBLING_PLATFORM_PART); lvl_constant(MODEL_BBH_MOVING_BOOKSHELF); lvl_constant(MODEL_BBH_MESH_ELEVATOR); lvl_constant(MODEL_BBH_MERRY_GO_ROUND); lvl_constant(MODEL_BBH_WOODEN_TOMB); lvl_constant(MODEL_CCM_ROPEWAY_LIFT); lvl_constant(MODEL_CCM_SNOWMAN_HEAD); lvl_constant(MODEL_CASTLE_BOWSER_TRAP); lvl_constant(MODEL_CASTLE_WATER_LEVEL_PILLAR); lvl_constant(MODEL_CASTLE_CLOCK_MINUTE_HAND); lvl_constant(MODEL_CASTLE_CLOCK_HOUR_HAND); lvl_constant(MODEL_CASTLE_CLOCK_PENDULUM); lvl_constant(MODEL_HMC_METAL_PLATFORM); lvl_constant(MODEL_HMC_METAL_ARROW_PLATFORM); lvl_constant(MODEL_HMC_ELEVATOR_PLATFORM); lvl_constant(MODEL_HMC_ROLLING_ROCK); lvl_constant(MODEL_HMC_ROCK_PIECE); lvl_constant(MODEL_HMC_ROCK_SMALL_PIECE); lvl_constant(MODEL_HMC_RED_GRILLS); lvl_constant(MODEL_SSL_PYRAMID_TOP); lvl_constant(MODEL_SSL_GRINDEL); lvl_constant(MODEL_SSL_SPINDEL); lvl_constant(MODEL_SSL_MOVING_PYRAMID_WALL); lvl_constant(MODEL_SSL_PYRAMID_ELEVATOR); lvl_constant(MODEL_BOB_CHAIN_CHOMP_GATE); lvl_constant(MODEL_BOB_SEESAW_PLATFORM); lvl_constant(MODEL_BOB_BARS_GRILLS); lvl_constant(MODEL_SL_SNOW_TRIANGLE); lvl_constant(MODEL_SL_CRACKED_ICE); lvl_constant(MODEL_SL_CRACKED_ICE_CHUNK); lvl_constant(MODEL_WDW_SQUARE_FLOATING_PLATFORM); lvl_constant(MODEL_WDW_ARROW_LIFT); lvl_constant(MODEL_WDW_WATER_LEVEL_DIAMOND); lvl_constant(MODEL_WDW_HIDDEN_PLATFORM); lvl_constant(MODEL_WDW_EXPRESS_ELEVATOR); lvl_constant(MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM); lvl_constant(MODEL_WDW_ROTATING_PLATFORM); lvl_constant(MODEL_JRB_SHIP_LEFT_HALF_PART); lvl_constant(MODEL_JRB_SHIP_BACK_LEFT_PART); lvl_constant(MODEL_JRB_SHIP_RIGHT_HALF_PART); lvl_constant(MODEL_JRB_SHIP_BACK_RIGHT_PART); lvl_constant(MODEL_JRB_SUNKEN_SHIP); lvl_constant(MODEL_JRB_SUNKEN_SHIP_BACK); lvl_constant(MODEL_JRB_ROCK); lvl_constant(MODEL_JRB_SLIDING_BOX); lvl_constant(MODEL_JRB_FALLING_PILLAR); lvl_constant(MODEL_JRB_FALLING_PILLAR_BASE); lvl_constant(MODEL_JRB_FLOATING_PLATFORM); lvl_constant(MODEL_THI_HUGE_ISLAND_TOP); lvl_constant(MODEL_THI_TINY_ISLAND_TOP); lvl_constant(MODEL_TTC_ROTATING_CUBE); lvl_constant(MODEL_TTC_ROTATING_PRISM); lvl_constant(MODEL_TTC_PENDULUM); lvl_constant(MODEL_TTC_LARGE_TREADMILL); lvl_constant(MODEL_TTC_SMALL_TREADMILL); lvl_constant(MODEL_TTC_PUSH_BLOCK); lvl_constant(MODEL_TTC_ROTATING_HEXAGON); lvl_constant(MODEL_TTC_ROTATING_TRIANGLE); lvl_constant(MODEL_TTC_PIT_BLOCK); lvl_constant(MODEL_TTC_PIT_BLOCK_UNUSED); lvl_constant(MODEL_TTC_ELEVATOR_PLATFORM); lvl_constant(MODEL_TTC_CLOCK_HAND); lvl_constant(MODEL_TTC_SPINNER); lvl_constant(MODEL_TTC_SMALL_GEAR); lvl_constant(MODEL_TTC_LARGE_GEAR); lvl_constant(MODEL_RR_SLIDING_PLATFORM); lvl_constant(MODEL_RR_FLYING_CARPET); lvl_constant(MODEL_RR_OCTAGONAL_PLATFORM); lvl_constant(MODEL_RR_ROTATING_BRIDGE_PLATFORM); lvl_constant(MODEL_RR_TRIANGLE_PLATFORM); lvl_constant(MODEL_RR_CRUISER_WING); lvl_constant(MODEL_RR_SEESAW_PLATFORM); lvl_constant(MODEL_RR_L_SHAPED_PLATFORM); lvl_constant(MODEL_RR_SWINGING_PLATFORM); lvl_constant(MODEL_RR_DONUT_PLATFORM); lvl_constant(MODEL_RR_ELEVATOR_PLATFORM); lvl_constant(MODEL_RR_TRICKY_TRIANGLES); lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME1); lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME2); lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME3); lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME4); lvl_constant(MODEL_BITDW_SQUARE_PLATFORM); lvl_constant(MODEL_BITDW_SEESAW_PLATFORM); lvl_constant(MODEL_BITDW_SLIDING_PLATFORM); lvl_constant(MODEL_BITDW_FERRIS_WHEEL_AXLE); lvl_constant(MODEL_BITDW_BLUE_PLATFORM); lvl_constant(MODEL_BITDW_STAIRCASE_FRAME4); lvl_constant(MODEL_BITDW_STAIRCASE_FRAME3); lvl_constant(MODEL_BITDW_STAIRCASE_FRAME2); lvl_constant(MODEL_BITDW_STAIRCASE_FRAME1); lvl_constant(MODEL_BITDW_STAIRCASE); lvl_constant(MODEL_VCUTM_SEESAW_PLATFORM); lvl_constant(MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER); lvl_constant(MODEL_BITFS_PLATFORM_ON_TRACK); lvl_constant(MODEL_BITFS_TILTING_SQUARE_PLATFORM); lvl_constant(MODEL_BITFS_SINKING_PLATFORMS); lvl_constant(MODEL_BITFS_BLUE_POLE); lvl_constant(MODEL_BITFS_SINKING_CAGE_PLATFORM); lvl_constant(MODEL_BITFS_ELEVATOR); lvl_constant(MODEL_BITFS_STRETCHING_PLATFORMS); lvl_constant(MODEL_BITFS_SEESAW_PLATFORM); lvl_constant(MODEL_BITFS_MOVING_SQUARE_PLATFORM); lvl_constant(MODEL_BITFS_SLIDING_PLATFORM); lvl_constant(MODEL_BITFS_TUMBLING_PLATFORM_PART); lvl_constant(MODEL_BITFS_TUMBLING_PLATFORM); lvl_constant(MODEL_BITS_SLIDING_PLATFORM); lvl_constant(MODEL_BITS_TWIN_SLIDING_PLATFORMS); lvl_constant(MODEL_BITS_OCTAGONAL_PLATFORM); lvl_constant(MODEL_BITS_BLUE_PLATFORM); lvl_constant(MODEL_BITS_FERRIS_WHEEL_AXLE); lvl_constant(MODEL_BITS_ARROW_PLATFORM); lvl_constant(MODEL_BITS_SEESAW_PLATFORM); lvl_constant(MODEL_BITS_TILTING_W_PLATFORM); lvl_constant(MODEL_BITS_STAIRCASE); lvl_constant(MODEL_BITS_STAIRCASE_FRAME1); lvl_constant(MODEL_BITS_STAIRCASE_FRAME2); lvl_constant(MODEL_BITS_STAIRCASE_FRAME3); lvl_constant(MODEL_BITS_STAIRCASE_FRAME4); lvl_constant(MODEL_BITS_WARP_PIPE); lvl_constant(MODEL_LLL_DRAWBRIDGE_PART); lvl_constant(MODEL_LLL_ROTATING_BLOCK_FIRE_BARS); lvl_constant(MODEL_LLL_ROTATING_HEXAGONAL_RING); lvl_constant(MODEL_LLL_SINKING_RECTANGULAR_PLATFORM); lvl_constant(MODEL_LLL_SINKING_SQUARE_PLATFORMS); lvl_constant(MODEL_LLL_TILTING_SQUARE_PLATFORM); lvl_constant(MODEL_LLL_BOWSER_PIECE_1); lvl_constant(MODEL_LLL_BOWSER_PIECE_2); lvl_constant(MODEL_LLL_BOWSER_PIECE_3); lvl_constant(MODEL_LLL_BOWSER_PIECE_4); lvl_constant(MODEL_LLL_BOWSER_PIECE_5); lvl_constant(MODEL_LLL_BOWSER_PIECE_6); lvl_constant(MODEL_LLL_BOWSER_PIECE_7); lvl_constant(MODEL_LLL_BOWSER_PIECE_8); lvl_constant(MODEL_LLL_BOWSER_PIECE_9); lvl_constant(MODEL_LLL_BOWSER_PIECE_10); lvl_constant(MODEL_LLL_BOWSER_PIECE_11); lvl_constant(MODEL_LLL_BOWSER_PIECE_12); lvl_constant(MODEL_LLL_BOWSER_PIECE_13); lvl_constant(MODEL_LLL_BOWSER_PIECE_14); lvl_constant(MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM); lvl_constant(MODEL_LLL_SINKING_ROCK_BLOCK); lvl_constant(MODEL_LLL_ROLLING_LOG); lvl_constant(MODEL_LLL_WOOD_BRIDGE); lvl_constant(MODEL_LLL_LARGE_WOOD_BRIDGE); lvl_constant(MODEL_LLL_FALLING_PLATFORM); lvl_constant(MODEL_LLL_LARGE_FALLING_PLATFORM); lvl_constant(MODEL_LLL_VOLCANO_FALLING_TRAP); lvl_constant(MODEL_DDD_BOWSER_SUB_DOOR); lvl_constant(MODEL_DDD_BOWSER_SUB); lvl_constant(MODEL_DDD_POLE); lvl_constant(MODEL_WF_BREAKABLE_WALL_RIGHT); lvl_constant(MODEL_WF_BREAKABLE_WALL_LEFT); lvl_constant(MODEL_WF_KICKABLE_BOARD); lvl_constant(MODEL_WF_TOWER_DOOR); lvl_constant(MODEL_WF_KICKABLE_BOARD_FELLED); lvl_constant(MODEL_CASTLE_GROUNDS_VCUTM_GRILL); lvl_constant(MODEL_CASTLE_GROUNDS_FLAG); lvl_constant(MODEL_CASTLE_GROUNDS_CANNON_GRILL); lvl_constant(MODEL_BOWSER_2_TILTING_ARENA); lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_1); lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_2); lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_3); lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_4); lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_5); lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_6); lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_7); lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_8); lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_9); lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_10); lvl_constant(MODEL_TTM_ROLLING_LOG); lvl_constant(MODEL_TTM_STAR_CAGE); lvl_constant(MODEL_TTM_BLUE_SMILEY); lvl_constant(MODEL_TTM_YELLOW_SMILEY); lvl_constant(MODEL_TTM_STAR_SMILEY); lvl_constant(MODEL_TTM_MOON_SMILEY); lvl_constant(MODEL_BULLET_BILL); lvl_constant(MODEL_YELLOW_SPHERE); lvl_constant(MODEL_HOOT); lvl_constant(MODEL_YOSHI_EGG); lvl_constant(MODEL_THWOMP); lvl_constant(MODEL_HEAVE_HO); lvl_constant(MODEL_BLARGG); lvl_constant(MODEL_BULLY); lvl_constant(MODEL_BULLY_BOSS); lvl_constant(MODEL_WATER_BOMB); lvl_constant(MODEL_WATER_BOMB_SHADOW); lvl_constant(MODEL_KING_BOBOMB); lvl_constant(MODEL_MANTA_RAY); lvl_constant(MODEL_UNAGI); lvl_constant(MODEL_SUSHI); lvl_constant(MODEL_DL_WHIRLPOOL); lvl_constant(MODEL_CLAM_SHELL); lvl_constant(MODEL_POKEY_HEAD); lvl_constant(MODEL_POKEY_BODY_PART); lvl_constant(MODEL_TWEESTER); lvl_constant(MODEL_KLEPTO); lvl_constant(MODEL_EYEROK_LEFT_HAND); lvl_constant(MODEL_EYEROK_RIGHT_HAND); lvl_constant(MODEL_DL_MONTY_MOLE_HOLE); lvl_constant(MODEL_MONTY_MOLE); lvl_constant(MODEL_UKIKI); lvl_constant(MODEL_FWOOSH); lvl_constant(MODEL_SPINDRIFT); lvl_constant(MODEL_MR_BLIZZARD_HIDDEN); lvl_constant(MODEL_MR_BLIZZARD); lvl_constant(MODEL_PENGUIN); lvl_constant(MODEL_CAP_SWITCH_EXCLAMATION); lvl_constant(MODEL_CAP_SWITCH); lvl_constant(MODEL_CAP_SWITCH_BASE); lvl_constant(MODEL_BOO); lvl_constant(MODEL_BETA_BOO_KEY); lvl_constant(MODEL_HAUNTED_CHAIR); lvl_constant(MODEL_MAD_PIANO); lvl_constant(MODEL_BOOKEND_PART); lvl_constant(MODEL_BOOKEND); lvl_constant(MODEL_HAUNTED_CAGE); lvl_constant(MODEL_BIRDS); lvl_constant(MODEL_YOSHI); lvl_constant(MODEL_ENEMY_LAKITU); lvl_constant(MODEL_SPINY_BALL); lvl_constant(MODEL_SPINY); lvl_constant(MODEL_WIGGLER_HEAD); lvl_constant(MODEL_WIGGLER_BODY); lvl_constant(MODEL_BUBBA); lvl_constant(MODEL_UNKNOWN_54); lvl_constant(MODEL_UNKNOWN_58); lvl_constant(MODEL_BOWSER); lvl_constant(MODEL_BOWSER_BOMB_CHILD_OBJ); lvl_constant(MODEL_BOWSER_SMOKE); lvl_constant(MODEL_BOWSER_FLAMES); lvl_constant(MODEL_BOWSER_WAVE); lvl_constant(MODEL_BOWSER2); lvl_constant(MODEL_BUB); lvl_constant(MODEL_TREASURE_CHEST_BASE); lvl_constant(MODEL_TREASURE_CHEST_LID); lvl_constant(MODEL_CYAN_FISH); lvl_constant(MODEL_WATER_RING); lvl_constant(MODEL_SKEETER); lvl_constant(MODEL_PIRANHA_PLANT); lvl_constant(MODEL_WHOMP); lvl_constant(MODEL_KOOPA_WITH_SHELL); lvl_constant(MODEL_METALLIC_BALL); lvl_constant(MODEL_CHAIN_CHOMP); lvl_constant(MODEL_KOOPA_FLAG); lvl_constant(MODEL_WOODEN_POST); lvl_constant(MODEL_MIPS); lvl_constant(MODEL_BOO_CASTLE); lvl_constant(MODEL_LAKITU); lvl_constant(MODEL_CHILL_BULLY); lvl_constant(MODEL_BIG_CHILL_BULLY); lvl_constant(MODEL_MONEYBAG); lvl_constant(MODEL_SWOOP); lvl_constant(MODEL_SCUTTLEBUG); lvl_constant(MODEL_MR_I_IRIS); lvl_constant(MODEL_MR_I); lvl_constant(MODEL_DORRIE); lvl_constant(MODEL_YELLOW_COIN); lvl_constant(MODEL_YELLOW_COIN_NO_SHADOW); lvl_constant(MODEL_BLUE_COIN); lvl_constant(MODEL_BLUE_COIN_NO_SHADOW); lvl_constant(MODEL_HEART); lvl_constant(MODEL_TRANSPARENT_STAR); lvl_constant(MODEL_STAR); lvl_constant(MODEL_TTM_SLIDE_EXIT_PODIUM); lvl_constant(MODEL_WOODEN_SIGNPOST); lvl_constant(MODEL_UNKNOWN_7D); lvl_constant(MODEL_CANNON_BARREL); lvl_constant(MODEL_CANNON_BASE); lvl_constant(MODEL_BREAKABLE_BOX); lvl_constant(MODEL_BREAKABLE_BOX_SMALL); lvl_constant(MODEL_EXCLAMATION_BOX_OUTLINE); lvl_constant(MODEL_EXCLAMATION_POINT); lvl_constant(MODEL_MARIOS_WINGED_METAL_CAP); lvl_constant(MODEL_MARIOS_METAL_CAP); lvl_constant(MODEL_MARIOS_WING_CAP); lvl_constant(MODEL_MARIOS_CAP); lvl_constant(MODEL_EXCLAMATION_BOX); lvl_constant(MODEL_DIRT_ANIMATION); lvl_constant(MODEL_CARTOON_STAR); lvl_constant(MODEL_BLUE_COIN_SWITCH); lvl_constant(MODEL_MIST); lvl_constant(MODEL_SPARKLES_ANIMATION); lvl_constant(MODEL_RED_FLAME); lvl_constant(MODEL_BLUE_FLAME); lvl_constant(MODEL_BURN_SMOKE); lvl_constant(MODEL_SPARKLES); lvl_constant(MODEL_SMOKE); lvl_constant(MODEL_BURN_SMOKE_UNUSED); lvl_constant(MODEL_WHITE_PARTICLE_DL); lvl_constant(MODEL_SAND_DUST); lvl_constant(MODEL_WHITE_PARTICLE); lvl_constant(MODEL_PEBBLE); lvl_constant(MODEL_LEAVES); lvl_constant(MODEL_WAVE_TRAIL); lvl_constant(MODEL_WHITE_PARTICLE_SMALL); lvl_constant(MODEL_SMALL_WATER_SPLASH); lvl_constant(MODEL_IDLE_WATER_WAVE); lvl_constant(MODEL_WATER_SPLASH); lvl_constant(MODEL_BUBBLE); lvl_constant(MODEL_PURPLE_MARBLE); lvl_constant(MODEL_UNKNOWN_AC); lvl_constant(MODEL_WF_SLIDING_PLATFORM); lvl_constant(MODEL_WF_SMALL_BOMP); lvl_constant(MODEL_WF_ROTATING_WOODEN_PLATFORM); lvl_constant(MODEL_WF_TUMBLING_BRIDGE_PART); lvl_constant(MODEL_WF_LARGE_BOMP); lvl_constant(MODEL_WF_TUMBLING_BRIDGE); lvl_constant(MODEL_BOWSER_BOMB); lvl_constant(MODEL_WATER_MINE); lvl_constant(MODEL_BOWLING_BALL); lvl_constant(MODEL_TRAMPOLINE); lvl_constant(MODEL_TRAMPOLINE_CENTER); lvl_constant(MODEL_TRAMPOLINE_BASE); lvl_constant(MODEL_UNKNOWN_B8); lvl_constant(MODEL_FISH); lvl_constant(MODEL_FISH_SHADOW); lvl_constant(MODEL_BUTTERFLY); lvl_constant(MODEL_BLACK_BOBOMB); lvl_constant(MODEL_KOOPA_SHELL); lvl_constant(MODEL_KOOPA_WITHOUT_SHELL); lvl_constant(MODEL_GOOMBA); lvl_constant(MODEL_SEAWEED); lvl_constant(MODEL_AMP); lvl_constant(MODEL_BOBOMB_BUDDY); lvl_constant(MODEL_SSL_TOX_BOX); lvl_constant(MODEL_BOWSER_KEY_CUTSCENE); lvl_constant(MODEL_DL_CANNON_LID); lvl_constant(MODEL_CHECKERBOARD_PLATFORM); lvl_constant(MODEL_RED_FLAME_SHADOW); lvl_constant(MODEL_BOWSER_KEY); lvl_constant(MODEL_EXPLOSION); lvl_constant(MODEL_SNUFIT); lvl_constant(MODEL_PURPLE_SWITCH); lvl_constant(MODEL_CASTLE_STAR_DOOR_30_STARS); lvl_constant(MODEL_CASTLE_STAR_DOOR_50_STARS); lvl_constant(MODEL_CCM_SNOWMAN_BASE); lvl_constant(MODEL_1UP); lvl_constant(MODEL_CASTLE_STAR_DOOR_8_STARS); lvl_constant(MODEL_CASTLE_STAR_DOOR_70_STARS); lvl_constant(MODEL_RED_COIN); lvl_constant(MODEL_RED_COIN_NO_SHADOW); lvl_constant(MODEL_METAL_BOX); lvl_constant(MODEL_METAL_BOX_DL); lvl_constant(MODEL_NUMBER); lvl_constant(MODEL_FLYGUY); lvl_constant(MODEL_TOAD); lvl_constant(MODEL_PEACH); lvl_constant(MODEL_CHUCKYA); lvl_constant(MODEL_WHITE_PUFF); lvl_constant(MODEL_TRAJECTORY_MARKER_BALL); lvl_constant(MODEL_MAIN_MENU_MARIO_SAVE_BUTTON); lvl_constant(MODEL_MAIN_MENU_RED_ERASE_BUTTON); lvl_constant(MODEL_MAIN_MENU_BLUE_COPY_BUTTON); lvl_constant(MODEL_MAIN_MENU_YELLOW_FILE_BUTTON); lvl_constant(MODEL_MAIN_MENU_GREEN_SCORE_BUTTON); lvl_constant(MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE); lvl_constant(MODEL_MAIN_MENU_MARIO_NEW_BUTTON); lvl_constant(MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE); lvl_constant(MODEL_MAIN_MENU_PURPLE_SOUND_BUTTON); lvl_constant(MODEL_MAIN_MENU_GENERIC_BUTTON); lvl_constant(MODEL_LLL_ROTATING_HEXAGONAL_PLATFORM); lvl_constant(MODEL_WF_GIANT_POLE); lvl_constant(MODEL_WF_ROTATING_PLATFORM); lvl_constant(MODEL_BITDW_WARP_PIPE); lvl_constant(MODEL_THI_WARP_PIPE); lvl_constant(MODEL_VCUTM_WARP_PIPE); lvl_constant(MODEL_CASTLE_GROUNDS_WARP_PIPE); lvl_constant(MODEL_BUBBLE_PLAYER); lvl_constant(MODEL_LUIGI); lvl_constant(MODEL_LUIGIS_CAP); lvl_constant(MODEL_LUIGIS_METAL_CAP); lvl_constant(MODEL_LUIGIS_WING_CAP); lvl_constant(MODEL_LUIGIS_WINGED_METAL_CAP); lvl_constant(MODEL_TOAD_PLAYER); lvl_constant(MODEL_TOADS_CAP); lvl_constant(MODEL_TOADS_METAL_CAP); lvl_constant(MODEL_TOADS_WING_CAP); lvl_constant(MODEL_WALUIGI); lvl_constant(MODEL_WALUIGIS_CAP); lvl_constant(MODEL_WALUIGIS_METAL_CAP); lvl_constant(MODEL_WALUIGIS_WING_CAP); lvl_constant(MODEL_WALUIGIS_WINGED_METAL_CAP); lvl_constant(MODEL_WARIO); lvl_constant(MODEL_WARIOS_CAP); lvl_constant(MODEL_WARIOS_METAL_CAP); lvl_constant(MODEL_WARIOS_WING_CAP); lvl_constant(MODEL_WARIOS_WINGED_METAL_CAP); lvl_constant(MODEL_ERROR_MODEL); // dialog constants lvl_constant(DIALOG_000); lvl_constant(DIALOG_001); lvl_constant(DIALOG_002); lvl_constant(DIALOG_003); lvl_constant(DIALOG_004); lvl_constant(DIALOG_005); lvl_constant(DIALOG_006); lvl_constant(DIALOG_007); lvl_constant(DIALOG_008); lvl_constant(DIALOG_009); lvl_constant(DIALOG_010); lvl_constant(DIALOG_011); lvl_constant(DIALOG_012); lvl_constant(DIALOG_013); lvl_constant(DIALOG_014); lvl_constant(DIALOG_015); lvl_constant(DIALOG_016); lvl_constant(DIALOG_017); lvl_constant(DIALOG_018); lvl_constant(DIALOG_019); lvl_constant(DIALOG_020); lvl_constant(DIALOG_021); lvl_constant(DIALOG_022); lvl_constant(DIALOG_023); lvl_constant(DIALOG_024); lvl_constant(DIALOG_025); lvl_constant(DIALOG_026); lvl_constant(DIALOG_027); lvl_constant(DIALOG_028); lvl_constant(DIALOG_029); lvl_constant(DIALOG_030); lvl_constant(DIALOG_031); lvl_constant(DIALOG_032); lvl_constant(DIALOG_033); lvl_constant(DIALOG_034); lvl_constant(DIALOG_035); lvl_constant(DIALOG_036); lvl_constant(DIALOG_037); lvl_constant(DIALOG_038); lvl_constant(DIALOG_039); lvl_constant(DIALOG_040); lvl_constant(DIALOG_041); lvl_constant(DIALOG_042); lvl_constant(DIALOG