import os usf_types = ['u8', 'u16', 'u32', 'u64', 's8', 's16', 's32', 's64', 'f32'] vec3_types = ['Vec3s', 'Vec3f'] typedef_pointers = ['BehaviorScript', 'ObjectAnimPointer', 'Collision'] exclude_structs = [ 'SPTask', 'VblankHandler', 'GraphNodeRoot', 'MarioAnimDmaRelatedThing', 'UnusedArea28', ] def get_path(p): return os.path.dirname(os.path.realpath(__file__)) + '/../' + p def translate_type_to_lvt(ptype): if ptype == 'char': ptype = 'u8' if 'const ' in ptype: ptype = ptype.replace('const ', '').strip() if ('char' in ptype and '[' in ptype): return 'LVT_STRING' if ptype == 'char*': return 'LVT_STRING_P' if '[' in ptype or '{' in ptype: return 'LOT_???' if 'enum ' in ptype: return 'LVT_S32' if ptype == 'bool': return 'LVT_BOOL' if ptype in usf_types: return 'LVT_' + ptype.upper() if ptype in vec3_types: return 'LVT_COBJECT' if ptype == 'float': return 'LVT_F32' if ptype == 'LuaFunction': return 'LVT_LUAFUNCTION' if 'struct' in ptype: if ptype.count('*') > 1: return 'LVT_???' if '*' in ptype: return 'LVT_COBJECT_P' return 'LVT_COBJECT' if ptype.count('*') == 1 and '(' not in ptype and '[' not in ptype: ptype = ptype.replace('const', '').replace('*', '').strip() if ptype in usf_types or ptype in typedef_pointers: return 'LVT_%s_P' % ptype.upper() return 'LVT_???' def translate_type_to_lot(ptype): if ptype == 'const char*': return 'LOT_NONE' if ptype == 'char*' or ('char' in ptype and '[' in ptype): return 'LOT_NONE' if 'const ' in ptype: ptype = ptype.replace('const ', '') if ptype == 'char': ptype = 'u8' if '[' in ptype or '{' in ptype: return 'LOT_???' if 'enum ' in ptype: return 'LOT_NONE' if ptype == 'bool': return 'LOT_NONE' if ptype in usf_types: return 'LOT_NONE' if ptype in vec3_types: return 'LOT_' + ptype.upper() if ptype == 'float': return 'LOT_NONE' if ptype == 'LuaFunction': return 'LOT_NONE' if 'struct' in ptype: if ptype.count('*') > 1: return 'LOT_???' struct_id = ptype.split(' ')[1].replace('*', '') if struct_id in exclude_structs: return 'LOT_???' return 'LOT_' + struct_id.upper() if ptype.count('*') == 1 and '???' not in translate_type_to_lvt(ptype): return 'LOT_POINTER' return 'LOT_???' def translate_type_to_lua(ptype): if ptype.startswith('struct '): ptype = ptype.split(' ')[1].replace('*', '') return ptype, 'structs.md#%s' % ptype if ptype == 'const char*': return '`string`', None if ptype == 'char*' or ('char' in ptype and '[' in ptype): return '`string`', None if 'Vec3' in ptype: return ptype, 'structs.md#%s' % ptype if ptype.startswith('enum '): return ptype, 'constants.md#%s' % ptype.replace(' ', '-') if ptype in usf_types: if ptype.startswith('f'): return '`number`', None else: return '`integer`', None if 'void' == ptype: return None, None if ptype == 'LuaFunction': return '`Lua Function` ()', None if ptype.count('*') == 1 and '???' not in translate_type_to_lvt(ptype): ptype = ptype.replace('const', '').replace('*', '').strip() s = '`Pointer` <%s>' % translate_type_to_lua(ptype)[0] return s, None if not ptype.startswith('`'): ptype = '`' + ptype + '`' return ptype, None def gen_comment_header(f): comment_h = "// " + f + " //" comment_l = "/" * len(comment_h) s = "" s += " " + comment_l + "\n" s += " " + comment_h + "\n" s += "" + comment_l + "\n" s += "\n" return s