_043); lvl_constant(DIALOG_044); lvl_constant(DIALOG_045); lvl_constant(DIALOG_046); lvl_constant(DIALOG_047); lvl_constant(DIALOG_048); lvl_constant(DIALOG_049); lvl_constant(DIALOG_050); lvl_constant(DIALOG_051); lvl_constant(DIALOG_052); lvl_constant(DIALOG_053); lvl_constant(DIALOG_054); lvl_constant(DIALOG_055); lvl_constant(DIALOG_056); lvl_constant(DIALOG_057); lvl_constant(DIALOG_058); lvl_constant(DIALOG_059); lvl_constant(DIALOG_060); lvl_constant(DIALOG_061); lvl_constant(DIALOG_062); lvl_constant(DIALOG_063); lvl_constant(DIALOG_064); lvl_constant(DIALOG_065); lvl_constant(DIALOG_066); lvl_constant(DIALOG_067); lvl_constant(DIALOG_068); lvl_constant(DIALOG_069); lvl_constant(DIALOG_070); lvl_constant(DIALOG_071); lvl_constant(DIALOG_072); lvl_constant(DIALOG_073); lvl_constant(DIALOG_074); lvl_constant(DIALOG_075); lvl_constant(DIALOG_076); lvl_constant(DIALOG_077); lvl_constant(DIALOG_078); lvl_constant(DIALOG_079); lvl_constant(DIALOG_080); lvl_constant(DIALOG_081); lvl_constant(DIALOG_082); lvl_constant(DIALOG_083); lvl_constant(DIALOG_084); lvl_constant(DIALOG_085); lvl_constant(DIALOG_086); lvl_constant(DIALOG_087); lvl_constant(DIALOG_088); lvl_constant(DIALOG_089); lvl_constant(DIALOG_090); lvl_constant(DIALOG_091); lvl_constant(DIALOG_092); lvl_constant(DIALOG_093); lvl_constant(DIALOG_094); lvl_constant(DIALOG_095); lvl_constant(DIALOG_096); lvl_constant(DIALOG_097); lvl_constant(DIALOG_098); lvl_constant(DIALOG_099); lvl_constant(DIALOG_100); lvl_constant(DIALOG_101); lvl_constant(DIALOG_102); lvl_constant(DIALOG_103); lvl_constant(DIALOG_104); lvl_constant(DIALOG_105); lvl_constant(DIALOG_106); lvl_constant(DIALOG_107); lvl_constant(DIALOG_108); lvl_constant(DIALOG_109); lvl_constant(DIALOG_110); lvl_constant(DIALOG_111); lvl_constant(DIALOG_112); lvl_constant(DIALOG_113); lvl_constant(DIALOG_114); lvl_constant(DIALOG_115); lvl_constant(DIALOG_116); lvl_constant(DIALOG_117); lvl_constant(DIALOG_118); lvl_constant(DIALOG_119); lvl_constant(DIALOG_120); lvl_constant(DIALOG_121); lvl_constant(DIALOG_122); lvl_constant(DIALOG_123); lvl_constant(DIALOG_124); lvl_constant(DIALOG_125); lvl_constant(DIALOG_126); lvl_constant(DIALOG_127); lvl_constant(DIALOG_128); lvl_constant(DIALOG_129); lvl_constant(DIALOG_130); lvl_constant(DIALOG_131); lvl_constant(DIALOG_132); lvl_constant(DIALOG_133); lvl_constant(DIALOG_134); lvl_constant(DIALOG_135); lvl_constant(DIALOG_136); lvl_constant(DIALOG_137); lvl_constant(DIALOG_138); lvl_constant(DIALOG_139); lvl_constant(DIALOG_140); lvl_constant(DIALOG_141); lvl_constant(DIALOG_142); lvl_constant(DIALOG_143); lvl_constant(DIALOG_144); lvl_constant(DIALOG_145); lvl_constant(DIALOG_146); lvl_constant(DIALOG_147); lvl_constant(DIALOG_148); lvl_constant(DIALOG_149); lvl_constant(DIALOG_150); lvl_constant(DIALOG_151); lvl_constant(DIALOG_152); lvl_constant(DIALOG_153); lvl_constant(DIALOG_154); lvl_constant(DIALOG_155); lvl_constant(DIALOG_156); lvl_constant(DIALOG_157); lvl_constant(DIALOG_158); lvl_constant(DIALOG_159); lvl_constant(DIALOG_160); lvl_constant(DIALOG_161); lvl_constant(DIALOG_162); lvl_constant(DIALOG_163); lvl_constant(DIALOG_164); lvl_constant(DIALOG_165); lvl_constant(DIALOG_166); lvl_constant(DIALOG_167); lvl_constant(DIALOG_168); lvl_constant(DIALOG_169); lvl_constant(DIALOG_COUNT); // global scripts lvl_constant(level_main_scripts_entry); lvl_constant(script_func_global_1); lvl_constant(script_func_global_2); lvl_constant(script_func_global_3); lvl_constant(script_func_global_4); lvl_constant(script_func_global_5); lvl_constant(script_func_global_6); lvl_constant(script_func_global_7); lvl_constant(script_func_global_8); lvl_constant(script_func_global_9); lvl_constant(script_func_global_10); lvl_constant(script_func_global_11); lvl_constant(script_func_global_12); lvl_constant(script_func_global_13); lvl_constant(script_func_global_14); lvl_constant(script_func_global_15); lvl_constant(script_func_global_16); lvl_constant(script_func_global_17); lvl_constant(script_func_global_18); // level command constants lvl_constant(OP_AND); lvl_constant(OP_NAND); lvl_constant(OP_EQ); lvl_constant(OP_NEQ); lvl_constant(OP_LT); lvl_constant(OP_LEQ); lvl_constant(OP_GT); lvl_constant(OP_GEQ); lvl_constant(OP_SET); lvl_constant(OP_GET); lvl_constant(VAR_CURR_SAVE_FILE_NUM); lvl_constant(VAR_CURR_COURSE_NUM); lvl_constant(VAR_CURR_ACT_NUM); lvl_constant(VAR_CURR_LEVEL_NUM); lvl_constant(VAR_CURR_AREA_INDEX); lvl_constant(WARP_CHECKPOINT); lvl_constant(WARP_NO_CHECKPOINT); lvl_constant(WHIRLPOOL_COND_ALWAYS); lvl_constant(WHIRLPOOL_COND_BOWSER2_BEATEN); lvl_constant(WHIRLPOOL_COND_AT_LEAST_SECOND_STAR); lvl_constant(REGULAR_FACE); lvl_constant(DIZZY_FACE); // warp transitions lvl_constant(WARP_TRANSITION_FADE_FROM_COLOR); lvl_constant(WARP_TRANSITION_FADE_INTO_COLOR); lvl_constant(WARP_TRANSITION_FADE_FROM_STAR); lvl_constant(WARP_TRANSITION_FADE_INTO_STAR); lvl_constant(WARP_TRANSITION_FADE_FROM_CIRCLE); lvl_constant(WARP_TRANSITION_FADE_INTO_CIRCLE); lvl_constant(WARP_TRANSITION_FADE_FROM_MARIO); lvl_constant(WARP_TRANSITION_FADE_INTO_MARIO); lvl_constant(WARP_TRANSITION_FADE_FROM_BOWSER); lvl_constant(WARP_TRANSITION_FADE_INTO_BOWSER); // Other constants lvl_constant(NULL); lvl_constant(FALSE); *found = false; return 0; } static LevelScript ParseLevelScriptSymbolArgInternal(GfxData* aGfxData, DataNode* aNode, u64& aTokenIndex, bool* found) { String _Arg = aNode->mTokens[aTokenIndex++]; *found = true; // Integers bool integerFound = false; s64 integerValue = DynOS_Misc_ParseInteger(_Arg, &integerFound); if (integerFound) { return integerValue; } // Offset s32 _Offset = 0; s32 _Plus = _Arg.Find('+'); if (_Plus != -1) { _Offset = _Arg.SubString(_Plus + 1).ParseInt(); _Arg = _Arg.SubString(0, _Plus); } // Built-in functions const void *_FunctionPtr = DynOS_Builtin_Func_GetFromName(_Arg.begin()); if (_FunctionPtr != NULL) { return (s64) _FunctionPtr; } bool constantFound = false; s64 constantValue = DynOS_Lvl_ParseLevelScriptConstants(_Arg, &constantFound); if (constantFound) { return (LevelScript) constantValue; } // Level Scripts for (auto& _Node : aGfxData->mLevelScripts) { if (_Arg == _Node->mName) { auto base = DynOS_Lvl_Parse(aGfxData, _Node, false)->mData; auto data = (u8*)base + _Offset; if (_Offset != 0) { aGfxData->mPointerOffsetList.Add({ data, base }); } return (LevelScript) data; } } // Geo layouts for (auto& _Node : aGfxData->mGeoLayouts) { if (_Arg == _Node->mName) { return (LevelScript) DynOS_Geo_Parse(aGfxData, _Node, false)->mData; } } // Collisions for (auto& _Node : aGfxData->mCollisions) { if (_Arg == _Node->mName) { return (LevelScript) DynOS_Col_Parse(aGfxData, _Node, false)->mData; } } // MacroObjects for (auto& _Node : aGfxData->mMacroObjects) { if (_Arg == _Node->mName) { return (LevelScript) DynOS_MacroObject_Parse(aGfxData, _Node, false)->mData; } } // Trajectories for (auto& _Node : aGfxData->mTrajectories) { if (_Arg == _Node->mName) { return (LevelScript) DynOS_Trajectory_Parse(aGfxData, _Node, false)->mData; } } // Movtexs for (auto& _Node : aGfxData->mMovtexs) { if (_Arg == _Node->mName) { return (LevelScript) DynOS_Movtex_Parse(aGfxData, _Node, false)->mData; } } // MovtexQCs for (auto& _Node : aGfxData->mMovtexQCs) { if (_Arg == _Node->mName) { return (LevelScript) DynOS_MovtexQC_Parse(aGfxData, _Node)->mData; } } // Rooms for (auto& _Node : aGfxData->mRooms) { if (_Arg == _Node->mName) { return (LevelScript) DynOS_Rooms_Parse(aGfxData, _Node)->mData; } } // Built-in actors auto builtinActor = DynOS_Builtin_Actor_GetFromName(_Arg.begin()); if (builtinActor != NULL) { return (LevelScript)builtinActor; } // Built-in Lvl Geos auto builtinGeo = DynOS_Builtin_LvlGeo_GetFromName(_Arg.begin()); if (builtinGeo != NULL) { return (LevelScript)builtinGeo; } // Built-in Lvl Cols auto builtinCol = DynOS_Builtin_LvlCol_GetFromName(_Arg.begin()); if (builtinCol != NULL) { return (LevelScript)builtinCol; } // Recursive descent parsing bool rdSuccess = false; s64 rdValue = DynOS_RecursiveDescent_Parse(_Arg.begin(), &rdSuccess, DynOS_Lvl_ParseLevelScriptConstants); if (rdSuccess) { return (LevelScript)rdValue; } *found = false; return 0; } static LevelScript ParseLevelScriptSymbolArg(GfxData* aGfxData, DataNode* aNode, u64& aTokenIndex) { bool found = true; LevelScript value = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &found); if (!found) { const String& _Arg = aNode->mTokens[aTokenIndex - 1]; PrintError(" ERROR: Unknown lvl arg: %s", _Arg.begin()); } return value; } #define lvl_symbol_0(symb) \ if (_Symbol == #symb) { \ LevelScript _Ls[] = { symb() }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_1(symb, n) \ if (_Symbol == #symb) { \ LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \ LevelScript _Ls[] = { symb(_Arg0) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_2(symb, n1, n2) \ if (_Symbol == #symb) { \ LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \ if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \ LevelScript _Ls[] = { symb(_Arg0, _Arg1) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_3(symb, n1, n2, n3) \ if (_Symbol == #symb) { \ LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \ if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \ if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \ LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_4(symb, n1, n2, n3) \ if (_Symbol == #symb) { \ LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \ if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \ if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \ LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_5(symb, n1, n2, n3) \ if (_Symbol == #symb) { \ LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \ if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \ if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \ LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_6(symb, n1, n2, n3) \ if (_Symbol == #symb) { \ LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg5 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \ if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \ if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \ LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_noop_3(symb) \ if (_Symbol == #symb) { \ aTokenIndex += 3; \ LevelScript _Ls[] = { symb(0, 0, 0) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode* aNode, LevelScript*& aHead, u64& aTokenIndex, Array& aSwitchNodes) { const String& _Symbol = aNode->mTokens[aTokenIndex++]; // execution lvl_symbol_4(EXECUTE, 1, 2, 3); lvl_symbol_4(EXIT_AND_EXECUTE, 1, 2, 3); lvl_symbol_0(EXIT); // sleep lvl_symbol_1(SLEEP, 0); lvl_symbol_1(SLEEP_BEFORE_EXIT, 0); // jumps lvl_symbol_1(JUMP, 1); lvl_symbol_1(JUMP_LINK, 1); lvl_symbol_0(RETURN); lvl_symbol_1(JUMP_LINK_PUSH_ARG, 0); lvl_symbol_0(JUMP_N_TIMES); lvl_symbol_0(LOOP_BEGIN); lvl_symbol_2(LOOP_UNTIL, 0, 0); lvl_symbol_3(JUMP_IF, 2, 0, 0); lvl_symbol_2(SKIP_IF, 0, 0); lvl_symbol_0(SKIP); lvl_symbol_0(SKIP_NOP); lvl_symbol_3(JUMP_AREA_EXT, 2, 0, 0); // calls lvl_symbol_2(CALL, 1, 0); lvl_symbol_2(CALL_LOOP, 1, 0); // misc memory lvl_symbol_1(SET_REG, 0); lvl_symbol_0(PUSH_POOL); lvl_symbol_0(POP_POOL); lvl_symbol_3(FIXED_LOAD, 1, 2, 3); lvl_symbol_noop_3(LOAD_RAW); lvl_symbol_noop_3(LOAD_MIO0); lvl_symbol_1(LOAD_MARIO_HEAD, 0); lvl_symbol_noop_3(LOAD_MIO0_TEXTURE); // levels lvl_symbol_0(INIT_LEVEL); lvl_symbol_0(CLEAR_LEVEL); lvl_symbol_0(ALLOC_LEVEL_POOL); lvl_symbol_0(FREE_LEVEL_POOL); // areas lvl_symbol_2(AREA, 1, 0); lvl_symbol_0(END_AREA); // models lvl_symbol_3(LOAD_MODEL_FROM_DL, 1, 0, 0); lvl_symbol_3(CMD23, 1, 0, 0); // objects lvl_symbol_3(MARIO, 2, 0, 0); // warps lvl_symbol_5(WARP_NODE, 0, 0, 0); lvl_symbol_5(PAINTING_WARP_NODE, 0, 0, 0); lvl_symbol_5(INSTANT_WARP, 0, 0, 0); // misc lvl_symbol_1(LOAD_AREA, 0); lvl_symbol_1(CMD2A, 0); lvl_symbol_5(MARIO_POS, 0, 0, 0); lvl_symbol_0(CMD2C); lvl_symbol_0(CMD2D); lvl_symbol_1(TERRAIN, 1); lvl_symbol_1(ROOMS, 1); lvl_symbol_2(SHOW_DIALOG, 0, 0); lvl_symbol_1(TERRAIN_TYPE, 0); lvl_symbol_0(NOP); // transitions lvl_symbol_5(TRANSITION, 0, 0, 0); lvl_symbol_1(BLACKOUT, 0); lvl_symbol_1(GAMMA, 0); // music lvl_symbol_2(SET_BACKGROUND_MUSIC, 0, 0); lvl_symbol_1(SET_MENU_MUSIC, 0); lvl_symbol_1(STOP_MUSIC, 0); // misc lvl_symbol_1(MACRO_OBJECTS, 1); lvl_symbol_5(CMD3A, 0, 0, 0); lvl_symbol_6(WHIRLPOOL, 0, 0, 0); lvl_symbol_2(GET_OR_SET, 0, 0); lvl_symbol_0(ADV_DEMO); lvl_symbol_0(CLEAR_DEMO_PTR); // object if (_Symbol == "OBJECT") { u64 topTokenIndex = aTokenIndex; bool foundModel = true; bool foundBeh = true; LevelScript model = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundModel); LevelScript posX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript posY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript posZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript angleX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript angleY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript angleZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript behParam = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript beh = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh); if (foundModel && foundBeh) { aGfxData->mPointerList.Add(aHead + 5); LevelScript _Ls[] = { OBJECT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } else if (foundModel) { u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]); LevelScript _Ls[] = { OBJECT_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } else { u32 modelIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 0]); u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 6, aNode->mTokens[topTokenIndex + 8]); LevelScript _Ls[] = { OBJECT_EXT2(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } return; } // object with acts if (_Symbol == "OBJECT_WITH_ACTS") { u64 topTokenIndex = aTokenIndex; bool foundModel = true; bool foundBeh = true; LevelScript model = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundModel); LevelScript posX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript posY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript posZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript angleX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript angleY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript angleZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript behParam = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript beh = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh); LevelScript acts = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); if (foundModel && foundBeh) { aGfxData->mPointerList.Add(aHead + 5); LevelScript _Ls[] = { OBJECT_WITH_ACTS(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, acts) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } else if (foundModel) { u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]); LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } else { u32 modelIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 0]); u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 6, aNode->mTokens[topTokenIndex + 8]); LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT2(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } return; } // LOAD_MODEL_FROM_GEO if (_Symbol == "LOAD_MODEL_FROM_GEO") { u64 topTokenIndex = aTokenIndex; bool foundGeo = false; LevelScript model = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript geo = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundGeo); if (foundGeo) { aGfxData->mPointerList.Add(aHead + 1); LevelScript _Ls[] = { LOAD_MODEL_FROM_GEO(model, geo) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } else { u32 geoIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 1]); LevelScript _Ls[] = { LOAD_MODEL_FROM_GEO_EXT(model, geoIndex) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } return; } // JUMP_AREA if (_Symbol == "JUMP_AREA") { LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); aGfxData->mPointerList.Add(aHead + 2); LevelScript _Ls[] = { JUMP_AREA_EXT(_Arg0, _Arg1, _Arg2) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); return; } // Unknown PrintError(" ERROR: Unknown lvl symbol: %s", _Symbol.begin()); } DataNode* DynOS_Lvl_Parse(GfxData* aGfxData, DataNode* aNode, bool aDisplayPercent) { if (aNode->mData) return aNode; // Level script data aNode->mData = New(aNode->mTokens.Count() * LEVEL_SCRIPT_SIZE_PER_TOKEN); LevelScript* _Head = aNode->mData; Array _SwitchNodes; for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here! ParseLevelScriptSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes); if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); } } if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); } aNode->mSize = (u32)(_Head - aNode->mData); aNode->mLoadIndex = aGfxData->mLoadIndex++; return aNode; } static DataNode *GetLevelScript(GfxData *aGfxData, const String& aGeoRoot) { for (DataNode *_Node : aGfxData->mLevelScripts) { if (_Node->mName == aGeoRoot) { return _Node; } } return NULL; } ///////////// // Writing // ///////////// static void DynOS_Lvl_Write(FILE* aFile, GfxData* aGfxData, DataNode *aNode) { if (!aNode->mData) return; // Name WriteBytes(aFile, DATA_TYPE_LEVEL_SCRIPT); aNode->mName.Write(aFile); // Data WriteBytes(aFile, aNode->mSize); for (u32 i = 0; i != aNode->mSize; ++i) { LevelScript *_Head = &aNode->mData[i]; if (aGfxData->mPointerList.Find((void *) _Head) != -1) { DynOS_Pointer_Write(aFile, (const void *) (*_Head), aGfxData); } else if (aGfxData->mLuaPointerList.Find((void *) _Head) != -1) { DynOS_Pointer_Lua_Write(aFile, *(u32 *)_Head, aGfxData); } else { WriteBytes(aFile, *((u32 *) _Head)); } } } static bool DynOS_Lvl_WriteBinary(const SysPath &aOutputFilename, GfxData *aGfxData) { FILE *_File = fopen(aOutputFilename.c_str(), "wb"); if (!_File) { PrintError(" ERROR: Unable to create file \"%s\"", aOutputFilename.c_str()); return false; } for (u64 i = 0; i != aGfxData->mLoadIndex; ++i) { for (auto &_Node : aGfxData->mLights) { if (_Node->mLoadIndex == i) { DynOS_Lights_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mLightTs) { if (_Node->mLoadIndex == i) { DynOS_LightT_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mAmbientTs) { if (_Node->mLoadIndex == i) { DynOS_AmbientT_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mTextures) { if (_Node->mLoadIndex == i) { DynOS_Tex_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mTextureLists) { if (_Node->mLoadIndex == i) { DynOS_TexList_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mVertices) { if (_Node->mLoadIndex == i) { DynOS_Vtx_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mDisplayLists) { if (_Node->mLoadIndex == i) { DynOS_Gfx_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mGeoLayouts) { if (_Node->mLoadIndex == i) { DynOS_Geo_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mCollisions) { if (_Node->mLoadIndex == i) { DynOS_Col_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mLevelScripts) { if (_Node->mLoadIndex == i) { DynOS_Lvl_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mMacroObjects) { if (_Node->mLoadIndex == i) { DynOS_MacroObject_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mTrajectories) { if (_Node->mLoadIndex == i) { DynOS_Trajectory_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mMovtexs) { if (_Node->mLoadIndex == i) { DynOS_Movtex_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mMovtexQCs) { if (_Node->mLoadIndex == i) { DynOS_MovtexQC_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mRooms) { if (_Node->mLoadIndex == i) { DynOS_Rooms_Write(_File, aGfxData, _Node); } } } fclose(_File); return true; } ///////////// // Reading // ///////////// static DataNode* DynOS_Lvl_Load(FILE *aFile, GfxData *aGfxData) { DataNode *_Node = New>(); // Name _Node->mName.Read(aFile); // Data _Node->mSize = ReadBytes(aFile); _Node->mData = New(_Node->mSize); // Add it if (aGfxData != NULL) { aGfxData->mLevelScripts.Add(_Node); } // Read it for (u32 i = 0; i != _Node->mSize; ++i) { u32 _Value = ReadBytes(aFile); void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value); if (_Ptr) { _Node->mData[i] = (uintptr_t) _Ptr; } else { _Node->mData[i] = (uintptr_t) _Value; } } return _Node; } GfxData *DynOS_Lvl_LoadFromBinary(const SysPath &aFilename, const char *aLevelName) { struct DynosGfxDataCache { SysPath mPackFolder; Array> mGfxData; }; static Array sDynosGfxDataCache; // Load data from binary file GfxData *_GfxData = NULL; FILE *_File = fopen(aFilename.c_str(), "rb"); if (_File) { _GfxData = New(); for (bool _Done = false; !_Done;) { switch (ReadBytes(_File)) { case DATA_TYPE_LIGHT: DynOS_Lights_Load (_File, _GfxData); break; case DATA_TYPE_LIGHT_T: DynOS_LightT_Load (_File, _GfxData); break; case DATA_TYPE_AMBIENT_T: DynOS_AmbientT_Load (_File, _GfxData); break; case DATA_TYPE_TEXTURE: DynOS_Tex_Load (_File, _GfxData); break; case DATA_TYPE_TEXTURE_LIST: DynOS_TexList_Load (_File, _GfxData); break; case DATA_TYPE_VERTEX: DynOS_Vtx_Load (_File, _GfxData); break; case DATA_TYPE_DISPLAY_LIST: DynOS_Gfx_Load (_File, _GfxData); break; case DATA_TYPE_GEO_LAYOUT: DynOS_Geo_Load (_File, _GfxData); break; case DATA_TYPE_ANIMATION: DynOS_Anim_Load (_File, _GfxData); break; case DATA_TYPE_ANIMATION_TABLE: DynOS_Anim_Table_Load (_File, _GfxData); break; case DATA_TYPE_GFXDYNCMD: DynOS_GfxDynCmd_Load (_File, _GfxData); break; case DATA_TYPE_COLLISION: DynOS_Col_Load (_File, _GfxData); break; case DATA_TYPE_LEVEL_SCRIPT: DynOS_Lvl_Load (_File, _GfxData); break; case DATA_TYPE_MACRO_OBJECT: DynOS_MacroObject_Load(_File, _GfxData); break; case DATA_TYPE_TRAJECTORY: DynOS_Trajectory_Load (_File, _GfxData); break; case DATA_TYPE_MOVTEX: DynOS_Movtex_Load (_File, _GfxData); break; case DATA_TYPE_MOVTEXQC: DynOS_MovtexQC_Load (_File, _GfxData); break; case DATA_TYPE_ROOMS: DynOS_Rooms_Load (_File, _GfxData); break; default: _Done = true; break; } } fclose(_File); } return _GfxData; } ////////////// // Generate // ////////////// static bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array> _ActorsFolders, GfxData *_GfxData) { bool generated = false; for (auto &_LvlNode : _GfxData->mLevelScripts) { String _LvlRootName = _LvlNode->mName; DataNode *_LvlRoot = GetLevelScript(_GfxData, _LvlRootName); if (_LvlRoot == NULL) { continue; } if (_LvlRootName.Find("_entry") == -1) { continue; } // If there is an existing binary file for this level, skip and go to the next level SysPath _LvlFilename = fstring("%s/%s.lvl", aPackFolder.c_str(), _LvlRootName.begin()); if (fs_sys_file_exists(_LvlFilename.c_str())) { continue; } // Init _GfxData->mLoadIndex = 0; _GfxData->mErrorCount = 0; _GfxData->mModelIdentifier = _LvlRoot->mModelIdentifier; _GfxData->mPackFolder = aPackFolder; _GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here _GfxData->mPointerOffsetList = { }; _GfxData->mLuaPointerList = { }; _GfxData->mLuaTokenList = { }; _GfxData->mGfxContext.mCurrentTexture = NULL; _GfxData->mGfxContext.mCurrentPalette = NULL; _GfxData->mGeoNodeStack.Clear(); // Parse data PrintNoNewLine("%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier); DynOS_Lvl_Parse(_GfxData, _LvlRoot, true); // Force all of the movtexs, collisions, and trajectories into the compiled lvl for (auto &_Node : _GfxData->mMovtexs) { if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; } DynOS_Movtex_Parse(_GfxData, _Node, false); } for (auto &_Node : _GfxData->mMovtexQCs) { if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; } DynOS_MovtexQC_Parse(_GfxData, _Node); } for (auto &_Node : _GfxData->mCollisions) { if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; } DynOS_Col_Parse(_GfxData, _Node, false); } for (auto &_Node : _GfxData->mTrajectories) { if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; } DynOS_Trajectory_Parse(_GfxData, _Node, false); } // Write if no error if (_GfxData->mErrorCount == 0) { DynOS_Lvl_WriteBinary(_LvlFilename, _GfxData); } else { Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount); } // Clear data pointers ClearLvlDataNodes(_GfxData->mLights); ClearLvlDataNodes(_GfxData->mLightTs); ClearLvlDataNodes(_GfxData->mAmbientTs); ClearLvlDataNodes(_GfxData->mTextures); ClearLvlDataNodes(_GfxData->mTextureLists); ClearLvlDataNodes(_GfxData->mVertices); ClearLvlDataNodes(_GfxData->mDisplayLists); ClearLvlDataNodes(_GfxData->mGeoLayouts); ClearLvlDataNodes(_GfxData->mCollisions); ClearLvlDataNodes(_GfxData->mLevelScripts); ClearLvlDataNodes(_GfxData->mMacroObjects); ClearLvlDataNodes(_GfxData->mTrajectories); ClearLvlDataNodes(_GfxData->mMovtexs); ClearLvlDataNodes(_GfxData->mMovtexQCs); ClearLvlDataNodes(_GfxData->mRooms); _GfxData->mPointerList.Clear(); _GfxData->mPointerOffsetList.Clear(); _GfxData->mLuaPointerList.Clear(); _GfxData->mLuaTokenList.Clear(); generated = true; } _GfxData->mChildGeoLayouts.Clear(); return generated; } static void DynOS_Lvl_GeneratePack_Recursive(const SysPath &directory, GfxData *_GfxData) { DIR *aPackDir = opendir(directory.c_str()); if (aPackDir) { struct dirent *_PackEnt = NULL; while ((_PackEnt = readdir(aPackDir)) != NULL) { // Skip . and .. if (SysPath(_PackEnt->d_name) == ".") continue; if (SysPath(_PackEnt->d_name) == "..") continue; SysPath path = fstring("%s/%s", directory.c_str(), _PackEnt->d_name); // Recurse through subfolders if (fs_sys_dir_exists(path.c_str())) { DynOS_Lvl_GeneratePack_Recursive(path, _GfxData); continue; } // skip files that don't end in '.c' size_t nameLen = strlen(_PackEnt->d_name); if (_PackEnt->d_name[nameLen - 2] != '.' || _PackEnt->d_name[nameLen - 1] != 'c') { continue; } // read the file DynOS_Read_Source(_GfxData, path.c_str()); } closedir(aPackDir); } } void DynOS_Lvl_GeneratePack(const SysPath &aPackFolder) { Print("---------- Level pack folder: \"%s\" ----------", aPackFolder.c_str()); Array> _ActorsFolders; GfxData *_GfxData = New(); _GfxData->mModelIdentifier = 0; DIR *aPackDir = opendir(aPackFolder.c_str()); if (aPackDir) { struct dirent *_PackEnt = NULL; while ((_PackEnt = readdir(aPackDir)) != NULL) { // Skip . and .. if (SysPath(_PackEnt->d_name) == ".") continue; if (SysPath(_PackEnt->d_name) == "..") continue; // For each subfolder, read tokens from script.c SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name); if (!fs_sys_dir_exists(_Folder.c_str())) continue; // Prevent generating from folders that likely already generated SysPath _LvlFile = fstring("%s/level_%s_entry.lvl", aPackFolder.c_str(), _PackEnt->d_name); if (fs_sys_file_exists(_LvlFile.c_str())) continue; // Only parse folders with a 'script.c' if (!fs_sys_file_exists(fstring("%s/script.c", _Folder.c_str()).c_str()) && !fs_sys_file_exists(fstring("%s/custom.script.c", _Folder.c_str()).c_str())) continue; _GfxData->mModelIdentifier++; DynOS_Lvl_GeneratePack_Recursive(_Folder, _GfxData); } closedir(aPackDir); } // Generate a binary file for each level found in the GfxData DynOS_Lvl_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData); DynOS_Gfx_Free(_GfxData); }